GSServer-CBT/soggy_resources/lua/Scene/30001/scene30001_group230001003.lua

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2022-11-21 11:30:31 +03:00
--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 5, monster_id = 21010101, pos = { x = 52.0, y = -0.5, z = -115.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 6, monster_id = 21010101, pos = { x = 62.3, y = -0.5, z = -109.0 }, rot = { x = 0.0, y = 254.4, z = 0.0 }, level = 0 },
{ config_id = 7, monster_id = 21010101, pos = { x = 55.7, y = -0.5, z = -101.5 }, rot = { x = 0.0, y = 201.9, z = 0.0 }, level = 0 },
{ config_id = 70, monster_id = 21010201, pos = { x = 53.5, y = -0.5, z = -114.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 71, monster_id = 21010201, pos = { x = 62.1, y = -0.5, z = -108.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 72, monster_id = 21010201, pos = { x = 54.5, y = -0.5, z = -102.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 73, monster_id = 21010101, pos = { x = 54.9, y = -0.5, z = -113.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 74, monster_id = 21010101, pos = { x = 61.3, y = -0.5, z = -107.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 75, monster_id = 21010101, pos = { x = 54.3, y = -0.5, z = -101.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 76, monster_id = 21010201, pos = { x = 50.8, y = -0.5, z = -111.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 77, monster_id = 21010201, pos = { x = 51.2, y = -0.5, z = -106.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 7, gadget_id = 70210022, pos = { x = 54.9, y = -0.5, z = -108.8 }, rot = { x = 0.0, y = 87.7, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }
}
-- 区域
regions = {
{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 55.3, y = -0.5, z = -109.1 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_20", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_20", action = "action_EVENT_ANY_MONSTER_DIE_20" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 5, 6, 7 },
gadgets = { 7 },
regions = { 20 },
triggers = { "ANY_MONSTER_DIE_20" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 70, 71, 72 },
gadgets = { 7 },
regions = { 20 },
triggers = { "ANY_MONSTER_DIE_20" },
rand_weight = 100
},
{
-- suite_id = 2,
-- description = suite_3,
monsters = { 73, 74, 75, 76, 77 },
gadgets = { 7 },
regions = { 20 },
triggers = { "ANY_MONSTER_DIE_20" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_20(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_20(context, evt)
-- 解锁目标7
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 7, state = GadgetState.Default }) then
return -1
end
-- 调用提示id为 20010301 的提示UI会显示在屏幕中央偏下位置id索引自 ReminderData表格
if 0 ~= ScriptLib.ShowReminder(context, 20010301) then
return -1
end
return 0
end