122 lines
3.9 KiB
Lua
122 lines
3.9 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 229, monster_id = 21010501, pos = { x = 2143.0, y = 232.8, z = -458.4 }, rot = { x = 0.0, y = 280.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
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{ config_id = 230, monster_id = 21010501, pos = { x = 2139.7, y = 232.6, z = -456.6 }, rot = { x = 0.0, y = 274.3, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
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{ config_id = 231, monster_id = 21010201, pos = { x = 2134.0, y = 230.6, z = -450.4 }, rot = { x = 0.0, y = 73.4, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
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{ config_id = 232, monster_id = 21010301, pos = { x = 2136.5, y = 230.8, z = -448.4 }, rot = { x = 0.0, y = 184.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
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{ config_id = 333, monster_id = 21010101, pos = { x = 2138.3, y = 228.1, z = -452.6 }, rot = { x = 0.0, y = 229.2, z = 0.0 }, level = 11, drop_id = 303003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 313, gadget_id = 70220013, pos = { x = 2133.9, y = 231.0, z = -447.6 }, rot = { x = 0.0, y = 274.0, z = 13.2 }, level = 1 },
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{ config_id = 314, gadget_id = 70310004, pos = { x = 2136.4, y = 230.6, z = -450.5 }, rot = { x = 0.0, y = 314.2, z = 0.0 }, level = 1, state = GadgetState.GearStart }
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}
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-- 区域
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regions = {
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{ config_id = 62, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2118.9, y = 232.2, z = -449.4 } },
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{ config_id = 108, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2134.2, y = 231.4, z = -447.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" },
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{ name = "CLIENT_EXECUTE_108", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_108", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 229, 230, 231, 232, 333 },
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gadgets = { 313, 314 },
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regions = { 62, 108 },
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triggers = { "ENTER_REGION_62", "CLIENT_EXECUTE_108" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_62(context, evt)
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if evt.param1 ~= 62 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_62(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 215, delay_time = 0 }) then
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return -1
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end
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 216, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_108(context, evt)
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
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return 0
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end
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return 0
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end
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