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soggy_resources/exceloutput/TextMap/ENG/TextMap_ChaData_ENG.tsv
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ID 文本
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AvatarData_Name_10000002 Kamisato Ayaka
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AvatarSkillData_Name_10013 Kamisato Art: Senho
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AvatarSkillData_Desc_10013 An agile and elegant style of Kamisato Art.\nHides within a swift flow of sleet that moves as Ayaka moves. Replaces Sprint.\nIn this form, Kamisato Ayaka moves at high speed on water.\nReappearing inflicts Cold on nearby opponents, and converts Normal Attack DMG into Cryo DMG.\n\nCold AoE: 3m\nCryo DMG Enchantment Duration: 4s\nStamina Cost: 15 (Activation), 25 per second (Upkeep)
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AvatarSkillData_Name_10018 Kamisato Art: Hyouka
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AvatarSkillData_Desc_10018 A gracious style of Kamisato Art.\nKamisato Ayaka emits ice around herself and shortly afterwards, launches nearby opponents and deals Cryo DMG.\n\nSkill DMG: 340% of ATK\nAoE: 3m\nCD: 6s\nElemental Type: Cryo
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AvatarSkillData_Name_10019 Kamisato Art: Soumetsu
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AvatarSkillData_Desc_10019 A quick and powerful style of Kamisato Art\nKamisato Ayaka creates a bladestorm, which deals Cryo DoT to all opponents caught within.\nWhen DoT ends, the bladestorm explodes, which deals extra Cryo DMG to all opponents in a wider radius. \n\nDoT: 259% of ATK per second\nAoE: 3m\nMovement SPD: 4.5m per second\nDuration: 5s\nBurst DMG: 500% of ATK\nExplosion Radius: 5m\nCD: 25s\nEnergy Cost: 60\nElemental Type: Cryo
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AvatarSkillData_Name_10024 Ayaka 5 Hit Combo
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AvatarSkillData_Desc_10024 5 Hit Sword Combo
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TalentSkillData_Name_211 Shirasagi Himegimi [1]
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TalentSkillData_Desc_211 Increases all party members' Cryo DMG by 5% and Cryo RES by 6%.
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TalentSkillData_Name_212 Shirasagi Himegimi [2]
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TalentSkillData_Desc_212 Increases all party members' Cryo DMG by 10% and Cryo RES by 9%.
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TalentSkillData_Name_213 Shirasagi Himegimi [3]
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TalentSkillData_Desc_213 Increases all party members' Cryo DMG by 15% and Cryo RES by 12%.
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TalentSkillData_Name_214 Shirasagi Himegimi [4]
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TalentSkillData_Desc_214 Increases all party members' Cryo DMG by 20% and Cryo RES by 15%.
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TalentSkillData_Name_221 Usurahi Butou [1]
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TalentSkillData_Desc_221 Increases Kamisato Art: Senho's Movement SPD by 10%.
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TalentSkillData_Name_222 Usurahi Butou [2]
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TalentSkillData_Desc_222 Increases Kamisato Art: Senho's Movement SPD by 20% and reappearance DMG range by 15%.
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TalentSkillData_Name_223 Usurahi Butou [3]
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TalentSkillData_Desc_223 Increases Kamisato Art: Senho's Movement SPD by 30% and reappearance DMG range by 30%.
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TalentSkillData_Name_231 Kanten Senmyou Norito [1]
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TalentSkillData_Desc_231 Normal Attack hits on Cold/Frozen opponents have a 6%/18% chance to decrease Kamisato Art: Hyouka's CD by 0.5s.
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TalentSkillData_Name_232 Kanten Senmyou Norito [2]
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TalentSkillData_Desc_232 Normal Attack hits on Cold/Frozen opponents have a 9%/27% chance to decrease Kamisato Art: Hyouka's CD by 0.5s.
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TalentSkillData_Name_233 Kanten Senmyou Norito [3]
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TalentSkillData_Desc_233 Normal Attack hits on Cold/Frozen opponents have a 12%/36% chance to decrease Kamisato Art: Hyouka's CD by 1s.
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TalentSkillData_Name_241 Mie Yuki no Seki no To [1]
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TalentSkillData_Desc_241 Upon casting Kamisato Art: Soumetsu, unleashes 2 additional small bladestorms heading sideways, each dealing 20% DMG.
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TalentSkillData_Name_242 Mie Yuki no Seki no To [2]
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TalentSkillData_Desc_242 Upon casting Kamisato Art: Soumetsu, unleashes 2 additional small bladestorms heading sideways, each dealing 35% DMG.
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TalentSkillData_Name_243 Mie Yuki no Seki no To [3]
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TalentSkillData_Desc_243 Upon casting Kamisato Art: Soumetsu, unleashes 2 additional small bladestorms heading sideways, each dealing 50% DMG.
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TalentSkillData_Name_251 Ai Suigetsu [1]
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TalentSkillData_Desc_251 Increases Energy Recharge by 16% and decreases Kamisato Art: Soumetsu's CD by 2s.
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TalentSkillData_Name_252 Ai Suigetsu [2]
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TalentSkillData_Desc_252 Increases Energy Recharge by 25% and decreases Kamisato Art: Soumetsu's CD by 4s.
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TalentSkillData_Name_253 Ai Suigetsu [3]
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TalentSkillData_Desc_253 Increases Energy Recharge by 33% and decreases Kamisato Art: Soumetsu's CD by 6s.
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TalentSkillData_Name_261 Amatsutsumi Kunitsutsumi Chinshi [1]
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TalentSkillData_Desc_261 While in Kamisato Art: Senho form, Kamisato Ayaka marks nearby opponents below 20% HP. Leaving the form near marked opponents and hitting them immediately with a Normal Attack deals Cryo DMG equal to 300% of ATK. This attack counts as a Charged Attack.
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TalentSkillData_Name_262 Amatsutsumi Kunitsutsumi Chinshi [2]
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TalentSkillData_Desc_262 While in Kamisato Art: Senho form, Kamisato Ayaka marks nearby opponents below 25% HP. Leaving the form near marked opponents and hitting them immediately with a Normal Attack deals Cryo DMG equal to 350% of ATK. This attack counts as a Charged Attack.
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TalentSkillData_Name_263 Amatsutsumi Kunitsutsumi Chinshi [3]
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TalentSkillData_Desc_263 While in Kamisato Art: Senho form, Kamisato Ayaka marks nearby opponents below 30% HP. Leaving the form near marked opponents and hitting them immediately with a Normal Attack deals Cryo DMG equal to 400% of ATK. This attack counts as a Charged Attack.
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TalentSkillData_Name_271 Sosai Sumizome Sakura [1]
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TalentSkillData_Desc_271 Increases Kamisato Art: Hyouka's DMG against Cold/Frozen targets by 20%.
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TalentSkillData_Name_272 Sosai Sumizome Sakura [2]
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TalentSkillData_Desc_272 Increases Kamisato Art: Hyouka's DMG against Cold/Frozen targets by 35%.
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TalentSkillData_Name_273 Sosai Sumizome Sakura [3]
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TalentSkillData_Desc_273 Increases Kamisato Art: Hyouka's DMG against Cold/Frozen targets by 50%.
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TalentSkillData_Name_281 Eiki Ryuhan [1]
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TalentSkillData_Desc_281 When Energy is above 50%, increases Normal Attack DMG by 10%. When Energy is below 50%, increases Normal Attack's CRIT Rate by 5%.
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TalentSkillData_Name_282 Eiki Ryuhan [2]
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TalentSkillData_Desc_282 When Energy is above 50%, increases Normal Attack DMG by 20%. When Energy is below 50%, increases Normal Attack's CRIT Rate by 10%.
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TalentSkillData_Name_283 Eiki Ryuhan [3]
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TalentSkillData_Desc_283 When Energy is above 50%, increases Normal Attack DMG by 30%. When Energy is below 50%, increases Normal Attack's CRIT Rate by 15%.
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AvatarData_Desc_10000002 The princess of the Kamisato House. She occasionally practices swordsmanship so that she can pass time by slicing every falling snowflake floating around her on a snowy day.
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AvatarData_Name_10000003 Jean
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AvatarSkillData_Name_10031 Jean 5 Hit Combo
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AvatarSkillData_Desc_10031
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AvatarSkillData_Name_10033 Gale Blade
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AvatarSkillData_Desc_10033 A defending gale that moves with Jean, protecting her and her companions from danger, just like herself.\nSummons a tornado that pulls in nearby opponents. It inflicts Trapped and launches them, dealing Anemo DMG.\nHold to pull in more opponents, or change the launch direction. You are immobile while casting this skill.\nSkill DMG: 275% of ATK\nAoE: 10m\nMax Duration: 5s\nStamina Cost: 25 per second\nCD: 6s\nElemental Type: Anemo
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AvatarSkillData_Name_10034 Dandelion Breeze
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AvatarSkillData_Desc_10034 The grace of a breeze is like a field of dandelions. This is the source of Jean's protective nature.\nCreates a dandelion field which knocks back nearby opponents and deals Anemo DMG, but heals nearby allies and all party members.\nWhile the field is active, it heals all party members and allies within it, but deals Anemo DMG to opponents entering or leaving it.\n\nSkill DMG: 375% of ATK\nHP Restoration: 425% of ATK\nHP Regeneration: 60% of ATK per second\nAoE: 6m\nDuration: 10s\nEntry/Exit DMG: 100% of ATK\nCD: 32s\nEnergy Cost: 80\nElemental Type: Anemo
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TalentSkillData_Name_1300 People's Aegis [1]
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TalentSkillData_Desc_1300 Increases all party members' Max HP by 4% and CRIT Rate by 2%.
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TalentSkillData_Name_1301 People's Aegis [2]
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TalentSkillData_Desc_1301 Increases all party members' Max HP by 8% and CRIT Rate by 4%.
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TalentSkillData_Name_1302 People's Aegis [3]
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TalentSkillData_Desc_1302 Increases all party members' Max HP by 12% and CRIT Rate by 6%.
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TalentSkillData_Name_1303 People's Aegis [4]
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TalentSkillData_Desc_1303 Increases all party members' Max HP by 16% and CRIT Rate by 8%.
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TalentSkillData_Name_1310 Let the Wind Lead [1]
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TalentSkillData_Desc_1310 Increases Stamina Regeneration by 10%.
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TalentSkillData_Name_1311 Let the Wind Lead [2]
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TalentSkillData_Desc_1311 Increases Stamina Regeneration by 17%.
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TalentSkillData_Name_1312 Let the Wind Lead [3]
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TalentSkillData_Desc_1312 Increases Stamina Regeneration by 25%.
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TalentSkillData_Name_1313 Let the Wind Lead [4]
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TalentSkillData_Desc_1313 Increases Stamina Regeneration by 35%.
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TalentSkillData_Name_1320 Imminent Storm [1]
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TalentSkillData_Desc_1320 Increases Gale Blade's DMG by 8%. Also slightly increases the pulling speed of the tornado.
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TalentSkillData_Name_1321 Imminent Storm [2]
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TalentSkillData_Desc_1321 Increases Gale Blade's DMG by 14%. Also increases the pulling speed of the tornado.
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TalentSkillData_Name_1322 Imminent Storm [3]
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TalentSkillData_Desc_1322 Increases Gale Blade's DMG by 20%. Also greatly increases the pulling speed of the tornado.
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TalentSkillData_Name_1330 Second Wind [1]
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TalentSkillData_Desc_1330 Increases Max HP by 2%. When HP is below 35%, increases incoming healing by 10%.
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TalentSkillData_Name_1331 Second Wind [2]
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TalentSkillData_Desc_1331 Increases Max HP by 5%. When HP is below 35%, increases incoming healing by 15%.
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TalentSkillData_Name_1332 Second Wind [3]
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TalentSkillData_Desc_1332 Increases Max HP by 8%. When HP is below 35%, increases incoming healing by 20%.
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TalentSkillData_Name_1340 People's Sword [1]
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TalentSkillData_Desc_1340 Increases Normal Attack's CRIT Rate by 10%. Normal Attack CRIT hits heal all party members by 10% of Jean's ATK.
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TalentSkillData_Name_1341 People's Sword [2]
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TalentSkillData_Desc_1341 Increases Normal Attack's CRIT Rate by 15%. Normal Attack CRIT hits heal all party members by 15% of Jean's ATK.
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TalentSkillData_Name_1342 People's Sword [3]
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TalentSkillData_Desc_1342 Increases Normal Attack's CRIT Rate by 20%. Normal Attack CRIT hits heal all party members by 20% of Jean's ATK.
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TalentSkillData_Name_1350 Wind Companion [1]
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TalentSkillData_Desc_1350 Picking up an Elemental Orb/Particle increases all party members' Movement SPD and ATK SPD by 5% for 10s. Duration resets on new Elemental Orb/Particles.
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TalentSkillData_Name_1351 Wind Companion [2]
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TalentSkillData_Desc_1351 Picking up an Elemental Orb/Particle increases all party members' Movement SPD and ATK SPD by 10% for 10s. Duration resets on new Elemental Orb/Particles.
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TalentSkillData_Name_1352 Wind Companion [3]
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TalentSkillData_Desc_1352 Picking up an Elemental Orb/Particle increases all party members' Movement SPD and ATK SPD by 15% for 10s. Duration resets on new Elemental Orb/Particles.
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TalentSkillData_Name_1360 Dandelion Field [1]
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TalentSkillData_Desc_1360 Inside Dandelion Breeze, decreases opponent Movement SPD and ATK SPD by 25% and Anemo RES by 20%.
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TalentSkillData_Name_1361 Dandelion Field [2]
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TalentSkillData_Desc_1361 Inside Dandelion Breeze, decreases opponent Movement SPD and ATK SPD by 25% and Anemo RES by 40%.
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TalentSkillData_Name_1362 Dandelion Field [3]
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TalentSkillData_Desc_1362 Inside Dandelion Breeze, decreases opponent Movement SPD and ATK SPD by 25% and Anemo RES by 60%.
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TalentSkillData_Name_1370 Lion's Fang, Fair Protector of Mondstadt [1]
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TalentSkillData_Desc_1370 Blesses all party members and companions within Dandelion Field with the protection of wind, reducing incoming DMG by 12%. Upon leaving Dandelion Field, the protection of wind lasts for 3 more attacks or 10s.
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TalentSkillData_Name_1371 Lion's Fang, Fair Protector of Mondstadt [2]
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TalentSkillData_Desc_1371 Blesses all party members and companions within Dandelion Field with the protection of wind, reducing incoming DMG by 24%. Upon leaving Dandelion Field, the protection of wind lasts for 3 more attacks or 10s.
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TalentSkillData_Name_1372 Lion's Fang, Fair Protector of Mondstadt [3]
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TalentSkillData_Desc_1372 Blesses all party members and companions within Dandelion Field with the protection of wind, reducing incoming DMG by 36%. Upon leaving Dandelion Field, the protection of wind lasts for 3 more attacks or 10s.
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AvatarData_Desc_10000003 The Acting Grandmaster of the Knights of Favonius. She is the wind that leads them, and a reliable one at that.
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AvatarData_Name_10000005 Traveler
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AvatarSkillData_Name_10054 5 Hit combo
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AvatarSkillData_Desc_10054 5 Hit Sword Combo
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AvatarSkillData_Name_10067 Palm Vortex
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AvatarSkillData_Desc_10067 By discussing with Paimon how to channel formless wind, I learned how to hold it in my hand.\nA tiny storm gathers in your palm, which repeatedly cuts opponents it comes in contact with and deals Anemo DoT.\nUpon explosion, it deals additional Anemo DMG and knocks back opponents in range.\nHolding the skill increases the storm's DMG and AoE exponentially, as well as the explosion's DMG and knock back effect. Can be held for up to 1.6s.\nContact with Hydro, Pyro, Cryo or Electro causes that element to be absorbed, dealing additional Elemental DMG accordingly. Can only absorb one element.\n\nBase DoT: 25% of ATK per 0.25s\nMax DoT: 45% of ATK per 0.25s\nBase Explosion DMG: 240% of ATK\nMax Explosion DMG: 300% of ATK\nBase Skill Radius: 1.7m\nMax Skill Radius: 3m\nBase CD: 5s\nMax CD: 8s\nElemental Type: Anemo
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AvatarSkillData_Name_10068 Gust Surge
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AvatarSkillData_Desc_10068 By studying a butterfly's flapping wings with Paimon, I learned to foresee the storm emerging.\nSummons a tornado which pulls all objects and opponents into itself and inflicts Trapped on them while dealing Anemo DoT.\nContact with Hydro, Pyro, Cryo or Electro causes that element to be absorbed, dealing additional Elemental DMG accordingly. Can only absorb one element.\n\nSkill DMG: 80% of ATK per 0.5s\nAoE: 2.5m\nMovement SPD: 4.5m per second\nDuration: 6s\nCD: 25s\nEnergy Cost: 60\nElemental Type: Anemo
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AvatarSkillData_Name_10077 Attributes
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AvatarSkillData_Desc_10077
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AvatarSkillData_Name_10078 Attributes
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AvatarSkillData_Desc_10078
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TalentSkillData_Name_1481 Winds of Sojourning [1]
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TalentSkillData_Desc_1481 Increases all party members' Max HP by 6% and Anemo RES by 6%.
