GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003270.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 915, monster_id = 20011201, pos = { x = 2688.7, y = 263.0, z = -1350.6 }, rot = { x = 0.0, y = 183.9, z = 0.0 }, level = 13, drop_id = 303043 },
{ config_id = 916, monster_id = 20011201, pos = { x = 2689.1, y = 263.2, z = -1354.2 }, rot = { x = 0.0, y = 343.1, z = 0.0 }, level = 13, drop_id = 303043 },
{ config_id = 917, monster_id = 20011301, pos = { x = 2685.9, y = 263.4, z = -1352.1 }, rot = { x = 0.0, y = 93.0, z = 0.0 }, level = 13, drop_id = 303043 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3010, gadget_id = 70210031, pos = { x = 2688.1, y = 263.2, z = -1352.3 }, rot = { x = 0.0, y = 67.4, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 182, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2688.6, y = 263.2, z = -1352.8 } },
{ config_id = 183, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2687.7, y = 263.3, z = -1353.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_182", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_182", action = "action_EVENT_ENTER_REGION_182", tlog_tag = "望风山地_270_移动精灵_开始" },
{ name = "ANY_MONSTER_DIE_183", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_183", action = "action_EVENT_ANY_MONSTER_DIE_183", tlog_tag = "望风山地_270_移动精灵_结束" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 3010 },
regions = { 182, 183 },
triggers = { "ENTER_REGION_182", "ANY_MONSTER_DIE_183" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_182(context, evt)
if evt.param1 ~= 182 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_182(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 915, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 916, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 917, delay_time = 0 }) then
return -1
end
-- 将configid为 3010 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.ChestLocked) then
return -1
end
-- 永久关闭CongfigId的Gadget需要和Groups的RefreshWithBlock标签搭配
if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3389 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_183(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_183(context, evt)
-- 解锁目标3010
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3010, state = GadgetState.Default }) then
return -1
end
return 0
end