GSServer-CBT/soggy_resources/lua/UAuto/TestCases/element/grass/GrassComponent.lua

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2022-11-21 11:30:31 +03:00
local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("GrassComponent", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "GrassComponent"
self.Category = "元素"
self.Description = "元素成分-草"
self.Element = "Grass"
self.MonsterArray = self:GetMonsterArrayByElement(self.Element)
self.GadgetArray = self:GetGadgetArrayByElement(self.Element)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查怪物草元素成分",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
for i, monster in pairs(self.MonsterArray) do
self.base:CreateMonster(monster["id"])
yield_return(self:WaitFoundEntity(monster["keyword"]))
yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckGadget = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查物件(含武器等)草元素成分",
Action = UAutoCoroutine(function()
for i, gadget in pairs(self.GadgetArray) do
self.base:CreateGadget(gadget["id"], gadget["campid"], self.GrassPosVec)
yield_return(self:WaitFoundEntity(gadget["keyword"]))
yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
yield_return(self.base:RemoveEntity(self.foundEntity))
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查武将草元素成分",
Action = UAutoCoroutine(function()
self.entityManager = singletonManager:GetSingletonInstance("MoleMole.EntityManager")
self.localAvatar = self.entityManager:GetLocalAvatarEntity()
self.base:CreateGadget(42001015, 4001, self.localAvatar.transform.position)
yield_return(self.base:CheckElementContain(self.Element))
end)
}
return self