GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003144.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3130, gadget_id = 70500000, pos = { x = 2076.6, y = 225.9, z = -1417.4 }, rot = { x = 0.0, y = 318.6, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 3131, gadget_id = 70500000, pos = { x = 2072.8, y = 225.6, z = -1410.4 }, rot = { x = 0.0, y = 193.3, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 3132, gadget_id = 70500000, pos = { x = 2078.2, y = 225.8, z = -1414.4 }, rot = { x = 0.0, y = 165.9, z = 0.0 }, level = 1, point_type = 3007 },
{ config_id = 3133, gadget_id = 70210021, pos = { x = 2073.6, y = 225.6, z = -1415.6 }, rot = { x = 0.0, y = 51.9, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true },
{ config_id = 3140, gadget_id = 70900016, pos = { x = 2074.3, y = 225.6, z = -1411.7 }, rot = { x = 4.4, y = 234.8, z = 86.7 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 319, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2073.3, y = 229.0, z = -1416.5 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_319", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_319", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 3130, 3131, 3132, 3133, 3140 },
regions = { 319 },
triggers = { "CLIENT_EXECUTE_319" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_319(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end