147 lines
4.0 KiB
Lua
147 lines
4.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 915, monster_id = 20011201, pos = { x = 2688.7, y = 263.0, z = -1350.6 }, rot = { x = 0.0, y = 183.9, z = 0.0 }, level = 13, drop_id = 303043 },
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{ config_id = 916, monster_id = 20011201, pos = { x = 2689.1, y = 263.2, z = -1354.2 }, rot = { x = 0.0, y = 343.1, z = 0.0 }, level = 13, drop_id = 303043 },
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{ config_id = 917, monster_id = 20011301, pos = { x = 2685.9, y = 263.4, z = -1352.1 }, rot = { x = 0.0, y = 93.0, z = 0.0 }, level = 13, drop_id = 303043 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3010, gadget_id = 70210031, pos = { x = 2688.1, y = 263.2, z = -1352.3 }, rot = { x = 0.0, y = 67.4, z = 0.0 }, level = 1, chest_drop_id = 403322, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 182, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2688.6, y = 263.2, z = -1352.8 } },
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{ config_id = 183, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2687.7, y = 263.3, z = -1353.2 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_182", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_182", action = "action_EVENT_ENTER_REGION_182", tlog_tag = "望风山地_270_移动精灵_开始" },
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{ name = "ANY_MONSTER_DIE_183", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_183", action = "action_EVENT_ANY_MONSTER_DIE_183", tlog_tag = "望风山地_270_移动精灵_结束" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 3010 },
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regions = { 182, 183 },
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triggers = { "ENTER_REGION_182", "ANY_MONSTER_DIE_183" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_182(context, evt)
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if evt.param1 ~= 182 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_182(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 915, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 916, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 917, delay_time = 0 }) then
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return -1
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end
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-- 将configid为 3010 的物件更改为状态 GadgetState.ChestLocked
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 3010, GadgetState.ChestLocked) then
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 3389 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_183(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_183(context, evt)
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-- 解锁目标3010
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 3010, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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