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TalentSkillData_Name_1482 Winds of Sojourning [2]
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TalentSkillData_Desc_1482 Increases all party members' Max HP by 9% and Anemo RES by 9%.
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TalentSkillData_Name_1483 Winds of Sojourning [3]
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TalentSkillData_Desc_1483 Increases all party members' Max HP by 12% and Anemo RES by 12%.
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TalentSkillData_Name_1484 Winds of Sojourning [4]
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TalentSkillData_Desc_1484 Increases all party members' Max HP by 15% and Anemo RES by 15%.
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TalentSkillData_Name_1491 Winds of Triumph [1]
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TalentSkillData_Desc_1491 Increases Movement SPD while sprinting by 15%.
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TalentSkillData_Name_1492 Winds of Triumph [2]
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TalentSkillData_Desc_1492 Increases Movement SPD while sprinting by 30%.
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TalentSkillData_Name_1493 Winds of Triumph [3]
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TalentSkillData_Desc_1493 Increases Movement SPD while sprinting by 45%.
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TalentSkillData_Name_1501 Winds of the World [1]
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TalentSkillData_Desc_1501 Increases Gust Surge's DMG by 8%.
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TalentSkillData_Name_1502 Winds of the World [2]
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TalentSkillData_Desc_1502 Increases Gust Surge's DMG by 14%.
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TalentSkillData_Name_1503 Winds of the World [3]
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TalentSkillData_Desc_1503 Increases Gust Surge's DMG by 20%.
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TalentSkillData_Name_1511 Winds of the Stars [1]
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TalentSkillData_Desc_1511 Increases Palm Vortex's DMG by 6%.
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TalentSkillData_Name_1512 Winds of the Stars [2]
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TalentSkillData_Desc_1512 Increases Palm Vortex's DMG by 12%.
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TalentSkillData_Name_1513 Winds of the Stars [3]
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TalentSkillData_Desc_1513 Increases Palm Vortex's DMG by 20%.
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TalentSkillData_Name_1521 Slitting Blow [1]
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TalentSkillData_Desc_1521 The last Normal Attack of the sequence has a 60% chance to summon a wind blade, dealing 40% of ATK as Anemo DMG to all opponents in its way.
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TalentSkillData_Name_1522 Slitting Blow [2]
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TalentSkillData_Desc_1522 The last Normal Attack of the sequence has an 80% chance to summon a wind blade, dealing 60% of ATK as Anemo DMG to all opponents in its way.
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TalentSkillData_Name_1523 Slitting Blow [3]
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TalentSkillData_Desc_1523 The last Normal Attack of the sequence has a 100% chance to summon a wind blade, dealing 80% of ATK as Anemo DMG to all opponents in its way.
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TalentSkillData_Name_1531 Uprising Whirlwind [1]
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TalentSkillData_Desc_1531 Increases Energy Recharge by 16%.
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TalentSkillData_Name_1532 Uprising Whirlwind [2]
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TalentSkillData_Desc_1532 Increases Energy Recharge by 25%.
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TalentSkillData_Name_1533 Uprising Whirlwind [3]
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TalentSkillData_Desc_1533 Increases Energy Recharge by 33%.
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TalentSkillData_Name_1541 Raging Vortex [1]
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TalentSkillData_Desc_1541 Holding Palm Vortex for more than 1s pulls in all opponents within 5m and increases DMG by 10%.
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TalentSkillData_Name_1542 Raging Vortex [2]
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TalentSkillData_Desc_1542 Holding Palm Vortex for more than 1s pulls in all opponents within 5m and increases DMG by 20%.
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TalentSkillData_Name_1543 Raging Vortex [3]
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TalentSkillData_Desc_1543 Palm Vortex pulls in all opponents within 5m and increases DMG by 30%.
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TalentSkillData_Name_1551 Bladed Tempest [1]
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TalentSkillData_Desc_1551 Increases Normal Attack's CRIT Rate by 4% and CRIT DMG by 20%.
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TalentSkillData_Name_1552 Bladed Tempest [2]
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TalentSkillData_Desc_1552 Increases Normal Attack's CRIT Rate by 8% and CRIT DMG by 40%.
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TalentSkillData_Name_1553 Bladed Tempest [3]
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TalentSkillData_Desc_1553 Increases Normal Attack's CRIT Rate by 12% and CRIT DMG by 60%.
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TalentSkillData_Name_1641 Monaka's Forbearance [1]
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TalentSkillData_Desc_1641 Increases all party members' Max HP by 6% and Geo RES by 10%.
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TalentSkillData_Name_1642 Monaka's Forbearance [2]
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TalentSkillData_Desc_1642 Increases all party members' Max HP by 9% and Geo RES by 20%.
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TalentSkillData_Name_1643 Monaka's Forbearance [3]
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TalentSkillData_Desc_1643 Increases all party members' Max HP by 12% and Geo RES by 30%.
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TalentSkillData_Name_1644 Monaka's Forbearance [4]
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TalentSkillData_Desc_1644 Increases all party members' Max HP by 15% and Geo RES by 40%.
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TalentSkillData_Name_1651 Tribute to the Earth [1]
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TalentSkillData_Desc_1651 Slightly increases Liyue Dust: Rock Tide's interruption RES and increases CRIT Rate by 5%.
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TalentSkillData_Name_1652 Tribute to the Earth [2]
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TalentSkillData_Desc_1652 Increases Liyue Dust: Rock Tide's interruption RES and increases CRIT Rate by 10%.
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TalentSkillData_Name_1653 Tribute to the Earth [3]
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TalentSkillData_Desc_1653 Greatly increases Liyue Dust: Rock Tide's interruption RES and increases CRIT Rate by 15%.
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TalentSkillData_Name_1661 Unstable Source [1]
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TalentSkillData_Desc_1661 Ruins: Jade creates another explosion at the end of its skill duration, dealing 30% Geo DMG.
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TalentSkillData_Name_1662 Unstable Source [2]
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TalentSkillData_Desc_1662 Ruins: Jade creates another explosion at the end of its skill duration, dealing 50% Geo DMG.
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TalentSkillData_Name_1663 Unstable Source [3]
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TalentSkillData_Desc_1663 Ruins: Jade creates another explosion at the end of its skill duration, dealing 100% Geo DMG.
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TalentSkillData_Name_1671 Mountaineer [1]
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TalentSkillData_Desc_1671 Decreases the Stamina Consumption of climbing by 8%.
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TalentSkillData_Name_1672 Mountaineer [2]
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TalentSkillData_Desc_1672 Decreases the Stamina Consumption of climbing by 12%.
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TalentSkillData_Name_1673 Mountaineer [3]
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TalentSkillData_Desc_1673 Decreases the Stamina Consumption of climbing by 20%.
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TalentSkillData_Name_1681 Golden Experience [1]
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TalentSkillData_Desc_1681 Increases Ruins: Jade's gem impact Geo DMG by 10%.
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TalentSkillData_Name_1682 Golden Experience [2]
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TalentSkillData_Desc_1682 Increases Ruins: Jade's gem impact Geo DMG by 18%.
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TalentSkillData_Name_1683 Golden Experience [3]
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TalentSkillData_Desc_1683 Increases Ruins: Jade's gem impact Geo DMG by 30%.
|
||||
TalentSkillData_Name_1691 Return of Star Dust [1]
|
||||
TalentSkillData_Desc_1691 Every time Liyue Dust: Rock Tide's seismic wave hits an opponent, the caster has 1.5 Energy restored, up to 7.5 Energy.
|
||||
TalentSkillData_Name_1692 Return of Star Dust [2]
|
||||
TalentSkillData_Desc_1692 Every time Liyue Dust: Rock Tide's seismic wave hits an opponent, the caster has 3 Energy restored, up to 15 Energy.
|
||||
TalentSkillData_Name_1693 Return of Star Dust [3]
|
||||
TalentSkillData_Desc_1693 Every time Liyue Dust: Rock Tide's seismic wave hits an opponent, the caster has 5 Energy restored, up to 25 Energy.
|
||||
TalentSkillData_Name_1701 Crystal Wall [1]
|
||||
TalentSkillData_Desc_1701 Increases Liyue Dust: Rock Tide's wall duration by 1s, the shockwave's Geo DMG by 5%.
|
||||
TalentSkillData_Name_1702 Crystal Wall [2]
|
||||
TalentSkillData_Desc_1702 Increases Liyue Dust: Rock Tide's wall duration by 2s, the shockwave's Geo DMG by 10%.
|
||||
TalentSkillData_Name_1703 Crystal Wall [3]
|
||||
TalentSkillData_Desc_1703 Increases Liyue Dust: Rock Tide's wall duration by 4s, the shockwave's Geo DMG by 20%.
|
||||
TalentSkillData_Name_1711 Collapse [1]
|
||||
TalentSkillData_Desc_1711 The 5th Normal Attack in the sequence has a 15% chance to trigger a collapse, dealing 15% of ATK as blunt AoE Geo DMG.
|
||||
TalentSkillData_Name_1712 Collapse [2]
|
||||
TalentSkillData_Desc_1712 The 5th Normal Attack in the sequence has a 25% chance to trigger a collapse, dealing 15% of ATK as blunt AoE Geo DMG.
|
||||
TalentSkillData_Name_1713 Collapse [3]
|
||||
TalentSkillData_Desc_1713 The 5th Normal Attack in the sequence has a 35% chance to trigger a collapse, dealing 25% of ATK as blunt AoE Geo DMG.
|
||||
AvatarData_Desc_10000005
|
||||
AvatarData_Name_10000006 Lisa
|
||||
AvatarSkillData_Name_10060 Normal attack
|
||||
AvatarSkillData_Desc_10060
|
||||
AvatarSkillData_Name_10061 Violet Arc
|
||||
AvatarSkillData_Desc_10061 The Rose Witch determines the color of her lightning.\nTap: Releases a homing lightning orb. On impact, deals Electro DMG to the target, and inflicts shocked on the target and all surrounding opponents. Max 3 stacks.\nHold: After a short conjuring time, summons lightning strikes to deal Electro DMG to all nearby opponents; deals additional Lighting DMG to shocked opponents based on the number of shocked stacks, and removes all stacks.\n\nTap:\nSkill DMG: 120% of ATK\nAoE: 2m\nDuration: 15s\nElemental Type: Electro\nCD: 1s\n\nHold:\nBase Damage: 600% of ATK\nAdditional Damage per stack: \1 stack: 130%\2 stacks: 270%\3 stacks: 450%\nAoE: 10m\nCD: 16s\nType: Electro
|
||||
AvatarSkillData_Name_10062 Lightning Rose
|
||||
AvatarSkillData_Desc_10062 This rose's beauty might be beyond our comprehension, as are its electrocuting thorns.\nSummons Lightning Rose which releases immense lightning power and knocks back nearby opponents while dealing Electro DMG.\nDuring its duration, Lightning Rose periodically sparks lightning to attack nearby opponents which deals Electro DMG.\n\nSkill DMG: 50.9% of ATK per hit\nHit Frequency: 0.5s\nAoE: 7m\nDuration: 15s\nCD: 32s\nEnergy Cost: 60\nElemental Type:Electro
|
||||
TalentSkillData_Name_1100 Violet Witch [1]
|
||||
TalentSkillData_Desc_1100 Increases all party members' Electro DMG by 5% and Electro RES by 6%.
|
||||
TalentSkillData_Name_1101 Violet Witch [2]
|
||||
TalentSkillData_Desc_1101 Increases all party members' Electro DMG by 10% and Electro RES by 9%.
|
||||
TalentSkillData_Name_1102 Violet Witch [3]
|
||||
TalentSkillData_Desc_1102 Increases all party members' Electro DMG by 15% and Electro RES by 12%.
|
||||
TalentSkillData_Name_1103 Violet Witch [4]
|
||||
TalentSkillData_Desc_1103 Increases all party members' Electro DMG by 20% and Electro RES by 15%.
|
||||
TalentSkillData_Name_1104 Lightning Bolt [1]
|
||||
TalentSkillData_Desc_1104 Increases Charged Attack DMG by 4% with a 30% chance to inflict Conductive.
|
||||
TalentSkillData_Name_1105 Lightning Bolt [2]
|
||||
TalentSkillData_Desc_1105 Increases Charged Attack DMG by 7% with a 55% chance to inflict Conductive.
|
||||
TalentSkillData_Name_1106 Lightning Bolt [3]
|
||||
TalentSkillData_Desc_1106 Increases Charged Attack DMG by 10% with a 80% chance to inflict Conductive.
|
||||
TalentSkillData_Name_1107 Infinite Circuit [1]
|
||||
TalentSkillData_Desc_1107 When holding Violet Arc, Lisa recovers 2 Energy for every opponent hit.
|
||||
TalentSkillData_Name_1108 Infinite Circuit [2]
|
||||
TalentSkillData_Desc_1108 When holding Violet Arc, Lisa recovers 4 Energy per every opponent hit.
|
||||
TalentSkillData_Name_1109 Infinite Circuit [3]
|
||||
TalentSkillData_Desc_1109 When holding Violet Arc, Lisa recovers 6 Energy per every opponent hit.
|
||||
TalentSkillData_Name_1110 Overflowing Energy [1]
|
||||
TalentSkillData_Desc_1110 Increases Normal Attack DMG by 8% and knocks back any Conductive opponents.
|
||||
TalentSkillData_Name_1111 Overflowing Energy [2]
|
||||
TalentSkillData_Desc_1111 Increases Normal Attack DMG by 14% and knocks back any Conductive opponents.
|
||||
TalentSkillData_Name_1112 Overflowing Energy [3]
|
||||
TalentSkillData_Desc_1112 Increases Normal Attack DMG by 20% and knocks back any Conductive opponents.
|
||||
TalentSkillData_Name_1113 Superconductor [1]
|
||||
TalentSkillData_Desc_1113 When holding Violet Arc, increases DMG by 8%.
|
||||
TalentSkillData_Name_1114 Superconductor [2]
|
||||
TalentSkillData_Desc_1114 When holding Violet Arc, increases DMG by 16%.
|
||||
TalentSkillData_Name_1115 Superconductor [3]
|
||||
TalentSkillData_Desc_1115 When holding Violet Arc, increases DMG by 24%.
|
||||
TalentSkillData_Name_1116 Superconductor [4]
|
||||
TalentSkillData_Desc_1116 When holding Violet Arc, increases DMG by 32%.
|
||||
TalentSkillData_Name_1117 Electromagnetic Field [1]
|
||||
TalentSkillData_Desc_1117 Lightning Rose inflicts Vulnerable on surrounding opponents for 6s, increasing DMG against them by 30%.
|
||||
TalentSkillData_Name_1118 Electromagnetic Field [2]
|
||||
TalentSkillData_Desc_1118 Lightning Rose inflicts Vulnerable on surrounding opponents for 8s, increasing DMG against them by 40%.
|
||||
TalentSkillData_Name_1119 Electromagnetic Field [3]
|
||||
TalentSkillData_Desc_1119 Lightning Rose inflicts Vulnerable on surrounding opponents for 10s, increasing DMG against them by 50%.
|
||||
TalentSkillData_Name_1120 Resonant Thunder [1]
|
||||
TalentSkillData_Desc_1120 Increases Lightning Rose's discharge DMG by 8%.
|
||||
TalentSkillData_Name_1121 Resonant Thunder [2]
|
||||
TalentSkillData_Desc_1121 Increases Lightning Rose's discharge DMG by 16%.
|
||||
TalentSkillData_Name_1122 Resonant Thunder [3]
|
||||
TalentSkillData_Desc_1122 Increases Lightning Rose's discharge DMG by 24%.
|
||||
TalentSkillData_Name_1123 Resonant Thunder [4]
|
||||
TalentSkillData_Desc_1123 Increases Lightning Rose's discharge DMG by 32%.
|
||||
TalentSkillData_Name_1124 Plasma Storm [1]
|
||||
TalentSkillData_Desc_1124 Increases Violet Arc's lightning orb DMG by 15%.
|
||||
TalentSkillData_Name_1125 Plasma Storm [2]
|
||||
TalentSkillData_Desc_1125 Increases Violet Arc's lightning orb DMG by 30%, and Conductive AoE range by 100%.
|
||||
AvatarData_Desc_10000006 The Librarian of the Knights of Favonius based in Mondstadt. They say it's rare to see her unleashing lightning, but it may be because her lightning power is nigh indistinguishable from an actual thunder storm.
|
||||
AvatarData_Name_10000007 Traveler
|
||||
AvatarData_Desc_10000007
|
||||
AvatarData_Name_10000014 Barbara
|
||||
AvatarSkillData_Name_10070 Normal attack
|
||||
AvatarSkillData_Desc_10070
|
||||
AvatarSkillData_Name_10071 Let the Show Begin♪
|
||||
AvatarSkillData_Desc_10071 The soothing voice of Barbara is the magic that heals her companions.\nShe summons pulsating water droplets all around her, which deal Hydro DMG to all opponents nearby and inflicts Wet on them.\nAfter a short while, the water droplets transform into singing circles, which heal all party members within, and inflicts Wet on all opponents they come into contact with. \nSkill DMG: 60% of ATK\nAoE: 2m\nHP Recovery: 70% of ATK per 1.5s\nDuration: 15s\nCD: 20s\nElemental Type: Hydro
|
||||
AvatarSkillData_Name_10072 Shining Miracle♪
|
||||
AvatarSkillData_Desc_10072 Barbara's power of fighting and singing comes from her benevolence towards everything she holds dear.\nHeals all party members and nearby allies substantially.\n\nHP Restoration: 900% of ATK\nCD: 40s\nEnergy Cost: 90\nElemental Type: Hydro
|
||||
TalentSkillData_Name_1560 Glorious Season [1]
|
||||
TalentSkillData_Desc_1560 Increases all party members' incoming healing by 10%.
