GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003448.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 440, monster_id = 20011202, pos = { x = 2560.8, y = 211.6, z = -1342.3 }, rot = { x = 0.0, y = 348.0, z = 0.0 }, level = 2, disableWander = true },
{ config_id = 441, monster_id = 20011202, pos = { x = 2562.0, y = 211.6, z = -1342.0 }, rot = { x = 0.0, y = 333.7, z = 0.0 }, level = 2, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 515, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2553.6, y = 212.3, z = -1338.3 } },
{ config_id = 533, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2566.6, y = 211.9, z = -1339.9 } },
{ config_id = 534, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2564.8, y = 212.0, z = -1339.7 } },
{ config_id = 544, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2559.5, y = 211.7, z = -1343.1 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_515", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_515", action = "action_EVENT_ANY_MONSTER_DIE_515", trigger_count = 0 },
{ name = "ANY_MONSTER_LIVE_533", event = EventType.EVENT_ANY_MONSTER_LIVE, source = "", condition = "condition_EVENT_ANY_MONSTER_LIVE_533", action = "action_EVENT_ANY_MONSTER_LIVE_533" },
{ name = "TIMER_EVENT_534", event = EventType.EVENT_TIMER_EVENT, source = "delay2", condition = "", action = "action_EVENT_TIMER_EVENT_534" },
{ name = "QUEST_START_544", event = EventType.EVENT_QUEST_START, source = "35303", condition = "condition_EVENT_QUEST_START_544", action = "action_EVENT_QUEST_START_544", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 515, 533, 534, 544 },
triggers = { "ANY_MONSTER_DIE_515", "ANY_MONSTER_LIVE_533", "TIMER_EVENT_534", "QUEST_START_544" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_515(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_515(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "1330030023") then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_LIVE_533(context, evt)
if 440 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_LIVE_533(context, evt)
-- 延迟2秒后,向groupId为133003002的对象,请求一次调用,并将string参数"delay2" 传递过去
if 0 ~= ScriptLib.CreateGroupTimerEvent(context, 133003002, "delay2", 2) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_534(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "133003002delay2") then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_QUEST_START_544(context, evt)
if 35303 ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_QUEST_START_544(context, evt)
-- 延迟2秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 440, delay_time = 2 }) then
return -1
end
-- 延迟2秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 441, delay_time = 2 }) then
return -1
end
return 0
end