mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 15:29:22 +03:00
124 lines
3.9 KiB
Lua
124 lines
3.9 KiB
Lua
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--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 5, monster_id = 21010101, pos = { x = 52.0, y = -0.5, z = -115.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 6, monster_id = 21010101, pos = { x = 62.3, y = -0.5, z = -109.0 }, rot = { x = 0.0, y = 254.4, z = 0.0 }, level = 0 },
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{ config_id = 7, monster_id = 21010101, pos = { x = 55.7, y = -0.5, z = -101.5 }, rot = { x = 0.0, y = 201.9, z = 0.0 }, level = 0 },
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{ config_id = 70, monster_id = 21010201, pos = { x = 53.5, y = -0.5, z = -114.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 71, monster_id = 21010201, pos = { x = 62.1, y = -0.5, z = -108.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 72, monster_id = 21010201, pos = { x = 54.5, y = -0.5, z = -102.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 73, monster_id = 21010101, pos = { x = 54.9, y = -0.5, z = -113.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 74, monster_id = 21010101, pos = { x = 61.3, y = -0.5, z = -107.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 75, monster_id = 21010101, pos = { x = 54.3, y = -0.5, z = -101.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 76, monster_id = 21010201, pos = { x = 50.8, y = -0.5, z = -111.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 77, monster_id = 21010201, pos = { x = 51.2, y = -0.5, z = -106.4 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 7, gadget_id = 70210022, pos = { x = 54.9, y = -0.5, z = -108.8 }, rot = { x = 0.0, y = 87.7, z = 0.0 }, level = 1, chest_drop_id = 1300101, state = GadgetState.ChestLocked }
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}
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-- 区域
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regions = {
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{ config_id = 20, shape = RegionShape.SPHERE, radius = 5, pos = { x = 55.3, y = -0.5, z = -109.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_20", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_20", action = "action_EVENT_ANY_MONSTER_DIE_20" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 5, 6, 7 },
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gadgets = { 7 },
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regions = { 20 },
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triggers = { "ANY_MONSTER_DIE_20" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_2,
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monsters = { 70, 71, 72 },
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gadgets = { 7 },
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regions = { 20 },
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triggers = { "ANY_MONSTER_DIE_20" },
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rand_weight = 100
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},
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{
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-- suite_id = 2,
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-- description = suite_3,
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monsters = { 73, 74, 75, 76, 77 },
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gadgets = { 7 },
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regions = { 20 },
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triggers = { "ANY_MONSTER_DIE_20" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_20(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_20(context, evt)
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-- 解锁目标7
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 7, state = GadgetState.Default }) then
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return -1
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end
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-- 调用提示id为 20010301 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 20010301) then
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return -1
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end
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return 0
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end
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