|
||||
TalentSkillData_Name_1561 Glorious Season [2]
|
||||
TalentSkillData_Desc_1561 Increases all party members' incoming healing by 20%.
|
||||
TalentSkillData_Name_1562 Glorious Season [3]
|
||||
TalentSkillData_Desc_1562 Increases all party members' incoming healing by 30%.
|
||||
TalentSkillData_Name_1570 Star of Tomorrow [1]
|
||||
TalentSkillData_Desc_1570 Decreases the Stamina Consumption of Charged Attacks by 20%.
|
||||
TalentSkillData_Name_1571 Star of Tomorrow [2]
|
||||
TalentSkillData_Desc_1571 Decreases the Stamina Consumption of Charged Attacks by 30%.
|
||||
TalentSkillData_Name_1572 Star of Tomorrow [3]
|
||||
TalentSkillData_Desc_1572 Decreases the Stamina Consumption of Charged Attacks by 40%.
|
||||
TalentSkillData_Name_1580 Heart's Melody [1]
|
||||
TalentSkillData_Desc_1580 Decreases Stamina Consumption by 5% for the duration of Let the Show Begin♪'s singing circles. Increases singing circles' outgoing healing by 5%.
|
||||
TalentSkillData_Name_1581 Heart's Melody [2]
|
||||
TalentSkillData_Desc_1581 Decreases Stamina Consumption by 10% for the duration of Let the Show Begin♪'s singing circles. Increases singing circles' outgoing healing by 10%.
|
||||
TalentSkillData_Name_1582 Heart's Melody [3]
|
||||
TalentSkillData_Desc_1582 Decreases Stamina Consumption by 15% for the duration of Let the Show Begin♪'s singing circles. Increases singing circles' outgoing healing by 15%.
|
||||
TalentSkillData_Name_1583 Heart's Melody [4]
|
||||
TalentSkillData_Desc_1583 Decreases Stamina Consumption by 20% for the duration of Let the Show Begin♪'s singing circles. Increases singing circles' outgoing healing by 20%.
|
||||
TalentSkillData_Name_1590 Joyful Ballad [1]
|
||||
TalentSkillData_Desc_1590 Regenerates 1 Energy per 20s. Decreases Shining Miracle♪'s CD by 5%.
|
||||
TalentSkillData_Name_1591 Joyful Ballad [2]
|
||||
TalentSkillData_Desc_1591 Regenerates 2 Energy per 20s. Decreases Shining Miracle♪'s CD by 10%.
|
||||
TalentSkillData_Name_1592 Joyful Ballad [3]
|
||||
TalentSkillData_Desc_1592 Regenerates 4 Energy per 20s. Decreases Shining Miracle♪'s CD by 15%.
|
||||
TalentSkillData_Name_1600 Vitality Burst [1]
|
||||
TalentSkillData_Desc_1600 Let the Show Begin♪'s singing circles increase all party members' Max HP by 2% for 15s and heal the corresponding amount of HP, while also healing all allies within 5m.
|
||||
TalentSkillData_Name_1601 Vitality Burst [2]
|
||||
TalentSkillData_Desc_1601 Let the Show Begin♪'s singing circles increase all party members' Max HP by 4% for 15s and heal the corresponding amount of HP, while also healing all allies within 10m.
|
||||
TalentSkillData_Name_1602 Vitality Burst [3]
|
||||
TalentSkillData_Desc_1602 Let the Show Begin♪'s singing circles increase all party members' Max HP by 6% for 15s and heal the corresponding amount of HP, while also healing all allies within 20m.
|
||||
TalentSkillData_Name_1610 Bond of Innocence [1]
|
||||
TalentSkillData_Desc_1610 When Barbara is backstage, if a party member falls, she automatically revives them and restores 20% of their Max HP. Can occur once every 30 mins.
|
||||
TalentSkillData_Name_1611 Bond of Innocence [2]
|
||||
TalentSkillData_Desc_1611 When Barbara is backstage, if a party member falls, she automatically revives them and restores 40% of their Max HP. Can occur once every 30 mins.
|
||||
TalentSkillData_Name_1612 Bond of Innocence [3]
|
||||
TalentSkillData_Desc_1612 When Barbara is backstage, if a party member falls, she automatically revives them and restores 60% of their Max HP. Can occur once every 30 mins.
|
||||
TalentSkillData_Name_1620 Encore [1]
|
||||
TalentSkillData_Desc_1620 Picking up an Elemental Orb/Particle extends the duration of Let the Show Begin♪ by 0.5s, up to 2s.
|
||||
TalentSkillData_Name_1621 Encore [2]
|
||||
TalentSkillData_Desc_1621 Picking up an Elemental Orb/Particle extends the duration of Let the Show Begin♪ by 1s, up to 4s.
|
||||
TalentSkillData_Name_1622 Encore [3]
|
||||
TalentSkillData_Desc_1622 Picking up an Elemental Orb/Particle extends the duration of Let the Show Begin♪ by 1.5s, up to 6s.
|
||||
TalentSkillData_Name_1623 Encore [4]
|
||||
TalentSkillData_Desc_1623 Picking up an Elemental Orb/Particle extends the duration of Let the Show Begin♪ by 2s, up to 8s.
|
||||
TalentSkillData_Name_1630 Dedicating Everything to You [1]
|
||||
TalentSkillData_Desc_1630 Increases Shining Miracle♪'s healing effectiveness by 8%.
|
||||
TalentSkillData_Name_1631 Dedicating Everything to You [2]
|
||||
TalentSkillData_Desc_1631 Increases Shining Miracle♪'s healing effectiveness by 16%.
|
||||
TalentSkillData_Name_1632 Dedicating Everything to You [3]
|
||||
TalentSkillData_Desc_1632 Increases Shining Miracle♪'s healing effectiveness by 24%.
|
||||
TalentSkillData_Name_1633 Dedicating Everything to You [4]
|
||||
TalentSkillData_Desc_1633 Increases Shining Miracle♪'s healing effectiveness by 32%.
|
||||
AvatarData_Desc_10000014 A Deaconess of the Church in Mondstadt who heals with her smile and Hydro skills. Cherished by all.
|
||||
AvatarData_Name_10000015 Kaeya
|
||||
AvatarSkillData_Name_10073 Kaeya normal attack key
|
||||
AvatarSkillData_Desc_10073
|
||||
AvatarSkillData_Name_10074 Frostgnaw
|
||||
AvatarSkillData_Desc_10074 Even if he looks friendly on the outside, Kaeya, at his core, is an immovable glacier.\nUnleashes a surge of frost, which deals Cryo DMG to all opponents in a cone in front of him.\nSkill DMG: 315% of ATK\nAoE: 8m cone\nCD: 6s\nElemental Type: Cryo
|
||||
AvatarSkillData_Name_10075 Glacial Waltz
|
||||
AvatarSkillData_Desc_10075 Kaeya is an experienced and reliable veteran. However, those who dare to approach him too closely are greeted by glacial icicles.\nSummons 3 icicles that circle around Kaeya, which deal Cryo DMG to all opponents in their way.\nSkill DMG: 111% of ATK\nDuration: 8s\nAoE: 2m\nCD: 25s\nEnergy Cost: 50\nElemental Type: Cryo
|
||||
TalentSkillData_Name_1050 Sufficient Effort [1]
|
||||
TalentSkillData_Desc_1050 Increases all party members' Cryo DMG by 5% and Cryo RES by 6%.
|
||||
TalentSkillData_Name_1051 Sufficient Effort [2]
|
||||
TalentSkillData_Desc_1051 Increases all party members' Cryo DMG by 10% and Cryo RES by 9%.
|
||||
TalentSkillData_Name_1052 Sufficient Effort [3]
|
||||
TalentSkillData_Desc_1052 Increases all party members' Cryo DMG by 15% and Cryo RES by 12%.
|
||||
TalentSkillData_Name_1053 Sufficient Effort [4]
|
||||
TalentSkillData_Desc_1053 Increases all party members' Cryo DMG by 20% and Cryo RES by 15%.
|
||||
TalentSkillData_Name_1054 Flowing Sleet [1]
|
||||
TalentSkillData_Desc_1054 Decreases the Stamina Consumption of sprinting by 10%.
|
||||
TalentSkillData_Name_1055 Flowing Sleet [2]
|
||||
TalentSkillData_Desc_1055 Decreases the Stamina Consumption of sprinting by 15%.
|
||||
TalentSkillData_Name_1056 Flowing Sleet [3]
|
||||
TalentSkillData_Desc_1056 Decreases the Stamina Consumption of sprinting by 25%.
|
||||
TalentSkillData_Name_1057 Ceremonial Bladework [1]
|
||||
TalentSkillData_Desc_1057 Increases Normal Attack DMG by 4%.
|
||||
TalentSkillData_Name_1058 Ceremonial Bladework [2]
|
||||
TalentSkillData_Desc_1058 Increases Normal Attack DMG by 6% and CRIT Rate by 3%.
|
||||
TalentSkillData_Name_1059 Ceremonial Bladework [3]
|
||||
TalentSkillData_Desc_1059 Increases Normal Attack DMG by 8% and CRIT Rate by 5%.
|
||||
TalentSkillData_Name_1060 Excellent Blood [1]
|
||||
TalentSkillData_Desc_1060 When Normal or Charged Attacks damage Cold/Frozen opponents, restores 3% of ATK as HP to all party members.
|
||||
TalentSkillData_Name_1061 Excellent Blood [2]
|
||||
TalentSkillData_Desc_1061 When Normal or Charged Attacks damage Cold/Frozen opponents, restores 5% of ATK as HP to all party members.
|
||||
TalentSkillData_Name_1062 Excellent Blood [3]
|
||||
TalentSkillData_Desc_1062 When Normal or Charged Attacks damage Cold/Frozen opponents, restores 7% of ATK as HP to all party members.
|
||||
TalentSkillData_Name_1063 Glacial Blow [1]
|
||||
TalentSkillData_Desc_1063 Increases Frostgnaw's DMG by 8%.
|
||||
TalentSkillData_Name_1064 Glacial Blow [2]
|
||||
TalentSkillData_Desc_1064 Increases Frostgnaw's DMG by 16%.
|
||||
TalentSkillData_Name_1065 Glacial Blow [3]
|
||||
TalentSkillData_Desc_1065 Increases Frostgnaw's DMG by 24%.
|
||||
TalentSkillData_Name_1066 Glacial Blow [4]
|
||||
TalentSkillData_Desc_1066 Increases Frostgnaw's DMG by 32%.
|
||||
TalentSkillData_Name_1067 Indestructible Ice [1]
|
||||
TalentSkillData_Desc_1067 Increases Glacial Waltz's DMG by 10%.
|
||||
TalentSkillData_Name_1068 Indestructible Ice [2]
|
||||
TalentSkillData_Desc_1068 Increases Glacial Waltz's DMG by 20%.
|
||||
TalentSkillData_Name_1069 Indestructible Ice [3]
|
||||
TalentSkillData_Desc_1069 Increases Glacial Waltz's DMG by 20% and duration by 3s.
|
||||
TalentSkillData_Name_1070 Cold-Blooded Strike [1]
|
||||
TalentSkillData_Desc_1070 Frozen Onslaught hits restore 40% of DMG dealt as HP to Kaeya.
|
||||
TalentSkillData_Name_1071 Cold-Blooded Strike [2]
|
||||
TalentSkillData_Desc_1071 Frozen Onslaught hits restore 70% of DMG dealt as HP to Kaeya.
|
||||
TalentSkillData_Name_1072 Cold-Blooded Strike [3]
|
||||
TalentSkillData_Desc_1072 Frozen Onslaught hits restore 100% of DMG dealt as HP to Kaeya.
|
||||
TalentSkillData_Name_1073 Frozen Kiss [1]
|
||||
TalentSkillData_Desc_1073 When Kaeya's HP drops below 20%, generates a shield that absorbs DMG equal to 15% of his Max HP for 20s. Can occur once every 60s.
|
||||
TalentSkillData_Name_1074 Frozen Kiss [2]
|
||||
TalentSkillData_Desc_1074 When Kaeya's HP drops below 20%, generates a shield that absorbs DMG equal to 30% of his Max HP for 20s. Can occur once every 60s.
|
||||
TalentSkillData_Name_1075 Frozen Kiss [3]
|
||||
TalentSkillData_Desc_1075 When Kaeya's HP drops below 20%, generates a shield that absorbs DMG equal to 30% of his Max HP for 20s. While the shield active, it converts all incoming DMG to HP. Can only occur once every 60s.
|
||||
AvatarData_Desc_10000015 A knight of the Knights of Favonius. He is kind and friendly, but is somehow attributed to Cryo.
|
||||
AvatarData_Name_10000016 Diluc
|
||||
AvatarSkillData_Name_10160 Diluc normal attack key
|
||||
AvatarSkillData_Desc_10160
|
||||
AvatarSkillData_Name_10161 Searing Onslaught
|
||||
AvatarSkillData_Desc_10161 This blade represents the values that Diluc upholds: justice, courage and duty.\nSlashes forward, which deals Pyro DMG. This skill enters CD if cast 3 times consecutively or if not cast consecutively within 4s.\nSkill DMG: 200%/200%/250%\nCD: 10s\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10165 Dawn
|
||||
AvatarSkillData_Desc_10165 The only reason to walk in the darkness, is to disperse light within it. Behold, that the fleeing light in the dead of night, heralds that the dawn shall soon come.\nFlames emerge from within, which knock back nearby opponents and then gather onto his weapon.Out of it a phoenix surges forward, which deals Pyro DoT to all opponents in its path. The phoenix then explodes and knocks down nearby opponents.\nSkill DMG: 120% of ATK per 0.2s\nAoE: 16m\nDuration: 1.7s\nExplosion DMG: 240% of ATK\nCD: 30s\nEnergy Cost: 60\nElemental Type: Pyro
|
||||
TalentSkillData_Name_1400 Night's Watch [1]
|
||||
TalentSkillData_Desc_1400 Increases all party members' base ATK by 5%.
|
||||
TalentSkillData_Name_1401 Night's Watch [2]
|
||||
TalentSkillData_Desc_1401 Increases all party members' base ATK by 10%.
|
||||
TalentSkillData_Name_1402 Night's Watch [3]
|
||||
TalentSkillData_Desc_1402 Increases all party members' base ATK by 15%.
|
||||
TalentSkillData_Name_1403 Night's Watch [4]
|
||||
TalentSkillData_Desc_1403 Increases all party members' base ATK by 20%.
|
||||
TalentSkillData_Name_1410 Relentless [1]
|
||||
TalentSkillData_Desc_1410 When HP drops below 50%, it regenerates for 3% of Max HP every 10s.
|
||||
TalentSkillData_Name_1411 Relentless [2]
|
||||
TalentSkillData_Desc_1411 When HP drops below 70%, it regenerates for 3.5% of Max HP every 10s.
|
||||
TalentSkillData_Name_1412 Relentless [3]
|
||||
TalentSkillData_Desc_1412 When HP drops below 100%, it regenerates for 4% of Max HP every 10s.
|
||||
TalentSkillData_Name_1420 Tempered [1]
|
||||
TalentSkillData_Desc_1420 Increases Base ATK by 3%.
|
||||
TalentSkillData_Name_1421 Tempered [2]
|
||||
TalentSkillData_Desc_1421 Increases Base ATK by 6%.
|
||||
TalentSkillData_Name_1422 Tempered [3]
|
||||
TalentSkillData_Desc_1422 Increases Base ATK by 10%.
|
||||
TalentSkillData_Name_1430 Blazing Blade [1]
|
||||
TalentSkillData_Desc_1430 2 seconds after casting Searing Onslaught, increases the next Searing Onslaught's DMG by 40% for the next 2s.
|
||||
TalentSkillData_Name_1431 Blazing Blade [2]
|
||||
TalentSkillData_Desc_1431 2 seconds after casting Searing Onslaught, increases the next Searing Onslaught's DMG by 70% for the next 2s.
|
||||
TalentSkillData_Name_1432 Blazing Blade [3]
|
||||
TalentSkillData_Desc_1432 2 seconds after casting Searing Onslaught, increases the next Searing Onslaught's DMG by 100% for the next 2s.
