127 lines
3.7 KiB
Lua
127 lines
3.7 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 803, monster_id = 21010301, pos = { x = 2039.6, y = 209.6, z = -1010.8 }, rot = { x = 0.0, y = 169.3, z = 0.0 }, level = 6, drop_id = 303002 },
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{ config_id = 804, monster_id = 21010201, pos = { x = 2035.3, y = 210.7, z = -1011.3 }, rot = { x = 0.0, y = 138.3, z = 0.0 }, level = 6, drop_id = 303002, disableWander = true },
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{ config_id = 806, monster_id = 21010701, pos = { x = 2044.0, y = 207.8, z = -992.7 }, rot = { x = 0.0, y = 169.3, z = 0.0 }, level = 6, drop_id = 303002 },
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{ config_id = 807, monster_id = 21010701, pos = { x = 2037.6, y = 208.2, z = -994.2 }, rot = { x = 0.0, y = 171.0, z = 0.0 }, level = 6, drop_id = 303002 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2104, gadget_id = 70210032, pos = { x = 2035.9, y = 210.4, z = -1013.2 }, rot = { x = 4.5, y = 21.4, z = 346.8 }, level = 1, chest_drop_id = 403122, state = GadgetState.ChestLocked, isOneoff = true, persistent = true, type = GadgetType.GADGET_WORLD_CHECT }
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}
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-- 区域
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regions = {
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{ config_id = 288, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2039.7, y = 209.5, z = -1010.1 } },
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{ config_id = 289, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2035.9, y = 209.8, z = -1007.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "MONSTER_BATTLE_288", event = EventType.EVENT_MONSTER_BATTLE, source = "", condition = "condition_EVENT_MONSTER_BATTLE_288", action = "action_EVENT_MONSTER_BATTLE_288" },
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{ name = "ANY_MONSTER_DIE_289", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_289", action = "action_EVENT_ANY_MONSTER_DIE_289" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 803, 804 },
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gadgets = { 2104 },
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regions = { 288, 289 },
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triggers = { "MONSTER_BATTLE_288", "ANY_MONSTER_DIE_289" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_MONSTER_BATTLE_288(context, evt)
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if 803 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_MONSTER_BATTLE_288(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 806, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 807, delay_time = 0 }) then
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return -1
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end
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-- play_type含义:1·代表开始播放; 2·代表停止播放
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-- 在指定位置播放或停止音效资源
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local pos = {x=2038, y=210, z=-997}
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if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_289(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_289(context, evt)
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-- 解锁目标2104
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2104, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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