mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-03-03 16:54:41 +03:00
265 lines
6.3 KiB
Lua
265 lines
6.3 KiB
Lua
--baseClass提供基础接口
|
||
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
|
||
--所有testcase继承baseClass
|
||
local UAutoLuaTestCase = class("OnlineLisaSkill",baseClass)
|
||
local self = UAutoLuaTestCase
|
||
self.TestFixture = "OnlineLisaSkill"
|
||
self.Category = "联机"
|
||
self.Description="联机丽莎技能"
|
||
|
||
|
||
self.SetUpHost = {
|
||
Order = 0.1,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="初始化主机位置",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||
yield_return(self:ChangeAvatar("Lisa"))
|
||
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
|
||
|
||
end)
|
||
}
|
||
|
||
|
||
self.SetUpClient = {
|
||
Order = 0.2,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="初始化客机位置",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
|
||
yield_return(self:ChangeAvatar("Lisa"))
|
||
yield_return(self.base:MoveToPosition(self.clientPointVec))
|
||
end)
|
||
}
|
||
|
||
|
||
|
||
|
||
self.HostDoSkill0 = {
|
||
Order = 1,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机放普攻",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StartSyncRecord())
|
||
local attackCount = 3
|
||
while attackCount > 0 do
|
||
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
|
||
yield_return(self.base:Skill(0))
|
||
attackCount = attackCount - 1
|
||
end
|
||
yield_return(self.base:StopSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientCheckSkill0 = {
|
||
Order = 2,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机验证主机普攻所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
self.base:CheckRemote()
|
||
end)
|
||
}
|
||
|
||
self.HostDoSkill1 = {
|
||
Order = 3,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机放技能1(闪电球)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StartSyncRecord())
|
||
yield_return(self.base:Skill(1))
|
||
yield_return(CS.UnityEngine.WaitForSeconds(10))
|
||
yield_return(self.base:StopSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientCheckSkill1 = {
|
||
Order = 3.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机验证主机闪电球所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
self.base:CheckRemote()
|
||
end)
|
||
}
|
||
|
||
self.HostDoSkill2 = {
|
||
Order = 4,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机放技能2(雷电蓄力)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StartSyncRecord())
|
||
yield_return(self.base:Skill(1,false))
|
||
yield_return(CS.UnityEngine.WaitForSeconds(5))
|
||
yield_return(self.base:Skill(1,true))
|
||
yield_return(self.base:StopSyncRecord())
|
||
end)
|
||
}
|
||
|
||
|
||
|
||
self.ClientCheckSkill2 = {
|
||
Order = 4.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机验证主机雷电蓄力所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
self.base:CheckRemote()
|
||
end)
|
||
}
|
||
|
||
|
||
self.HostDoSkill4 = {
|
||
Order = 5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机放技能3(充能技)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StartSyncRecord())
|
||
yield_return(self.base:Skill(4))
|
||
yield_return(self.base:StopSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientCheckSkill4 = {
|
||
Order = 5.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
self.base:CheckRemote()
|
||
end)
|
||
}
|
||
|
||
--client do host check
|
||
|
||
self.SetUpClient2 = {
|
||
Order = 10.1,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="初始化客机位置",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:MoveToPosition(self.clientPointVec))
|
||
|
||
end)
|
||
}
|
||
|
||
|
||
self.SetUpHost2 = {
|
||
Order = 10.2,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="初始化主机位置",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
|
||
yield_return(self.base:StartSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientDoSkill0 = {
|
||
Order = 11,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机放普攻",
|
||
Action = UAutoCoroutine(function()
|
||
local attackCount = 3
|
||
while attackCount > 0 do
|
||
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
|
||
yield_return(self.base:Skill(0))
|
||
attackCount = attackCount - 1
|
||
end
|
||
end)
|
||
}
|
||
|
||
self.HostCheckSkill0 = {
|
||
Order = 12,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机验证客机普攻所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StopSyncRecord())
|
||
self.base:CheckRemote()
|
||
yield_return(self.base:StartSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientDoSkill1 = {
|
||
Order = 13,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机放技能1(闪电球)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:Skill(1))
|
||
yield_return(CS.UnityEngine.WaitForSeconds(10))
|
||
end)
|
||
}
|
||
|
||
self.HostCheckSkill1 = {
|
||
Order = 13.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StopSyncRecord())
|
||
self.base:CheckRemote()
|
||
yield_return(self.base:StartSyncRecord())
|
||
end)
|
||
}
|
||
|
||
self.ClientDoSkill2 = {
|
||
Order = 14,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机放技能2(蓄力电击)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:Skill(1,false))
|
||
yield_return(CS.UnityEngine.WaitForSeconds(5))
|
||
yield_return(self.base:Skill(1,true))
|
||
end)
|
||
}
|
||
|
||
|
||
|
||
self.HostCheckSkill2 = {
|
||
Order = 14.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机验证客机蓄力点击所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StopSyncRecord())
|
||
self.base:CheckRemote()
|
||
yield_return(self.base:StartSyncRecord())
|
||
end)
|
||
}
|
||
|
||
|
||
self.ClientDoSkill4 = {
|
||
Order = 15,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Client,
|
||
Description="客机放技能3(充能技)",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:Skill(4))
|
||
end)
|
||
}
|
||
|
||
self.HostCheckSkill4 = {
|
||
Order = 15.5,
|
||
Type = CaseType.MonoTest,
|
||
RunMode = RunMode.Host,
|
||
Description="主机验证客机充能技所产生的位移、特效、动作、状态",
|
||
Action = UAutoCoroutine(function()
|
||
yield_return(self.base:StopSyncRecord())
|
||
self.base:CheckRemote()
|
||
end)
|
||
}
|
||
|
||
|
||
|
||
|
||
return self |