|
||||
TalentSkillData_Name_1440 Searing Ember [1]
|
||||
TalentSkillData_Desc_1440 Incoming Pyro DMG increases base ATK by 8% and ATK SPD by 2% for 10s. Max 2 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1441 Searing Ember [2]
|
||||
TalentSkillData_Desc_1441 Incoming Pyro DMG increases base ATK by 10% and ATK SPD by 3% for 10s. Max 2 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1442 Searing Ember [3]
|
||||
TalentSkillData_Desc_1442 Incoming Pyro DMG increases base ATK by 12% and ATK SPD by 3% for 10s. Max 3 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1443 Searing Ember [4]
|
||||
TalentSkillData_Desc_1443 Incoming Pyro DMG increases base ATK by 15% and ATK SPD by 4% for 10s. Max 3 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1450 Fire and Steel [1]
|
||||
TalentSkillData_Desc_1450 Using Searing Onslaught gives 2 stacks of Breaking Flame for 10s. Every Normal Attack consumes 1 stack to increase its DMG by 15%. Max 4 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1451 Fire and Steel [2]
|
||||
TalentSkillData_Desc_1451 Using Searing Onslaught gives 2 stacks of Breaking Flame for 10s. Every Normal Attack consumes 1 stack to increase its DMG by 30%. Max 4 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1452 Fire and Steel [3]
|
||||
TalentSkillData_Desc_1452 Using Searing Onslaught gives 2 stacks of Breaking Flame for 10s. Every Normal Attack consumes 1 stack to increase its DMG by 45%. Max 4 stacks. Duration resets on new stacks.
|
||||
TalentSkillData_Name_1460 Flaming Sword, Nemesis of Dark [1]
|
||||
TalentSkillData_Desc_1460 After casting Dawn, increases Pyro DMG by 12%, and converts Normal or Charged Attack DMG to Pyro DMG for the next 10s.
|
||||
TalentSkillData_Name_1461 Flaming Sword, Nemesis of Dark [2]
|
||||
TalentSkillData_Desc_1461 After casting Dawn, increases Pyro DMG by 22%, and converts Normal or Charged Attack DMG to Pyro DMG for the next 10s.
|
||||
TalentSkillData_Name_1462 Flaming Sword, Nemesis of Dark [3]
|
||||
TalentSkillData_Desc_1462 After casting Dawn, increases Pyro DMG by 32%, and converts Normal or Charged Attack DMG to Pyro DMG for the next 10s.
|
||||
TalentSkillData_Name_1470 Phoenix, Harbinger of Dawn [1]
|
||||
TalentSkillData_Desc_1470 Increases Dawn's Phoenix DMG by 11%.
|
||||
TalentSkillData_Name_1471 Phoenix, Harbinger of Dawn [2]
|
||||
TalentSkillData_Desc_1471 Increases Dawn's Phoenix DMG by 22%.
|
||||
TalentSkillData_Name_1472 Phoenix, Harbinger of Dawn [3]
|
||||
TalentSkillData_Desc_1472 Increases Dawn's Phoenix DMG by 33%.
|
||||
AvatarData_Desc_10000016 A former member of the Knights of Favonius who now owns the Dawn Winery in Mondstadt. He fights ferociously like fire.
|
||||
AvatarData_Name_10000020 Razor
|
||||
AvatarSkillData_Name_10201 Razor Normal Attack
|
||||
AvatarSkillData_Desc_10201
|
||||
AvatarSkillData_Name_10202 Claw and Thunder
|
||||
AvatarSkillData_Desc_10202 If you look into Razor's eyes as his lightning strikes, you may see the Wolf Within staring back at its prey.\nTap: Swings the claws of the Wolf Within, which deals Electro DMG to all opponents in front of him. If at least 1 opponent is hit, Razor gains a lightning mark, which increases his Energy Recharge. Max 3 lightning marks. New marks reset mark duration.\nHold: Slams with the force of lightning, which deals Electro DMG to all opponents nearby. This removes all lightning mark stacks and converts them into Energy.\n\nTap:\nSkill DMG: 410% of ATK\nAoE: 2.4m cone\nEnergy Recharge: +25%\nCD: 6s\nElemental Type: Electro\n\nHold:\nSkill DMG: 640% of ATK\nAoE: 5m\nEnergy Gain: 5 Energy per lightning mark\nCD: 10s\nElemental Type: Electro
|
||||
AvatarSkillData_Name_10203 Lightning Fang
|
||||
AvatarSkillData_Desc_10203 The wolf has awoken. The hunt has begun.\nSummons the Wolf Within, which deals Electro DMG to all opponents nearby.\nDuring its duration, the Wolf Within will fight alongside Razor, which increases Claw and Thunder's DMG. When Razor uses Normal Attacks, the Wolf Within also attacks, which deals additional Electro DMG.\nDuring its duration, Razor gains additional Electro RES, ATK SPD, and immunity to DMG inflicted by Electro-Charged, but Charged Attacks become unavailable.\nThe Wolf Within disappears if Razor falls or leaves the battlefield. If Razor leaves the battlefield within the duration, the remaining time is recouped as Energy, returning up to 10 Energy.\nInitial DMG: 30% of ATK\nWolf Within Normal Attack DMG: 51%/44%/55%/72% of ATK\nATK SPD Bonus: 40%\nElectro RES Bonus: 80%\nDuration: 15s\nCD: 25s\nEnergy Cost: 60\nElemental Type: Electro
|
||||
TalentSkillData_Name_2011 Canine's Glare [1]
|
||||
TalentSkillData_Desc_2011 Increases all party members' Electro DMG by 5% and Electro RES by 6%.
|
||||
TalentSkillData_Name_2012 Canine's Glare [2]
|
||||
TalentSkillData_Desc_2012 Increases all party members' Electro DMG by 10% and Electro RES by 9%.
|
||||
TalentSkillData_Name_2013 Canine's Glare [3]
|
||||
TalentSkillData_Desc_2013 Increases all party members' Electro DMG by 15% and Electro RES by 12%.
|
||||
TalentSkillData_Name_2014 Canine's Glare [4]
|
||||
TalentSkillData_Desc_2014 Increases all party members' Electro DMG by 20% and Electro RES by 15%.
|
||||
TalentSkillData_Name_2021 Wild Stamina [1]
|
||||
TalentSkillData_Desc_2021 Decreases the Stamina Consumption of sprinting and swimming by 9%.
|
||||
TalentSkillData_Name_2022 Wild Stamina [2]
|
||||
TalentSkillData_Desc_2022 Decreases the Stamina Consumption of sprinting and swimming by 18%.
|
||||
TalentSkillData_Name_2023 Wild Stamina [3]
|
||||
TalentSkillData_Desc_2023 Decreases the Stamina Consumption of sprinting and swimming by 33%.
|
||||
TalentSkillData_Name_2031 Awakening [1]
|
||||
TalentSkillData_Desc_2031 Casting Lightning Fang resets Claw and Thunder's CD.
|
||||
TalentSkillData_Name_2032 Awakening [2]
|
||||
TalentSkillData_Desc_2032 Casting Lightning Fang resets Claw and Thunder's CD. Additionally, while Lightning Fang is active, decreases Claw and Thunder's CD by 9%.
|
||||
TalentSkillData_Name_2033 Awakening [3]
|
||||
TalentSkillData_Desc_2033 Casting Lightning Fang resets Claw and Thunder's CD. Additionally, while Lightning Fang is active, decreases Claw and Thunder's CD by 18%.
|
||||
TalentSkillData_Name_2041 Iron and Thunder [1]
|
||||
TalentSkillData_Desc_2041 Every 15s, Razor's sword charges, causing the next Normal Attack to release lightning, which deals 60% of ATK as Electro DMG.
|
||||
TalentSkillData_Name_2042 Iron and Thunder [2]
|
||||
TalentSkillData_Desc_2042 Every 12s, Razor's sword charges, causing the next Normal Attack to release lightning, which deals 80% of ATK as Electro DMG.
|
||||
TalentSkillData_Name_2043 Iron and Thunder [3]
|
||||
TalentSkillData_Desc_2043 Every 10s, Razor's sword charges, causing the next Normal Attack to release lightning, which deals 100% of ATK as Electro DMG.
|
||||
TalentSkillData_Name_2051 Hunger [1]
|
||||
TalentSkillData_Desc_2051 When Razor's Energy is below 50%, increases Energy Recharge by 50%.
|
||||
TalentSkillData_Name_2052 Hunger [2]
|
||||
TalentSkillData_Desc_2052 When Razor's Energy is below 50%, increases Energy Recharge by 100%.
|
||||
TalentSkillData_Name_2053 Hunger [3]
|
||||
TalentSkillData_Desc_2053 When Razor's Energy is below 50%, increases Energy Recharge by 150%.
|
||||
TalentSkillData_Name_2061 Wolf's Nature [1]
|
||||
TalentSkillData_Desc_2061 Picking up an Elemental Orb or Particle increases Razor's DMG by 15% for 8s. Duration resets on new Elemental Orb/Particles.
|
||||
TalentSkillData_Name_2062 Wolf's Nature [2]
|
||||
TalentSkillData_Desc_2062 Picking up an Elemental Orb or Particle increases Razor's DMG by 20% for 10s. Duration resets on new Elemental Orb/Particles.
|
||||
TalentSkillData_Name_2063 Wolf's Nature [3]
|
||||
TalentSkillData_Desc_2063 Picking up an Elemental Orb or Particle increases Razor's DMG by 25% for 12s. Duration resets on new Elemental Orb/Particles.
|
||||
TalentSkillData_Name_2071 Bite [1]
|
||||
TalentSkillData_Desc_2071 On hit, Claw and Thunder's tapping mode decreases opponents' DEF by 10% for 7s. Duration resets on new hits.
|
||||
TalentSkillData_Name_2072 Bite [2]
|
||||
TalentSkillData_Desc_2072 On hit, Claw and Thunder's tapping mode decreases opponents' DEF by 20% for 7s. Duration resets on new hits.
|
||||
TalentSkillData_Name_2073 Bite [3]
|
||||
TalentSkillData_Desc_2073 On hit, Claw and Thunder's tapping mode decreases opponents' DEF by 30% for 7s. Duration resets on new hits.
|
||||
TalentSkillData_Name_2081 Unleashed [1]
|
||||
TalentSkillData_Desc_2081 Increases Claw and Thunder's DMG by 10%.
|
||||
TalentSkillData_Name_2082 Unleashed [2]
|
||||
TalentSkillData_Desc_2082 Increases Claw and Thunder's DMG by 20%.
|
||||
TalentSkillData_Name_2083 Unleashed [3]
|
||||
TalentSkillData_Desc_2083 Increases Claw and Thunder's DMG by 33%.
|
||||
AvatarData_Desc_10000020 A boy who lives among the wolves in Wolvendom of Mondstadt. As agile as lightning.
|
||||
AvatarData_Name_10000021 Amber
|
||||
AvatarSkillData_Name_10017 Fiery Rain
|
||||
AvatarSkillData_Desc_10017 They say Amber is a girl with blazing passion, but watch out, or she'll burn you.\nUnleashes Fiery Rain which rains down from above and deals Pyro DoT.\nSkill DMG: 965% of ATK (Total)\nAoE: 2m\nDuration: 2s\nCD: 15s\nEnergy Cost: 30\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10032 Explosive Puppet
|
||||
AvatarSkillData_Desc_10032 Baron Bunny is the heir of a long and complicated lineage. How complicated? Even Amber can't figure it out after having counted until Baron Bunny the 893rd. \nThrows a Baron Bunny decoy which taunts nearby opponents and absorbs incoming attacks.\nBaron Bunny inherits HP proportional to Amber's Max HP. Upon destruction or expiration, Baron Bunny explodes and deals Pyro DMG to all surrounding opponents.\nHold to adjust the throwing distance and direction.\n\nMax Throwing Distance: 10m\nDuration: 8s\nSkill DMG: 375% of ATK\nExplosion AoE: 3m\nProportional HP Inherited: 100%\nCD: 16s\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10041
|
||||
AvatarSkillData_Desc_10041
|
||||
TalentSkillData_Name_1000 Go! Go! Outrider! [1]
|
||||
TalentSkillData_Desc_1000 Increases all party members' Pyro DMG by 5% and Pyro RES by 6%.
|
||||
TalentSkillData_Name_1001 Go! Go! Outrider! [2]
|
||||
TalentSkillData_Desc_1001 Increases all party members' Pyro DMG by 10% and Pyro RES by 9%.
|
||||
TalentSkillData_Name_1002 Go! Go! Outrider! [3]
|
||||
TalentSkillData_Desc_1002 Increases all party members' Pyro DMG by 15% and Pyro RES by 12%.
|
||||
TalentSkillData_Name_1003 Go! Go! Outrider! [4]
|
||||
TalentSkillData_Desc_1003 Increases all party members' Pyro DMG by 20% and Pyro RES by 15%.
|
||||
TalentSkillData_Name_1004 Gliding Champion [1]
|
||||
TalentSkillData_Desc_1004 Decreases the Stamina Consumption of gliding by 9%.
|
||||
TalentSkillData_Name_1005 Gliding Champion [2]
|
||||
TalentSkillData_Desc_1005 Decreases the Stamina Consumption of gliding by 18%.
|
||||
TalentSkillData_Name_1006 Gliding Champion [3]
|
||||
TalentSkillData_Desc_1006 Decreases the Stamina Consumption of gliding by 33%.
|
||||
TalentSkillData_Name_1007 Marksmanship [1]
|
||||
TalentSkillData_Desc_1007 Increases Normal Attack and Aimed Shot DMG by 4%.
|
||||
TalentSkillData_Name_1008 Marksmanship [2]
|
||||
TalentSkillData_Desc_1008 Increases Normal Attack and Aimed Shot DMG by 7%.
|
||||
TalentSkillData_Name_1009 Marksmanship [3]
|
||||
TalentSkillData_Desc_1009 Increases Normal Attack and Aimed Shot DMG by 10%.
|
||||
TalentSkillData_Name_1016 It's Not Just Any Doll... [1]
|
||||
TalentSkillData_Desc_1016 Increases Explosive Puppet's doll's Max HP by 40% and DMG by 10%.
|
||||
TalentSkillData_Name_1017 It's Not Just Any Doll... [2]
|
||||
TalentSkillData_Desc_1017 Increases Explosive Puppet's doll's Max HP by 70% and DMG by 20%.
|
||||
TalentSkillData_Name_1018 It's Not Just Any Doll... [3]
|
||||
TalentSkillData_Desc_1018 Increases Explosive Puppet's doll's Max HP by 100% and DMG by 30%.
|
||||
TalentSkillData_Name_1012 It Burns! [1]
|
||||
TalentSkillData_Desc_1012 Increases Fiery Rain's CRIT Rate by 4% and DMG by 6%.
|
||||
TalentSkillData_Name_1013 It Burns! [2]
|
||||
TalentSkillData_Desc_1013 Increases Fiery Rain's CRIT Rate by 6% and DMG by 12%.
|
||||
TalentSkillData_Name_1014 It Burns! [3]
|
||||
TalentSkillData_Desc_1014 Increases Fiery Rain's CRIT Rate by 8% and DMG by 18%.
|
||||
TalentSkillData_Name_1015 It Burns! [4]
|
||||
TalentSkillData_Desc_1015 Increases Fiery Rain's CRIT Rate by 10% and DMG by 24%.
|
||||
TalentSkillData_Name_1010 It's Baron Bunny! [1]
|
||||
TalentSkillData_Desc_1010 Decreases Explosive Puppet's CD by 20%.
|
||||
TalentSkillData_Name_1011 It's Baron Bunny! [2]
|
||||
TalentSkillData_Desc_1011 Decreases Explosive Puppet's CD by 25%. Now has 2 charges.
|
||||
TalentSkillData_Name_1019 One Arrow to Rule Them All [1]
|
||||
TalentSkillData_Desc_1019 Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
|
||||
TalentSkillData_Name_1020 One Arrow To Rule Them All [2]
|
||||
TalentSkillData_Desc_1020 Fires 2 arrows per Aimed Shot. The second arrow deals 30% of the first arrow's DMG.
|
||||
TalentSkillData_Name_1021 One Arrow To Rule Them All [3]
|
||||
TalentSkillData_Desc_1021 Fires 2 arrows per Aimed Shot. The second arrow deals 40% of the first arrow's DMG.
|
||||
TalentSkillData_Name_1022 Wildfire [1]
|
||||
TalentSkillData_Desc_1022 Fiery Rain increases Movement SPD by 10% and Base ATK by 15% for 10s.
|
||||
TalentSkillData_Name_1023 Wildfire [2]
|
||||
TalentSkillData_Desc_1023 Fiery Rain increases Movement SPD by 20% and Base ATK by 30% for 10s.
|
||||
TalentSkillData_Name_1024 Wildfire [3]
|
||||
TalentSkillData_Desc_1024 Fiery Rain increases Movement SPD by 30% and Base ATK by 45% for 10s.
|
||||
AvatarData_Desc_10000021 The only outrider within the Knights of Favonius. She dresses in red... Wouldn't that interfere with her recon work?
