GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002158.lua

108 lines
3.4 KiB
Lua
Raw Normal View History

2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 466, monster_id = 28010201, pos = { x = 1672.2, y = 262.9, z = -846.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 467, monster_id = 28030101, pos = { x = 1619.5, y = 267.3, z = -756.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, pose_id = 2 },
{ config_id = 468, monster_id = 28010201, pos = { x = 1668.7, y = 267.1, z = -786.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 469, monster_id = 28010201, pos = { x = 1634.7, y = 269.6, z = -820.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 470, monster_id = 28010201, pos = { x = 1720.2, y = 272.0, z = -882.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 472, monster_id = 28010201, pos = { x = 1816.1, y = 203.5, z = -308.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 473, monster_id = 28050101, pos = { x = 1889.1, y = 246.3, z = -878.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 474, monster_id = 20010301, pos = { x = 1865.3, y = 241.9, z = -794.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
{ config_id = 475, monster_id = 20010301, pos = { x = 1861.9, y = 242.5, z = -786.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
{ config_id = 476, monster_id = 28050101, pos = { x = 1870.0, y = 223.5, z = -362.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 160, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 1863.7, y = 237.8, z = -791.6 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_160", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_160", action = "action_EVENT_ENTER_REGION_160" }
}
-- 变量
variables = {
{ name = "door1", value = 0, persistent = false },
{ name = "door2", value = 0, persistent = false }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 466, 467, 468, 469, 470, 472, 473, 476 },
gadgets = { },
regions = { 160 },
triggers = { "ENTER_REGION_160" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_160(context, evt)
if evt.param1 ~= 160 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_160(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 474, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 475, delay_time = 0 }) then
return -1
end
return 0
end