108 lines
3.4 KiB
Lua
108 lines
3.4 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 466, monster_id = 28010201, pos = { x = 1672.2, y = 262.9, z = -846.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 467, monster_id = 28030101, pos = { x = 1619.5, y = 267.3, z = -756.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0, pose_id = 2 },
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{ config_id = 468, monster_id = 28010201, pos = { x = 1668.7, y = 267.1, z = -786.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 469, monster_id = 28010201, pos = { x = 1634.7, y = 269.6, z = -820.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 470, monster_id = 28010201, pos = { x = 1720.2, y = 272.0, z = -882.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 472, monster_id = 28010201, pos = { x = 1816.1, y = 203.5, z = -308.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 473, monster_id = 28050101, pos = { x = 1889.1, y = 246.3, z = -878.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 474, monster_id = 20010301, pos = { x = 1865.3, y = 241.9, z = -794.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
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{ config_id = 475, monster_id = 20010301, pos = { x = 1861.9, y = 242.5, z = -786.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
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{ config_id = 476, monster_id = 28050101, pos = { x = 1870.0, y = 223.5, z = -362.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 160, shape = RegionShape.SPHERE, radius = 1.7, pos = { x = 1863.7, y = 237.8, z = -791.6 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_160", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_160", action = "action_EVENT_ENTER_REGION_160" }
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}
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-- 变量
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variables = {
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{ name = "door1", value = 0, persistent = false },
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{ name = "door2", value = 0, persistent = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 466, 467, 468, 469, 470, 472, 473, 476 },
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gadgets = { },
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regions = { 160 },
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triggers = { "ENTER_REGION_160" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_160(context, evt)
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if evt.param1 ~= 160 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_160(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 474, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 475, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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