|
||||
AvatarData_Name_10000022 Venti
|
||||
AvatarSkillData_Name_10221 Venti
|
||||
AvatarSkillData_Desc_10221
|
||||
AvatarSkillData_Name_10224 Skyward Sonnet
|
||||
AvatarSkillData_Desc_10224 There was a time when Archons walked among man, when poems and songs soared throughout the sky. This is a melody that has long been forgotten by most, but not by him.\nTap: Summons the power of wind at the target location, launching all opponents within, which deals Anemo DMG and inflicts Airborne.\nHold: Summons the power of wind around himself, which brings him into the air and launches all nearby opponents, which deals Anemo DMG and inflicts Airborne.\n\nTap:\nSkill DMG: 385% of ATK\nAoE: 3m\nAirborne Duration: 3s\nCD: 5s\nElemental Type: Anemo\n\nHold:\nSkill DMG: 445% of ATK\nAoE: 6m\nAirborne Duration: 3s\nCD: 12s\nElemental Type: Anemo
|
||||
AvatarSkillData_Name_10225 Wind's Grand Ode
|
||||
AvatarSkillData_Desc_10225 Though many of the Anemo Archon's poems have long since been lost, one of them survives, describing the bond between himself and the power of the winds.\nShoot arrows infused with the power of a thousand winds, which creates a storm. The storm pulls all opponents into itself, inflicting Trapped, and dealing Anemo DoT.\nContact with Hydro, Pyro, Cryo or Electro causes that element to be absorbed, dealing additional Elemental DMG accordingly. Can only absorb one element.\nSkill DMG: 47.6% of ATK per 0.4s\nDuration: 8s\nAoE: 6m\nCD: 25s\nEnergy Cost: 60\nElemental Type: Anemo
|
||||
TalentSkillData_Name_2211 Tale of a Thousand Winds [1]
|
||||
TalentSkillData_Desc_2211 Increases all Anemo party members' DMG by 10%.
|
||||
TalentSkillData_Name_2212 Tale of a Thousand Winds [2]
|
||||
TalentSkillData_Desc_2212 Increases all Anemo party members' DMG by 20%.
|
||||
TalentSkillData_Name_2221 Wind's Favor [1]
|
||||
TalentSkillData_Desc_2221 Decreases the Stamina Consumption of gliding by 8%.
|
||||
TalentSkillData_Name_2222 Wind's Favor [2]
|
||||
TalentSkillData_Desc_2222 Decreases the Stamina Consumption of gliding by 16%.
|
||||
TalentSkillData_Name_2223 Wind's Favor [3]
|
||||
TalentSkillData_Desc_2223 Decreases the Stamina Consumption of gliding by 24%.
|
||||
TalentSkillData_Name_2224 Wind's Favor [4]
|
||||
TalentSkillData_Desc_2224 Decreases the Stamina Consumption of gliding by 33%.
|
||||
TalentSkillData_Name_2231 Divine Archery [1]
|
||||
TalentSkillData_Desc_2231 Increases Aimed Shot DMG by 5%.
|
||||
TalentSkillData_Name_2232 Divine Archery [2]
|
||||
TalentSkillData_Desc_2232 Increases Aimed Shot DMG by 10%.
|
||||
TalentSkillData_Name_2233 Divine Archery [3]
|
||||
TalentSkillData_Desc_2233 Increases Aimed Shot DMG by 15%.
|
||||
TalentSkillData_Name_2234 Divine Archery [4]
|
||||
TalentSkillData_Desc_2234 Increases Aimed Shot DMG by 20%.
|
||||
TalentSkillData_Name_2241 Splitting Gale [1]
|
||||
TalentSkillData_Desc_2241 Fires 2 additional split arrows per Aimed Shot, each dealing 10% DMG of the main arrow.
|
||||
TalentSkillData_Name_2242 Splitting Gale [2]
|
||||
TalentSkillData_Desc_2242 Fires 2 additional split arrows per Aimed Shot, each dealing 20% DMG of the main arrow.
|
||||
TalentSkillData_Name_2243 Splitting Gale [3]
|
||||
TalentSkillData_Desc_2243 Fires 2 additional split arrows per Aimed Shot, each dealing 30% DMG of the main arrow.
|
||||
TalentSkillData_Name_2251 Skyward Ensemble [1]
|
||||
TalentSkillData_Desc_2251 Increases Skyward Sonnet's DMG by 11%.
|
||||
TalentSkillData_Name_2252 Skyward Ensemble [2]
|
||||
TalentSkillData_Desc_2252 Increases Skyward Sonnet's DMG by 22%.
|
||||
TalentSkillData_Name_2253 Skyward Ensemble [3]
|
||||
TalentSkillData_Desc_2253 Increases Skyward Sonnet's DMG by 33%.
|
||||
TalentSkillData_Name_2261 Breeze of Reminiscence [1]
|
||||
TalentSkillData_Desc_2261 When Wind's Grand Ode ends, generates Anemo type Energy Particles that restore 12 Energy each. If Wind's Grand Ode had absorbed another element, then it also generates additional Energy Particles of the absorbed element type.
|
||||
TalentSkillData_Name_2262 Breeze of Reminiscence [2]
|
||||
TalentSkillData_Desc_2262 When Wind's Grand Ode ends, generates Anemo type Energy Particles that restore 15 Energy each. If Wind's Grand Ode had absorbed another element, then it also generates additional Energy Particles of the absorbed element type.
|
||||
TalentSkillData_Name_2263 Breeze of Reminiscence [3]
|
||||
TalentSkillData_Desc_2263 When Wind's Grand Ode ends, generates Anemo type Energy Particles that restore 21 Energy each. If Wind's Grand Ode had absorbed another element, then it also generates additional Energy Particles of the absorbed element type.
|
||||
TalentSkillData_Name_2271 Hurricane of Freedom [1]
|
||||
TalentSkillData_Desc_2271 On picking up an Energy Orb or Energy Particle, increases Anemo DMG by 9% for 8s. Duration resets on new Energy Orb/Particles.
|
||||
TalentSkillData_Name_2272 Hurricane of Freedom [2]
|
||||
TalentSkillData_Desc_2272 On picking up an Energy Orb or Energy Particle, increases Anemo DMG by 17% for 8s. Duration resets on new Energy Orb/Particles.
|
||||
TalentSkillData_Name_2273 Hurricane of Freedom [3]
|
||||
TalentSkillData_Desc_2273 On picking up an Energy Orb or Energy Particle, increases Anemo DMG by 25% for 8s. Duration resets on new Energy Orb/Particles.
|
||||
TalentSkillData_Name_2281 Storm of Defiance [1]
|
||||
TalentSkillData_Desc_2281 Increases CRIT Rate against opponents affected by Wind's Grand Ode by 8%
|
||||
TalentSkillData_Name_2282 Storm of Defiance [2]
|
||||
TalentSkillData_Desc_2282 Increases CRIT Rate against opponents affected by Wind's Grand Ode by 16%
|
||||
TalentSkillData_Name_2283 Storm of Defiance [3]
|
||||
TalentSkillData_Desc_2283 Increases CRIT Rate against opponents affected by Wind's Grand Ode by 24%
|
||||
AvatarData_Desc_10000022 A mysterious bard who just came to Mondstadt recently. Tales of the Wind flow out of his mild strings and silver tongue.
|
||||
AvatarData_Name_10000023 Xiangling
|
||||
AvatarSkillData_Name_10231 Xiangling normal attack
|
||||
AvatarSkillData_Desc_10231
|
||||
AvatarSkillData_Name_10232 Gooba Attack
|
||||
AvatarSkillData_Desc_10232 Gooba loves his food hot. Whether he can stand his food that hot is beyond his concern.\nSummons Gooba the Panda. Gooba breathes fire every 1.6s, which deals Pyro DMG in a frontal cone.\n\nSkill DMG: 110% of ATK\nAoE: 5m cone\nDuration: 7s\nCD: 6s\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10235 Pyronado
|
||||
AvatarSkillData_Desc_10235 It is far from cooked yet. Let the flames burn higher.\nUsing her fire-control and spear-wielding skills, Xiangling creates a Pyronado around herself, which deals Pyro DMG to all opponents in its path.\n\nCreation DMG: 60%/60%/100% of ATK\nSkill DMG: 300% of ATK\nAoE: 4m\nDuration: 5.4s\nCD: 25s\nEnergy Cost: 60\nElemental Type: Pyro
|
||||
TalentSkillData_Name_2311 Kindling Hearthfire [1]
|
||||
TalentSkillData_Desc_2311 Increases all party members' Max HP by 6% and Pyro RES by 6%.
|
||||
TalentSkillData_Name_2312 Kindling Hearthfire [2]
|
||||
TalentSkillData_Desc_2312 Increases all party members' Max HP by 9% and Pyro RES by 9%.
|
||||
TalentSkillData_Name_2313 Kindling Hearthfire [3]
|
||||
TalentSkillData_Desc_2313 Increases all party members' Max HP by 12% and Pyro RES by 12%.
|
||||
TalentSkillData_Name_2314 Kindling Hearthfire [4]
|
||||
TalentSkillData_Desc_2314 Increases all party members' Max HP by 15% and Pyro RES by 15%.
|
||||
TalentSkillData_Name_2321 Errand Runner [1]
|
||||
TalentSkillData_Desc_2321 Increases walking and running SPD by 3%.
|
||||
TalentSkillData_Name_2322 Errand Runner [2]
|
||||
TalentSkillData_Desc_2322 Increases walking and running SPD by 6%.
|
||||
TalentSkillData_Name_2323 Errand Runner [3]
|
||||
TalentSkillData_Desc_2323 Increases walking and running SPD by 9%.
|
||||
TalentSkillData_Name_2331 Gooba Mad [1]
|
||||
TalentSkillData_Desc_2331 Increases Gooba Attack's fire breath distance by 10%.
|
||||
TalentSkillData_Name_2332 Gooba Mad [2]
|
||||
TalentSkillData_Desc_2332 Increases Gooba Attack's fire breath distance by 20%.
|
||||
TalentSkillData_Name_2333 Gooba Mad [3]
|
||||
TalentSkillData_Desc_2333 Increases Gooba Attack's fire breath distance by 30%.
|
||||
TalentSkillData_Name_2341 Oil Meets Fire [1]
|
||||
TalentSkillData_Desc_2341 The last attack in a Normal Attack sequence inflicts Implode on the opponent for 2s. When Implode ends, deals 20% Pyro DMG to all opponents within 2m.
|
||||
TalentSkillData_Name_2342 Oil Meets Fire [2]
|
||||
TalentSkillData_Desc_2342 The last attack in a Normal Attack sequence inflicts Implode on the opponent for 2s. When Implode ends, deals 40% Pyro DMG to all opponents within 2m.
|
||||
TalentSkillData_Name_2343 Oil Meets Fire [3]
|
||||
TalentSkillData_Desc_2343 The last attack in a Normal Attack sequence inflicts Implode on the opponent for 2s. When Implode ends, deals 60% Pyro DMG to all opponents within 2m.
|
||||
TalentSkillData_Name_2351 Dough Fu [1]
|
||||
TalentSkillData_Desc_2351 While Pyronado is active, increases the current character's Pyro DMG by 10%.
|
||||
TalentSkillData_Name_2352 Dough Fu [2]
|
||||
TalentSkillData_Desc_2352 While Pyronado is active, increases the current character's Pyro DMG by 20%.
|
||||
TalentSkillData_Name_2353 Dough Fu [3]
|
||||
TalentSkillData_Desc_2353 While Pyronado is active, increases the current character's Pyro DMG by 30%.
|
||||
TalentSkillData_Name_2361 Crispy Outside, Tender Inside [1]
|
||||
TalentSkillData_Desc_2361 On hit, Gooba Attack decreases opponents' Pyro RES by 20% for 6s.
|
||||
TalentSkillData_Name_2362 Crispy Outside, Tender Inside [2]
|
||||
TalentSkillData_Desc_2362 On hit, Gooba Attack decreases opponents' Pyro RES by 30% for 6s.
|
||||
TalentSkillData_Name_2363 Crispy Outside, Tender Inside [3]
|
||||
TalentSkillData_Desc_2363 On hit, Gooba Attack decreases opponents' Pyro RES by 40% for 6s.
|
||||
TalentSkillData_Name_2371 Beware, It's Super Hot! [1]
|
||||
TalentSkillData_Desc_2371 When Gooba Attack ends, Gooba leaves a hot pepper on the battlefield. Picking up the hot pepper increases ATK by 8% for 10s. Duration resets on new hot pepper.
|
||||
TalentSkillData_Name_2372 Beware, It's Super Hot! [2]
|
||||
TalentSkillData_Desc_2372 When Gooba Attack ends, Gooba leaves a hot pepper on the battlefield. Picking up the hot pepper increases ATK by 12% for 10s. Duration resets on new hot pepper.
|
||||
TalentSkillData_Name_2373 Beware, It's Super Hot! [3]
|
||||
TalentSkillData_Desc_2373 When Gooba Attack ends, Gooba leaves a hot pepper on the battlefield. Picking up the hot pepper increases ATK by 20% for 10s. Duration resets on new hot pepper.
|
||||
TalentSkillData_Name_2381 Condensed Pyronado [1]
|
||||
TalentSkillData_Desc_2381 Increases Pyronado DMG by 10% and duration by 10%.
|
||||
TalentSkillData_Name_2382 Condensed Pyronado [2]
|
||||
TalentSkillData_Desc_2382 Increases Pyronado DMG by 15% and duration by 15%.
|
||||
TalentSkillData_Name_2383 Condensed Pyronado [3]
|
||||
TalentSkillData_Desc_2383 Increases Pyronado DMG by 20% and duration by 20%.
|
||||
AvatarData_Desc_10000023 A rookie chef from Liyue. Wonder if she can handle a spatula like she can a spear?
