GSServer-CBT/soggy_resources/lua/UAuto/TestCases/online/skill/OnlineLisaSkill.lua

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2022-11-21 11:30:31 +03:00
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineLisaSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineLisaSkill"
self.Category = "联机"
self.Description="联机丽莎技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Lisa"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Lisa"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1闪电球",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(10))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机闪电球所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill2 = {
Order = 4,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能2雷电蓄力",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:Skill(1,true))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill2 = {
Order = 4.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机雷电蓄力所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
--client do host check
self.SetUpClient2 = {
Order = 10.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.SetUpHost2 = {
Order = 10.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill0 = {
Order = 11,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放普攻",
Action = UAutoCoroutine(function()
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
end)
}
self.HostCheckSkill0 = {
Order = 12,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill1 = {
Order = 13,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能1闪电球",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(10))
end)
}
self.HostCheckSkill1 = {
Order = 13.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill2 = {
Order = 14,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能2蓄力电击",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:Skill(1,true))
end)
}
self.HostCheckSkill2 = {
Order = 14.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机蓄力点击所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill4 = {
Order = 15,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(4))
end)
}
self.HostCheckSkill4 = {
Order = 15.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
end)
}
return self