|
||||
AvatarData_Name_10000024
|
||||
AvatarSkillData_Name_10241 Beido normal attack
|
||||
AvatarSkillData_Desc_10241
|
||||
AvatarSkillData_Name_10242 Skill
|
||||
AvatarSkillData_Desc_10242
|
||||
AvatarSkillData_Name_10245
|
||||
AvatarSkillData_Desc_10245
|
||||
AvatarData_Desc_10000024
|
||||
AvatarData_Name_10000025
|
||||
AvatarSkillData_Name_10381
|
||||
AvatarSkillData_Desc_10381
|
||||
AvatarSkillData_Name_10382
|
||||
AvatarSkillData_Desc_10382
|
||||
AvatarSkillData_Name_10383
|
||||
AvatarSkillData_Desc_10383
|
||||
AvatarData_Desc_10000025
|
||||
AvatarData_Name_10000001 Kate
|
||||
AvatarSkillData_Name_10011 5 Hit combo
|
||||
AvatarSkillData_Desc_10011
|
||||
AvatarSkillData_Name_10012 Kate Test Skill
|
||||
AvatarSkillData_Desc_10012
|
||||
AvatarSkillData_Name_10014 Kate - Electric Current
|
||||
AvatarSkillData_Desc_10014
|
||||
AvatarData_Desc_10000001
|
||||
AvatarData_Name_11000008
|
||||
AvatarData_Desc_11000008
|
||||
AvatarData_Name_11000009
|
||||
AvatarData_Desc_11000009
|
||||
AvatarData_Name_11000010
|
||||
AvatarData_Desc_11000010
|
||||
AvatarData_Name_11000011
|
||||
AvatarData_Desc_11000011
|
||||
AvatarData_Name_11000013
|
||||
AvatarData_Desc_11000013
|
||||
AvatarData_Name_11000017
|
||||
AvatarData_Desc_11000017
|
||||
AvatarData_Name_11000018
|
||||
AvatarData_Desc_11000018
|
||||
AvatarData_Name_11000019
|
||||
AvatarData_Desc_11000019
|
||||
AvatarData_Name_11000025
|
||||
AvatarSkillData_Name_10251
|
||||
AvatarSkillData_Desc_10251
|
||||
AvatarSkillData_Name_10255
|
||||
AvatarSkillData_Desc_10255
|
||||
AvatarSkillData_Name_10362
|
||||
AvatarSkillData_Desc_10362
|
||||
AvatarData_Desc_11000025
|
||||
AvatarData_Name_11000026 Yaoyao
|
||||
AvatarData_Desc_11000026
|
||||
AvatarData_Name_11000027
|
||||
AvatarData_Desc_11000027
|
||||
AvatarData_Name_11000028 Young Woman
|
||||
AvatarSkillData_Name_10281 Shiro Maiden normal attack
|
||||
AvatarSkillData_Desc_10281 5 Hit combo
|
||||
AvatarSkillData_Name_10282 Skill
|
||||
AvatarSkillData_Desc_10282 5 Hit combo
|
||||
AvatarSkillData_Name_10283
|
||||
AvatarSkillData_Desc_10283
|
||||
AvatarData_Desc_11000028
|
||||
AvatarData_Name_11000029 Klee
|
||||
AvatarSkillData_Name_10292
|
||||
AvatarSkillData_Desc_10292
|
||||
AvatarSkillData_Name_10295
|
||||
AvatarSkillData_Desc_10295
|
||||
AvatarData_Desc_11000029
|
||||
AvatarData_Name_11000030 Greatsword Maiden
|
||||
AvatarData_Desc_11000030
|
||||
AvatarData_Name_11000031
|
||||
AvatarData_Desc_11000031
|
||||
AvatarData_Name_11000032
|
||||
AvatarData_Desc_11000032
|
||||
AvatarData_Name_11000033
|
||||
AvatarData_Desc_11000033
|
||||
AvatarData_Name_11000034
|
||||
AvatarData_Desc_11000034
|
||||
AvatarData_Name_10000035 Lance
|
||||
AvatarData_Desc_10000035
|
||||
AvatarData_Name_10000036
|
||||
AvatarData_Desc_10000036
|
||||
AvatarData_Name_11000037
|
||||
AvatarSkillData_Name_10371 Shieko normal attack
|
||||
AvatarSkillData_Desc_10371
|
||||
AvatarSkillData_Name_10372 Skill
|
||||
AvatarSkillData_Desc_10372
|
||||
AvatarSkillData_Name_10373
|
||||
AvatarSkillData_Desc_10373
|
||||
AvatarData_Desc_11000037
|
||||
AvatarData_Name_11000038
|
||||
AvatarData_Desc_11000038
|
||||
AvatarSkillData_Name_10001
|
||||
AvatarSkillData_Desc_10001
|
||||
AvatarSkillData_Name_10002
|
||||
AvatarSkillData_Desc_10002
|
||||
AvatarSkillData_Name_10003 Focus Item
|
||||
AvatarSkillData_Desc_10003
|
||||
AvatarSkillData_Name_10006
|
||||
AvatarSkillData_Desc_10006
|
||||
AvatarSkillData_Name_10101
|
||||
AvatarSkillData_Desc_10101
|
||||
AvatarSkillData_Name_10102
|
||||
AvatarSkillData_Desc_10102
|
||||
AvatarSkillData_Name_10111
|
||||
AvatarSkillData_Desc_10111
|
||||
AvatarSkillData_Name_10211
|
||||
AvatarSkillData_Desc_10211
|
||||
AvatarSkillData_Name_10311
|
||||
AvatarSkillData_Desc_10311
|
||||
AvatarSkillData_Name_10015
|
||||
AvatarSkillData_Desc_10015
|
||||
AvatarSkillData_Name_10016
|
||||
AvatarSkillData_Desc_10016
|
||||
AvatarSkillData_Name_10020 Water
|
||||
AvatarSkillData_Desc_10020
|
||||
AvatarSkillData_Name_10021
|
||||
AvatarSkillData_Desc_10021
|
||||
AvatarSkillData_Name_10022
|
||||
AvatarSkillData_Desc_10022
|
||||
AvatarSkillData_Name_10023
|
||||
AvatarSkillData_Desc_10023
|
||||
AvatarSkillData_Name_10035 Infiltrating Bait
|
||||
AvatarSkillData_Desc_10035
|
||||
AvatarSkillData_Name_10036 Jean Party System
|
||||
AvatarSkillData_Desc_10036
|
||||
AvatarSkillData_Name_10037
|
||||
AvatarSkillData_Desc_10037
|
||||
AvatarSkillData_Name_10042
|
||||
AvatarSkillData_Desc_10042
|
||||
AvatarSkillData_Name_10043
|
||||
AvatarSkillData_Desc_10043
|
||||
AvatarSkillData_Name_10044
|
||||
AvatarSkillData_Desc_10044
|
||||
AvatarSkillData_Name_10051
|
||||
AvatarSkillData_Desc_10051
|
||||
AvatarSkillData_Name_10052
|
||||
AvatarSkillData_Desc_10052
|
||||
AvatarSkillData_Name_10053 Water
|
||||
AvatarSkillData_Desc_10053
|
||||
AvatarSkillData_Name_10055
|
||||
AvatarSkillData_Desc_10055 5 Hit Sword Combo
|
||||
AvatarSkillData_Name_10056 Water
|
||||
AvatarSkillData_Desc_10056 5 Hit Sword Combo
|
||||
AvatarSkillData_Name_10057
|
||||
AvatarSkillData_Desc_10057 5 Hit Sword Combo
|
||||
AvatarSkillData_Name_10058
|
||||
AvatarSkillData_Desc_10058 5 Hit Sword Combo
|
||||
AvatarSkillData_Name_10059
|
||||
AvatarSkillData_Desc_10059 5 Hit Sword Combo
|
||||
AvatarSkillData_Name_10063 Character
|
||||
AvatarSkillData_Desc_10063
|
||||
AvatarSkillData_Name_10064 Character
|
||||
AvatarSkillData_Desc_10064
|
||||
AvatarSkillData_Name_10065 Character
|
||||
AvatarSkillData_Desc_10065
|
||||
AvatarSkillData_Name_10066
|
||||
AvatarSkillData_Desc_10066
|
||||
AvatarSkillData_Name_10069
|
||||
AvatarSkillData_Desc_10069
|
||||
AvatarSkillData_Name_10076
|
||||
AvatarSkillData_Desc_10076
|
||||
AvatarSkillData_Name_10079
|
||||
AvatarSkillData_Desc_10079
|
||||
AvatarSkillData_Name_10080
|
||||
AvatarSkillData_Desc_10080
|
||||
AvatarSkillData_Name_10081
|
||||
AvatarSkillData_Desc_10081
|
||||
AvatarSkillData_Name_10082
|
||||
AvatarSkillData_Desc_10082
|
||||
AvatarSkillData_Name_10083
|
||||
AvatarSkillData_Desc_10083
|
||||
AvatarSkillData_Name_10162 Searing Onslaught
|
||||
AvatarSkillData_Desc_10162 This blade represents the values that Diluc upholds: justice, courage and duty.\nSlashes forward, which deals Pyro DMG. This skill enters CD if cast 3 times consecutively or if not cast consecutively within 4s.\nSkill DMG: 200%/200%/250%\nCD: 10s\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10163 Searing Onslaught
|
||||
AvatarSkillData_Desc_10163 This blade represents the values that Diluc upholds: justice, courage and duty.\nSlashes forward, which deals Pyro DMG. This skill enters CD if cast 3 times consecutively or if not cast consecutively within 4s.\nSkill DMG: 200%/200%/250%\nCD: 10s\nElemental Type: Pyro
|
||||
AvatarSkillData_Name_10166
|
||||
AvatarSkillData_Desc_10166
|
||||
AvatarSkillData_Name_10204 Skill
|
||||
AvatarSkillData_Desc_10204
|
||||
AvatarSkillData_Name_10222
|
||||
AvatarSkillData_Desc_10222
|
||||
AvatarSkillData_Name_10223 Switch Aiming Mode
|
||||
AvatarSkillData_Desc_10223
|
||||
AvatarSkillData_Name_20000
|
||||
AvatarSkillData_Desc_20000
|
||||
AvatarSkillData_Name_10252
|
||||
AvatarSkillData_Desc_10252
|
||||
AvatarSkillData_Name_10253 Switch Aiming Mode
|
||||
AvatarSkillData_Desc_10253
|
||||
AvatarSkillData_Name_10254
|
||||
AvatarSkillData_Desc_10254
|
||||
AvatarSkillData_Name_10291
|
||||
AvatarSkillData_Desc_10291
|
||||
AvatarSkillData_Name_10300 Skill
|
||||
AvatarSkillData_Desc_10300
|
||||
AvatarSkillData_Name_10256
|
||||
AvatarSkillData_Desc_10256
|
||||
AvatarSkillData_Name_10257
|
||||
AvatarSkillData_Desc_10257
|
||||
AvatarSkillData_Name_10258
|
||||
AvatarSkillData_Desc_10258
|
||||
AvatarSkillData_Name_10259 Cold Virus
|
||||
AvatarSkillData_Desc_10259
|
||||
AvatarSkillData_Name_20001 Wind Cannon
|
||||
AvatarSkillData_Desc_20001
|
||||
AvatarSkillData_Name_20002 Wind Cannon
|
||||
AvatarSkillData_Desc_20002
|
||||
TalentSkillData_Name_2411
|
||||
TalentSkillData_Desc_2411
|
||||
TalentSkillData_Name_2412
|
||||
TalentSkillData_Desc_2412
|
||||
TalentSkillData_Name_2413
|
||||
TalentSkillData_Desc_2413
|
||||
TalentSkillData_Name_2414
|
||||
TalentSkillData_Desc_2414
|
||||
TalentSkillData_Name_2421
|
||||
TalentSkillData_Desc_2421
|
||||
TalentSkillData_Name_2422
|
||||
TalentSkillData_Desc_2422
|
||||
TalentSkillData_Name_2423
|
||||
TalentSkillData_Desc_2423
|
||||
TalentSkillData_Name_2431
|
||||
TalentSkillData_Desc_2431
|
||||
TalentSkillData_Name_2432
|
||||
TalentSkillData_Desc_2432
|
||||
TalentSkillData_Name_2433
|
||||
TalentSkillData_Desc_2433
|
||||
TalentSkillData_Name_2441
|
||||
TalentSkillData_Desc_2441
|
||||
TalentSkillData_Name_2442
|
||||
TalentSkillData_Desc_2442
|
||||
TalentSkillData_Name_2443
|
||||
TalentSkillData_Desc_2443
|
||||
TalentSkillData_Name_2451
|
||||
TalentSkillData_Desc_2451
|
||||
TalentSkillData_Name_2452
|
||||
TalentSkillData_Desc_2452
|
||||
TalentSkillData_Name_2453
|
||||
TalentSkillData_Desc_2453
|
||||
TalentSkillData_Name_2461
|
||||
TalentSkillData_Desc_2461
|
||||
TalentSkillData_Name_2462
|
||||
TalentSkillData_Desc_2462
|
||||
TalentSkillData_Name_2463
|
||||
TalentSkillData_Desc_2463
|
||||
TalentSkillData_Name_2471
|
||||
TalentSkillData_Desc_2471
|
||||
TalentSkillData_Name_2472
|
||||
TalentSkillData_Desc_2472
|
||||
TalentSkillData_Name_2473
|
||||
TalentSkillData_Desc_2473
|
||||
TalentSkillData_Name_2481
|
||||
TalentSkillData_Desc_2481
|
||||
TalentSkillData_Name_2482
|
||||
TalentSkillData_Desc_2482
|
||||
TalentSkillData_Name_2483
|
||||
TalentSkillData_Desc_2483
|
|
14969
soggy_resources/exceloutput/TextMap/ENG/TextMap_DialogueData_ENG.tsv
Normal file
14969
soggy_resources/exceloutput/TextMap/ENG/TextMap_DialogueData_ENG.tsv
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,59 @@
|
||||
ID 文本
|
||||
EmbeddedTextMapData_TextMapContent_TEST_EMBEDDED_TEXT Test package contents
|
||||
EmbeddedTextMapData_TextMapContent_QUIT Quit
|
||||
EmbeddedTextMapData_TextMapContent_RETRY Retry
|
||||
EmbeddedTextMapData_TextMapContent_YES Yes
|
||||
EmbeddedTextMapData_TextMapContent_NO No
|
||||
EmbeddedTextMapData_TextMapContent_VERSION Ver.
|
||||
EmbeddedTextMapData_TextMapContent_TIP_TITLE Note
|
||||
EmbeddedTextMapData_TextMapContent_CANNOT_REACH_NETWORK No network access
|
||||
EmbeddedTextMapData_TextMapContent_CANNOT_REAL_REACH_NETWORK Network connection abnormal. Please check and try again.
|
||||
EmbeddedTextMapData_TextMapContent_WEAK_SIGNAL Weak network signal. Please check connection speed.
|
||||
EmbeddedTextMapData_TextMapContent_WRITE_FAILED Failed to write to disk. Please check SD card read/write permissions.
|
||||
EmbeddedTextMapData_TextMapContent_NOT_ENOUGH_SPACE Insufficient storage space. Please ensure sufficient space and try again.
|
||||
EmbeddedTextMapData_TextMapContent_CHECK_ENVIRONMENT Checking environment...
|
||||
EmbeddedTextMapData_TextMapContent_CHECK_UPDATE Checking updates...
|
||||
EmbeddedTextMapData_TextMapContent_DOWNLOADING_ASSETS Downloading resources...
|
||||
EmbeddedTextMapData_TextMapContent_DOWNLOADING_INDEX Downloading index files...
|
||||
EmbeddedTextMapData_TextMapContent_AUDIO Audio
|
||||
EmbeddedTextMapData_TextMapContent_VEDIO Video
|
||||
EmbeddedTextMapData_TextMapContent_UI_CHOOSE_DOWNLOADING {0}{1} resources need to be downloaded. Download now?
|
||||
EmbeddedTextMapData_TextMapContent_LOADING_GAME Game loading...
|
||||
EmbeddedTextMapData_TextMapContent_UI_CHOOSE_UPDATE_RES New updates are available. Update now? (During early development, updating new contents may cause inconsistencies between versions. Please be careful in your selection.)
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_TITLE Log in
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_USER_LABEL User
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_ACCOUNT_LABEL Account
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PHONENUMBER_PLACEHOLDER Enter mobile number
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_ACCOUNT_PLACEHOLDER Enter account name
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_EMAIL_PLACEHOLDER Enter e-mail address
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PASSWORD_LABEL Password
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PASSWORD_PLACEHOLDER Please enter password
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PRESS_TO_CONTINUE Press to continue
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PREPARE_TO_DOWNLOAD Preparing to download resources
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PREPARE_DATA Preparing to load data
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_ACCOUNT_OR_PASSWORD_ERROR Login failed
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_ACCOUNT_IS_EMPTY Empty account name
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_PASSWORD_IS_EMPTY Empty password
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_BEGIN_GAME_BTN START GAME
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_TOUCH_TO_ENTER Press to enter
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_SELECT_SERVER Select server
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_SELECT_DESC Optimal server selected by default.\nSwitch to\n
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_SELECT_TIPS Caution: Data will not be shared across servers
|
||||
EmbeddedTextMapData_TextMapContent_LOGIN_VISITOR_NAME Guest
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_VISITOR_CONFIRM Guest Login
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_CONFIRM Confirm
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_QUIT_CONFIRM_TITLE
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_QUIT_CONFIRM_DESC Are you sure you want to leave the game?
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_QUIT_CONFIRM_OK Confirm
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGIN_QUIT_CONFIRM_CANCEL Cancel
|
||||
EmbeddedTextMapData_TextMapContent_UI_HTTP_ERROR Access failure
|
||||
EmbeddedTextMapData_TextMapContent_UI_DOWNLOAD_ERROR Failed to download resource files or network error. Please try again.
|
||||
EmbeddedTextMapData_TextMapContent_UI_ENET_REGION_ERROR Failed to obtain address
|
||||
EmbeddedTextMapData_TextMapContent_UI_BETA_CANVAS_INFO Test version. Not indicative of final game
|
||||
EmbeddedTextMapData_TextMapContent_UI_ENET_STOP_SERVER Server Maintenance: {0} - {1}
|
||||
EmbeddedTextMapData_TextMapContent_UI_ENET_FORCE_UPDATE Game client requires updating: {0}
|
||||
EmbeddedTextMapData_TextMapContent_UI_ENET_DISCONNECT Disconnect
|
||||
EmbeddedTextMapData_TextMapContent_UI_WRONG_DEVICE_INFO This beta is compatible with the following devices: {0}
|
||||
EmbeddedTextMapData_TextMapContent_UI_WRONG_DEVICE_TITLE The aforementioned devices are recommended for this game
|
||||
EmbeddedTextMapData_TextMapContent_UI_LOGO_HEALTHY_GAMING_TIPS
|
||||
EmbeddedTextMapData_TextMapContent_UI_NETWORK_EXCEPTION Network exception, please restart the game or game device, or shut down the network agent.
|
|
@@ -0,0 +1,101 @@
|
||||
ID 文本
|
||||
MonsterData_Name_21010101 Hilichurl
|
||||
MonsterData_Name_21020101 Shieldwall Mitachurl
|
||||
MonsterData_Name_21020201 Blazing Axe Mitachurl
|
||||
MonsterData_Name_20010101 Dendro Slime
|
||||
MonsterData_Name_20010201 Large Dendro Slime
|
||||
MonsterData_Name_20010302 Anemo Slime
|
||||
MonsterData_Name_20010301 Anemo Slime
|
||||
MonsterData_Name_20010401 Large Anemo Slime
|
||||
MonsterData_Name_29010101 Stormterror Dvalin
|
||||
MonsterData_Name_29010102 Stormterror Dvalin
|
||||
MonsterData_Name_29010103 Stormterror Dvalin
|
||||
MonsterData_Name_20020101 Eye of the Storm
|
||||
MonsterData_Name_20010501 Electro Slime
|
||||
MonsterData_Name_20010601 Large Electro Slime
|
||||
MonsterData_Name_20010701 Mutant Electro Slime
|
||||
MonsterData_Name_20010801 Cryo Slime
|
||||
MonsterData_Name_20010901 Large Cryo Slime
|
||||
MonsterData_Name_20011001 Hydro Slime
|
||||
MonsterData_Name_20011101 Large Hydro Slime
|
||||
MonsterData_Name_20011002 Test_Slime-Water-M-NoAI-ForMinigame
|
||||
MonsterData_Name_21010201 Hilichurl Fighter
|
||||
MonsterData_Name_21010301 Hilichurl Guard
|
||||
MonsterData_Name_21010401 Hilichurl Shooter
|
||||
MonsterData_Name_21010501 Pyro Hilichurl Shooter
|
||||
MonsterData_Name_21010601 Hilichurl Grenadier
|
||||
MonsterData_Name_21010701 Berserker Hilichurl
|
||||
MonsterData_Name_21010901 Cryo Hilichurl Shooter
|
||||
MonsterData_Name_21011001 Electro Hilichurl Shooter
|
||||
MonsterData_Name_21011101 Test_Hilichurl-Nature-Melee
|
||||
MonsterData_Name_20011202 Pyro Slime
|
||||
MonsterData_Name_20011201 Pyro Slime
|
||||
MonsterData_Name_20011301 Large Pyro Slime
|
||||
MonsterData_Name_20011401 Geo Slime
|
||||
MonsterData_Name_20011501 Large Geo Slime
|
||||
MonsterData_Name_22010101 Pyro Abyss Mage
|
||||
MonsterData_Name_22010201 Cryo Abyss Mage
|
||||
MonsterData_Name_22010301 Hydro Abyss Mage
|
||||
MonsterData_Name_21030101 Hydro Samachurl
|
||||
MonsterData_Name_21030201 Dendro Samachurl
|
||||
MonsterData_Name_21030301 Anemo Samachurl
|
||||
MonsterData_Name_23040101 Ruin Guard
|
||||
MonsterData_Name_21010801 Test_Hilichurl-Control-Nature
|
||||
MonsterData_Name_21010102 Hilichurl Test
|
||||
MonsterData_Name_28010101 Golden Crab
|
||||
MonsterData_Name_28010102 Sun Crab
|
||||
MonsterData_Name_28010103 Ocean Crab
|
||||
MonsterData_Name_28020101 Snow Fox
|
||||
MonsterData_Name_28020102 Crimson Fox
|
||||
MonsterData_Name_28020201 Squirrel
|
||||
MonsterData_Name_28030101 Azure Crane
|
||||
MonsterData_Name_28050101 Crystal Butterfly
|
||||
MonsterData_Name_28010201 Blue Horned Lizard
|
||||
MonsterData_Name_28010202 Red Horned Lizard
|
||||
MonsterData_Name_28010203 Green Horned Lizard
|
||||
MonsterData_Name_28010301 Frog
|
||||
MonsterData_Name_28010302 Mud Frog
|
||||
MonsterData_Name_28010303 Blue Frog
|
||||
MonsterData_Name_28020301 Boar
|
||||
MonsterData_Name_28020302 Boar Piglet
|
||||
MonsterData_Name_28030301 White Dove
|
||||
MonsterData_Name_28030302 Gray Dove
|
||||
MonsterData_Name_28030303 Azure Dove
|
||||
MonsterData_Name_28030304 Crimson Dove
|
||||
MonsterData_Name_28030305 Emerald Dove
|
||||
MonsterData_Name_28030401 Peacock
|
||||
MonsterData_Name_28030402 Crimson Peacock
|
||||
MonsterData_Name_28030403 Snow Peacock
|
||||
MonsterData_Name_28030404 Emerald Peacock
|
||||
MonsterData_Name_28040101 Black-back Bass
|
||||
MonsterData_Name_28040102 Blue-fin Bass
|
||||
MonsterData_Name_28040103 Golden Bass
|
||||
MonsterAffixData_AffixName_1001 Brutal
|
||||
MonsterAffixData_AffixName_1002 Ironwall
|
||||
MonsterAffixData_AffixName_1003 Unbending
|
||||
MonsterAffixData_AffixName_1004 Rainbow (S)
|
||||
MonsterAffixData_AffixName_1901 Anemo Crystalline
|
||||
MonsterAffixData_AffixName_2001 Burning Immunity
|
||||
MonsterAffixData_AffixName_2002 Electro-Charged Immunity
|
||||
MonsterAffixData_AffixName_2003 Cold Immunity
|
||||
MonsterAffixData_AffixName_3001 Hydro RES - 50%
|
||||
MonsterAffixData_AffixName_3002 Hydro RES - 70%
|
||||
MonsterAffixData_AffixName_3003 Hydro RES - 100%
|
||||
MonsterAffixData_AffixName_3004 Pyro RES - 50%
|
||||
MonsterAffixData_AffixName_3005 Pyro RES - 70%
|
||||
MonsterAffixData_AffixName_3006 Pyro RES - 100%
|
||||
MonsterAffixData_AffixName_3007 Cryo RES - 50%
|
||||
MonsterAffixData_AffixName_3008 Cryo RES - 70%
|
||||
MonsterAffixData_AffixName_3009 Cryo RES - 100%
|
||||
MonsterAffixData_AffixName_3010 Electro RES - 50%
|
||||
MonsterAffixData_AffixName_3011 Electro RES - 70%
|
||||
MonsterAffixData_AffixName_3012 Electro RES - 100%
|
||||
MonsterAffixData_AffixName_3013 Anemo RES - 50%
|
||||
MonsterAffixData_AffixName_3014 Anemo RES - 70%
|
||||
MonsterAffixData_AffixName_3015 Anemo RES - 100%
|
||||
MonsterAffixData_AffixName_3016 Dendro RES - 50%
|
||||
MonsterAffixData_AffixName_3017 Dendro RES - 70%
|
||||
MonsterAffixData_AffixName_3018 Dendro RES - 100%
|
||||
MonsterAffixData_AffixName_3019 Geo RES - 50%
|
||||
MonsterAffixData_AffixName_3020 Geo RES - 70%
|
||||
MonsterAffixData_AffixName_3021 Geo RES - 100%
|
|
2759
soggy_resources/exceloutput/TextMap/ENG/TextMap_EquipData_ENG.tsv
Normal file
2759
soggy_resources/exceloutput/TextMap/ENG/TextMap_EquipData_ENG.tsv
Normal file
File diff suppressed because it is too large
Load Diff
562
soggy_resources/exceloutput/TextMap/ENG/TextMap_InfoData_ENG.tsv
Normal file
562
soggy_resources/exceloutput/TextMap/ENG/TextMap_InfoData_ENG.tsv
Normal file
@@ -0,0 +1,562 @@
|
||||
ID 文本
|
||||
TextMapData_TextMapContent_FightPropType Combat Attribute Values
|
||||
TextMapData_TextMapContent_FIGHT_PROP_BASE_HP HP
|
||||
TextMapData_TextMapContent_FIGHT_PROP_HP HP
|
||||
TextMapData_TextMapContent_FIGHT_PROP_HP_PERCENT HP Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_BASE_ATTACK ATK
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ATTACK ATK
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ATTACK_PERCENT ATK Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_BASE_DEFENSE DEF
|
||||
TextMapData_TextMapContent_FIGHT_PROP_DEFENSE DEF
|
||||
TextMapData_TextMapContent_FIGHT_PROP_DEFENSE_PERCENT DEF Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_BASE_SPEED Movement SPD
|
||||
TextMapData_TextMapContent_FIGHT_PROP_SPEED_PERCENT Movement SPD
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CRITICAL CRIT Rate
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ANTI_CRITICAL CRIT RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CRITICAL_HURT CRIT DMG
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CHARGE_EFFICIENCY Energy Recharge
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ADD_HURT DMG Boost
|
||||
TextMapData_TextMapContent_FIGHT_PROP_SUB_HURT DMG Reduction
|
||||
TextMapData_TextMapContent_FIGHT_PROP_HEAL_ADD Healing Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_HEALED_ADD Incoming Healing Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_FIRE_ADD_HURT Pyro DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_FIRE_SUB_HURT Pyro RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_WATER_ADD_HURT Hydro DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_WATER_SUB_HURT Hydro RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_GRASS_ADD_HURT Dendro DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_GRASS_SUB_HURT Dendro RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ELEC_ADD_HURT Electro DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ELEC_SUB_HURT Electro RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ICE_ADD_HURT Cryo DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ICE_SUB_HURT Cryo RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_WIND_ADD_HURT Anemo DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_WIND_SUB_HURT Anemo RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ROCK_ADD_HURT Geo DMG Bonus
|
||||
TextMapData_TextMapContent_FIGHT_PROP_ROCK_SUB_HURT Geo RES
|
||||
TextMapData_TextMapContent_FIGHT_PROP_EFFECT_HIT Hit
|
||||
TextMapData_TextMapContent_FIGHT_PROP_EFFECT_RESIST Resisted
|
||||
TextMapData_TextMapContent_FIGHT_PROP_FREEZE_SHORTEN Frozen Duration Reduction
|
||||
TextMapData_TextMapContent_FIGHT_PROP_TORPOR_SHORTEN Paralyzed Duration Reduction
|
||||
TextMapData_TextMapContent_FIGHT_PROP_DIZZY_SHORTEN Stunned Duration Reduction
|
||||
TextMapData_TextMapContent_FIGHT_PROP_MAX_HP Max HP
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CUR_ATTACK ATK
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CUR_DEFENSE DEF
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CUR_SPEED Movement SPD
|
||||
TextMapData_TextMapContent_FIGHT_PROP_CUR_HP HP
|
||||
TextMapData_TextMapContent_PROP_MAX_STAMINA Max Stamina
|
||||
TextMapData_TextMapContent_PROP_TEAM_COST Cost
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_BURNING Burning
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_WET Wet
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_STEAM Vaporize
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_GRASS Grow
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_SHOCK Electro-Charged
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_FROZEN Frozen
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_EXPLODE Overcharged
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_MELT Melt
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_SWIRL Swirl
|
||||
TextMapData_TextMapContent_FIGHT_REACTION_SUPERCONDUCTOR Superconduct
|
||||
TextMapData_TextMapContent_EquipType Equipment Type Values
|
||||
TextMapData_TextMapContent_EQUIP_BRACER Flower of Life
|
||||
TextMapData_TextMapContent_EQUIP_DRESS Circlet of Logos
|
||||
TextMapData_TextMapContent_EQUIP_SHOES Sands of Eon
|
||||
TextMapData_TextMapContent_EQUIP_RING Goblet of Eonothem
|
||||
TextMapData_TextMapContent_EQUIP_NECKLACE Plume of Death
|
||||
TextMapData_TextMapContent_Topic_LvUp Level Up!
|
||||
TextMapData_TextMapContent_Hint_CanNotTakeOffWeapon Cannot remove weapon
|
||||
TextMapData_TextMapContent_Hint_NotEnoughLevel Level too low
|
||||
TextMapData_TextMapContent_INFO_DANGER_AROUND Still in danger!
|
||||
TextMapData_TextMapContent_INFO_TRANSPOINT_GET Teleport Waypoint unlocked
|
||||
TextMapData_TextMapContent_INFO_DUNGEON_WAY_POINT_GET Already connected to Door of Resurrection
|
||||
TextMapData_TextMapContent_INFO_AVATAR_DIE Cannot switch to a downed character
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_CD Character-switching in cooldown
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_LEVEL_FORBIDDEN Target abnormal
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_IN_PROCESS Cannot switch character while casting
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_AIM Cannot switch character while aiming
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_CLIMB Cannot switch character while climbing
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_FLY Cannot switch character while gliding
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_JUMP Cannot switch character while jumping
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_LADDER Cannot switch character while climbing
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_SWIM Cannot switch character while swimming
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_DEAD Cannot switch character while downed
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_FAIL_PERFORM Cannot switch character while sitting
|
||||
TextMapData_TextMapContent_INFO_AVATAR_CHANGE_LEVEL_TARGETAVATAR Cannot switch to target character
|
||||
TextMapData_TextMapContent_INFO_PLAYER_RECONNECT Reconnecting to server...
|
||||
TextMapData_TextMapContent_INFO_PLAYER_QUIE_MULTIPLAYER Leave Multiplayer Mode
|
||||
TextMapData_TextMapContent_INFO_AVATAR_TRANSPORT_DUNGEON_TITLE Leave Dungeon
|
||||
TextMapData_TextMapContent_INFO_AVATAR_TRANSPORT_DUNGEON_DESC <size=36>Teleporting now will make you leave the dungeon. Continue? </size>\n\n<size=24>All uncollected items will be lost.</size>
|
||||
TextMapData_TextMapContent_INFO_AVATAR_TRANSPORT_DUNGEON_CANCEL Stay
|
||||
TextMapData_TextMapContent_INFO_AVATAR_TRANSPORT_DUNGEON_OK Teleport
|
||||
TextMapData_TextMapContent_INFO_CAN_NOT_USE_TRANSPOINT Cannot teleport in Mondstadt's current state
|
||||
TextMapData_TextMapContent_INFO_TRANSPOINT_NOT_UNLOCKED Not yet unlocked
|
||||
TextMapData_TextMapContent_INFO_AREA_LEVEL_TOO_HIGH Highly dangerous
|
||||
TextMapData_TextMapContent_INFO_GET_TRIAL_AVATAR
|
||||
TextMapData_TextMapContent_INFO_PLAYER_EXP_ADD <color=#37FFFFFF>Adventure EXP +{0}</color>
|
||||
TextMapData_TextMapContent_INFO_PLAYER_LEVEL_ADD Adventure Rank increased to {0}
|
||||
TextMapData_TextMapContent_INFO_MALE_PRONOUN_HE He
|
||||
TextMapData_TextMapContent_INFO_FEMALE_PRONOUN_SHE She
|
||||
TextMapData_TextMapContent_INFO_MALE_PRONOUN_BROTHER Brother
|
||||
TextMapData_TextMapContent_INFO_FEMALE_PRONOUN_SISTER Sister
|
||||
TextMapData_TextMapContent_INFO_MALE_PRONOUN_BOY Boy
|
||||
TextMapData_TextMapContent_INFO_FEMALE_PRONOUN_GIRL Girl
|
||||
TextMapData_TextMapContent_INFO_PLAYER_DEFAULT_NAME
|
||||
TextMapData_TextMapContent_INFO_CHANGE_AVATAR_COST_OVER Character cost exceeds party cost limit. Please select another character.
|
||||
TextMapData_TextMapContent_INFO_CHANGE_WEAPON_COST_OVER Weapon cost exceeds party cost limit. Please select another weapon.
|
||||
TextMapData_TextMapContent_INFO_WEAPON_BREAK_COST_OVER Party cost will exceed limit after Ascending. Please remove weapon first before Ascending.
|
||||
TextMapData_TextMapContent_INFO_SUPPORT_SECOND Additional Support:
|
||||
TextMapData_TextMapContent_INFO_ITEM_NOT_EXIST Object does not exist
|
||||
TextMapData_TextMapContent_INFO_ITEM_NOT_INTERACT Cannot interact with the object
|
||||
TextMapData_TextMapContent_INFO_ITEM_NOT_GATHER Object cannot be collected
|
||||
TextMapData_TextMapContent_INFO_ITEM_ONLY_USEABLE_FOR_ALIVE_AVATAR Object cannot be used on a downed character
|
||||
TextMapData_TextMapContent_INFO_ITEM_ONLY_USEABLE_FOR_DEAD_AVATAR Object can only be used on a downed character
|
||||
TextMapData_TextMapContent_INFO_BAG_FULL Inventory full
|
||||
TextMapData_TextMapContent_INFO_INTERACTION_FAIL_FOCUS Cannot converse while aiming
|
||||
TextMapData_TextMapContent_INFO_ELITE_DEFENCE
|
||||
TextMapData_TextMapContent_INFO_NOTICE_ADD_HP HP already full. Still use?
|
||||
TextMapData_TextMapContent_SHOP_EXCHANGE_BUTTON Purchase
|
||||
TextMapData_TextMapContent_SHOP_LIMITED_PURCHASE Remaining: {0}
|
||||
TextMapData_TextMapContent_SHOP_SOLD_OUT <color=#FF5E41FF>Sold out</color>
|
||||
TextMapData_TextMapContent_SHOP_FRESH_TIME Refresh Time: {0}
|
||||
TextMapData_TextMapContent_BAG_DROP_BUTTON Discard
|
||||
TextMapData_TextMapContent_BAG_USE_BUTTON Use
|
||||
TextMapData_TextMapContent_BAG_DETAIL_BUTTON Details
|
||||
TextMapData_TextMapContent_ITEM_CONSUME Consumables
|
||||
TextMapData_TextMapContent_ITEM_FOOD Food
|
||||
TextMapData_TextMapContent_ITEM_QUEST Quest
|
||||
TextMapData_TextMapContent_ITEM_EQUIP Artifacts
|
||||
TextMapData_TextMapContent_ITEM_MATERIAL Material
|
||||
TextMapData_TextMapContent_ITEM_EXP_FRUIT Material
|
||||
TextMapData_TextMapContent_ITEM_WEAPON Weapon
|
||||
TextMapData_TextMapContent_ITEM_AVATAR Character
|
||||
TextMapData_TextMapContent_QUEST_NEW New Quest
|
||||
TextMapData_TextMapContent_QUEST_REPLACE Quest Changed
|
||||
TextMapData_TextMapContent_QUEST_COMPLETE Quest Completed
|
||||
TextMapData_TextMapContent_QUEST_FAIL Quest Failed
|
||||
TextMapData_TextMapContent_QUEST_REMIND Quest Hint
|
||||
TextMapData_TextMapContent_Player_Default_Name Traveler
|
||||
TextMapData_TextMapContent_ElementType Elemental Type Values
|
||||
TextMapData_TextMapContent_None N/A
|
||||
TextMapData_TextMapContent_Fire Pyro
|
||||
TextMapData_TextMapContent_Water Hydro
|
||||
TextMapData_TextMapContent_Grass Dendro
|
||||
TextMapData_TextMapContent_Electric Electro
|
||||
TextMapData_TextMapContent_Wind Anemo
|
||||
TextMapData_TextMapContent_Ice Cryo
|
||||
TextMapData_TextMapContent_Rock Geo
|
||||
TextMapData_TextMapContent_TIP_SKIP_CUTSCENE Skip cutscene?
|
||||
TextMapData_TextMapContent_DUNGEON_PLOT Story
|
||||
TextMapData_TextMapContent_DUNGEON_FIGHT Combat
|
||||
TextMapData_TextMapContent_DUNGEON_SUCCESS Challenge Cleared
|
||||
TextMapData_TextMapContent_DUNGEON_LOSE Challenge Failed
|
||||
TextMapData_TextMapContent_DUNGEON_TIMELIMIT Dungeon attempt limit reached
|
||||
TextMapData_TextMapContent_TIP_CHANGE_TIME_TOO_SHORT Less than {0} min
|
||||
TextMapData_TextMapContent_PlayerDieType Failure Types
|
||||
TextMapData_TextMapContent_PlayerDieNone All members are down
|
||||
TextMapData_TextMapContent_PlayerDieKillByMonster Beware of opponents!
|
||||
TextMapData_TextMapContent_PlayerDieKillByGear Watch out for traps!
|
||||
TextMapData_TextMapContent_PlayerDieFall Fell to death
|
||||
TextMapData_TextMapContent_PlayerDieDrawn Drowned
|
||||
TextMapData_TextMapContent_PlayerDieAbyss Fell into the abyss
|
||||
TextMapData_TextMapContent_SettleShowType Dungeon Results Calculation Item Types
|
||||
TextMapData_TextMapContent_SETTLE_SHOW_NONE Undefined
|
||||
TextMapData_TextMapContent_SETTLE_SHOW_TIME_COST Clear Time:
|
||||
TextMapData_TextMapContent_SETTLE_SHOW_OPEN_CHEST_COUNT Secret Chests Found:
|
||||
TextMapData_TextMapContent_SETTLE_SHOW_KILL_MONSTER_COUNT Opponents Defeated:
|
||||
TextMapData_TextMapContent_INFO_AREA_EXPLORE_UPDATED Exploration Progress +{0}
|
||||
TextMapData_TextMapContent_INFO_DUNGEON_SETTLED_LEAVE_AFTER Exit in {0} sec
|
||||
TextMapData_TextMapContent_WeaponType Weapon Type Values
|
||||
TextMapData_TextMapContent_WEAPON_NONE Unknown Weapon
|
||||
TextMapData_TextMapContent_WEAPON_SWORD_ONE_HAND Sword
|
||||
TextMapData_TextMapContent_WEAPON_CROSSBOW Crossbow
|
||||
TextMapData_TextMapContent_WEAPON_STAFF Staff
|
||||
TextMapData_TextMapContent_WEAPON_DOUBLE_DAGGER Dual Blades
|
||||
TextMapData_TextMapContent_WEAPON_KATANA Tachi
|
||||
TextMapData_TextMapContent_WEAPON_SHURIKEN Shuriken
|
||||
TextMapData_TextMapContent_WEAPON_STICK Rod
|
||||
TextMapData_TextMapContent_WEAPON_SPEAR Pole
|
||||
TextMapData_TextMapContent_WEAPON_SHIELD_SMALL Buckler
|
||||
TextMapData_TextMapContent_WEAPON_CATALYST Catalyst
|
||||
TextMapData_TextMapContent_WEAPON_CLAYMORE Claymore
|
||||
TextMapData_TextMapContent_WEAPON_BOW Bow
|
||||
TextMapData_TextMapContent_WEAPON_POLE Pole
|
||||
TextMapData_TextMapContent_INFO_TEAM_CHANGE_AVATAR Cannot control the current character
|
||||
TextMapData_TextMapContent_INFO_TEAM_CLOSE_TIP Exit current menu?
|
||||
TextMapData_TextMapContent_INFO_TEAM_OPEN_TIP New character obtained. Check out the new character in your party?
|
||||
TextMapData_TextMapContent_INFO_TEAM_CANT_OPEN_TIP Currently cannot open party menu
|
||||
TextMapData_TextMapContent_INFO_TEAM_LEADER_SKILL_DISABLE Not Activated
|
||||
TextMapData_TextMapContent_INFO_TEAM_LEADER_SKILL_TITLE Leader Talent:
|
||||
TextMapData_TextMapContent_INFO_TEAM_LEADER_SKILL_NONE None
|
||||
TextMapData_TextMapContent_INFO_TEAM_LEADER_SKILL_TIP Select a character with a Leader Talent to activate it
|
||||
TextMapData_TextMapContent_INFO_TEAM_NEED_ALIVE_CHARACTER All other party members have been downed. Party must contain at least one active member.
|
||||
TextMapData_TextMapContent_INFO_TEAM_NEED_ONE_CHARACTER Party must have at least one member
|
||||
TextMapData_TextMapContent_EQUIP_NO_SLOT_TO_ADD Slots full!
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_LEVEL_OVER_TIP The selected weapon is of a higher level. Continue?
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_BREAK_OVER_TIP The selected weapon is of a higher Ascension Phase. Continue?
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_QUALITY_OVER_TIP The selected weapon is of a higher quality. Continue?
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_LEVEL_MAX_TO_BREAK Max level reached. Ascend to continue enhancement.
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_LEVEL_MAX Max level reached
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_LEVEL_NOT_ENOUGH Weapon level too low. Enhance to max level to Ascend.
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_BREAK_LEVEL_MAX Max Ascension Phase reached
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_BREAK_NEED Please press to select {1} weapon(s) of {0} Ascension Phase to Ascend
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_AWAKEN_LEVEL_MAX Max Refinement Level reached
|
||||
TextMapData_TextMapContent_EQUIP_WEAPON_LEVELUP_EXP_OVERFLOW {0} more EXP than required. Excess EXP will be lost. Proceed?
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_BREAK_OVER_TIP The selected Artifact is of a higher Ascension Phase. Continue?
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_SUBQUALITY_OVER_TIP The selected Artifact has a better secondary attribute. Continue?
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_SET_NAME {0}:
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_SET_NUM {0}-Piece Set:
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_LEVEL_NOT_ENOUGH Weapon level too low. Enhance to max level to Ascend.
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_BREAK_PROP_ADD Ascension adds a new bonus attribute
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_BREAK_PROP_IMPROVE Ascension upgrades a random bonus attribute
|
||||
TextMapData_TextMapContent_EQUIP_RELIC_BREAK_MATERIAL_NOT_ENOUGH Insufficient {0}
|
||||
TextMapData_TextMapContent_EQUIP_MAX_EXP_TIP Max EXP reached. Cannot add.
|
||||
TextMapData_TextMapContent_EQUIP_NO_FOOD_TIP Select EXP materials
|
||||
TextMapData_TextMapContent_EQUIP_LEVEL Lv. {0}
|
||||
TextMapData_TextMapContent_EQUIP_LEVEL_WITH_MAX Lv. {0}<color=#FFFFFF9B> / {1}</color>
|
||||
TextMapData_TextMapContent_EQUIP_SCREEN Filter
|
||||
TextMapData_TextMapContent_EQUIP_SCREEN_WITH_NAME Filter / {0}
|
||||
TextMapData_TextMapContent_EQUIP_SCREEN_ALL All
|
||||
TextMapData_TextMapContent_EQUIP_LEVELUP_SUCCESS Success
|
||||
TextMapData_TextMapContent_EQUIP_LEVELUP_SUPER_SUCCESS 2x EXP Enhancement
|
||||
TextMapData_TextMapContent_EQUIP_LEVELUP_SUPER_GREAT_SUCCESS 5x EXP Enhancement!
|
||||
TextMapData_TextMapContent_EQUIP_LEVELUP_SUCCESS_TIP +{0} (x{1}) bonus enhancement(s)!
|
||||
TextMapData_TextMapContent_EQUIP_FAST_ADD_OVER_TIP Advanced equipment found among selected materials
|
||||
TextMapData_TextMapContent_EQUIP_REPLACE_TIP {0} is currently equipped on {1}. Swap?
|
||||
TextMapData_TextMapContent_EQUIP_FAST_ADD_NO_FOOD_TIP No consumables found
|
||||
TextMapData_TextMapContent_EQUIP_AWAKEN_COUNT_USED_TIP Refinements Performed: <color=#99FF88FF>{0}</color> / {1}
|
||||
TextMapData_TextMapContent_EQUIP_AWAKEN_COUNT_UNUSE Available Refinements
|
||||
TextMapData_TextMapContent_EQUIP_AWAKEN_FOOD_UNSELECT No refinement materials selected
|
||||
TextMapData_TextMapContent_EQUIP_AWAKEN_NEED_NOT_ENOUGH Insufficient {0}
|
||||
TextMapData_TextMapContent_SORT_BY_LEVEL Level
|
||||
TextMapData_TextMapContent_SORT_BY_COST Cost
|
||||
TextMapData_TextMapContent_SORT_BY_QUALITY Quality
|
||||
TextMapData_TextMapContent_SORT_BY_EXP Base EXP
|
||||
TextMapData_TextMapContent_SORT_BY_ELEMENT Element
|
||||
TextMapData_TextMapContent_INFO_MONSTER_SUPPRESS_STAGE_01 Caution! High level threat detected
|
||||
TextMapData_TextMapContent_INFO_MONSTER_SUPPRESS_STAGE_02 Danger! Exceedingly high level threat detected
|
||||
TextMapData_TextMapContent_TALENT_LOCK_COLOR <color=#808080FF>{0}</color>
|
||||
TextMapData_TextMapContent_TALENT_UNLOCK_COLOR <color=# FFFFFFFF>{0}</color>
|
||||
TextMapData_TextMapContent_TALENT_UNLOCK_NEED {0} needs to reach Lv. {1}
|
||||
TextMapData_TextMapContent_TALENT_DESCRIPTION Lv. {0}: {1}
|
||||
TextMapData_TextMapContent_TALENT_BIG_TYPE Starglitter Talent
|
||||
TextMapData_TextMapContent_TALENT_SMALL_TYPE Stardust Talent
|
||||
TextMapData_TextMapContent_TALENT_LEVEL_MAX Max Level
|
||||
TextMapData_TextMapContent_TALENT_AVATAR_LEVEL_NOT_ENOUGH Level too low
|
||||
TextMapData_TextMapContent_TALENT_AVATAR_BREAK_NOT_ENOUGH Traveler Ascension Phase too low
|
||||
TextMapData_TextMapContent_TALENT_PRETALENT_UNLOCK Prerequisite Talent {0} is not activated
|
||||
TextMapData_TextMapContent_TALENT_POINT_NOT_ENOUGH Insufficient {0}
|
||||
TextMapData_TextMapContent_TALENT_POINT_SMALL_NAME Stardust
|
||||
TextMapData_TextMapContent_TALENT_POINT_BIG_NAME Starglitter
|
||||
TextMapData_TextMapContent_TALENT_AVATAR_LEVEL_NEED {0} Lv. {1}
|
||||
TextMapData_TextMapContent_TALENT_CARD_TO_POINT_TIP Converts the item into <color=#FFFFFF> <size=26>{0}</size> </color> {1}
|
||||
TextMapData_TextMapContent_TALENT_CARD_USE_NUM_LIMIT_TIP Max Character Stardust/Starglitter capacity reached
|
||||
TextMapData_TextMapContent_AVATAR_TALENT_POINT_SMALL_CHANGE {0} obtained {1} Stardust
|
||||
TextMapData_TextMapContent_AVATAR_TALENT_POINT_BIG_CHANGE {0} obtained {1} Starglitter
|
||||
TextMapData_TextMapContent_ITEM_NOT_ENOUGH_COLOR <color=#FF5E41FF>{0}</color>
|
||||
TextMapData_TextMapContent_ITEM_NEED_OF_CURRENT {0}/{1}
|
||||
TextMapData_TextMapContent_INFO_BORED_CREATE_MONSTER <color=#FF5E41FF>Warning! Elite monsters have appeared!</color>
|
||||
TextMapData_TextMapContent_INFO_NEW_AVATAR New Character Obtained: {0}
|
||||
TextMapData_TextMapContent_INFO_NEW_ITEM Obtained: {0}
|
||||
TextMapData_TextMapContent_INFO_SYSTEM_NO_PATH Cannot find the target from the current location
|
||||
TextMapData_TextMapContent_INFO_AVATAR_PROMOTE_BEYOND_TEAM_COST Character will exceed Party Cost after Ascending. Please remove this party member before Ascending.
|
||||
TextMapData_TextMapContent_INFO_AVATAR_PROMOTE_MATERIAL_NOT_ENOUGH Insufficient Ascension Materials
|
||||
TextMapData_TextMapContent_INFO_NAME_IS_TOO_SHORT Name cannot be less than {0} characters
|
||||
TextMapData_TextMapContent_INFO_NAME_IS_TOO_LONG Name cannot exceed {0} characters
|
||||
TextMapData_TextMapContent_INFO_NAME_HAS_INVALID_CHAR Name cannot contain {0}
|
||||
TextMapData_TextMapContent_INFO_NAME_SPACE Space
|
||||
TextMapData_TextMapContent_INFO_QUEST_INTERACT_FAIL_FIGHT Quest dialogue functions disabled during combat
|
||||
TextMapData_TextMapContent_EQUIP_AFFIX_LEVEL0 Lv. 1
|
||||
TextMapData_TextMapContent_EQUIP_AFFIX_LEVEL1 Lv. 2
|
||||
TextMapData_TextMapContent_EQUIP_AFFIX_LEVEL2 Lv. 3
|
||||
TextMapData_TextMapContent_EQUIP_AFFIX_LEVEL3 Lv. 4
|
||||
TextMapData_TextMapContent_EQUIP_AFFIX_LEVEL4 Lv. 5
|
||||
TextMapData_TextMapContent_INFO_FOOD_BUFF {0} used. {1}{2}
|
||||
TextMapData_TextMapContent_INFO_Item_Food_RecoverHP Regenerates HP over a period.
|
||||
TextMapData_TextMapContent_INFO_Item_Food_RecoverInstantHP Recovers some HP immediately.
|
||||
TextMapData_TextMapContent_INFO_Item_Food_Attack Increases ATK for a time.
|
||||
TextMapData_TextMapContent_INFO_Item_Food_MoveSpeed Increases movement SPD for a time.
|
||||
TextMapData_TextMapContent_INFO_Item_Food_Defence Increases DEF for a time.
|
||||
TextMapData_TextMapContent_CONTROL_MOVE_FORWARD Move Forward
|
||||
TextMapData_TextMapContent_CONTROL_MOVE_BACKWARD Move Backward
|
||||
TextMapData_TextMapContent_CONTROL_MOVE_LEFT Move Left
|
||||
TextMapData_TextMapContent_CONTROL_MOVE_RIGHT Move Right
|
||||
TextMapData_TextMapContent_CONTROL_SKILL1 Normal Attack
|
||||
TextMapData_TextMapContent_CONTROL_SKILL2 Elemental Skill
|
||||
TextMapData_TextMapContent_CONTROL_SPRINT_OR_SKILL3 Sprint
|
||||
TextMapData_TextMapContent_CONTROL_JUMP_OR_SKILL4 Jump
|
||||
TextMapData_TextMapContent_CONTROL_SKILL5 Ultimate
|
||||
TextMapData_TextMapContent_CONTROL_OPEN_BAG Open Inventory
|
||||
TextMapData_TextMapContent_CONTROL_OPEN_CHARACTER Open Character Menu
|
||||
TextMapData_TextMapContent_CONTROL_OPEN_MAP Open Map
|
||||
TextMapData_TextMapContent_CONTROL_OPEN_PAIMEN Open Paimon Menu
|
||||
TextMapData_TextMapContent_CONTROL_TOGGLE_QUEST_BOOK Open Quest Menu
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR1 Switch Party Character 1
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR2 Switch Party Character 2
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR3 Switch Party Character 3
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR4 Switch Party Character 4
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR1_TRIGGER_SKILL Switch to Party Character 1 and use the Ultimate
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR2_TRIGGER_SKILL Switch to Party Character 2 and use the Ultimate
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR3_TRIGGER_SKILL Switch to Party Character 3 and use the Ultimate
|
||||
TextMapData_TextMapContent_CONTROL_TO_AVATAR4_TRIGGER_SKILL Switch to Party Character 4 and use the Ultimate
|
||||
TextMapData_TextMapContent_CONTROL_TOGGLE_ATTACK_MODE Switch Aiming Mode
|
||||
TextMapData_TextMapContent_CONTROL_PICK_TALK Loot / Interact
|
||||
TextMapData_TextMapContent_CONTROL_MOVE Move Character
|
||||
TextMapData_TextMapContent_CONTROL_VIEW Rotate Camera
|
||||
TextMapData_TextMapContent_CONTROL_CHANGE_AVATAR_TRIGGER Open Character Wheel
|
||||
TextMapData_TextMapContent_CONTROL_ELEMENT_VIEW Press and hold to activate Elemental Sight
|
||||
TextMapData_TextMapContent_CONTROL_HELP Open the hints page
|
||||
TextMapData_TextMapContent_CONTROL_SLOW_MOVE Switch Walk/Run
|
||||
TextMapData_TextMapContent_KeyCode_Alpha1 1
|
||||
TextMapData_TextMapContent_KeyCode_Alpha2 2
|
||||
TextMapData_TextMapContent_KeyCode_Alpha3 3
|
||||
TextMapData_TextMapContent_KeyCode_Alpha4 4
|
||||
TextMapData_TextMapContent_KeyCode_Escape Esc
|
||||
TextMapData_TextMapContent_KeyCode_LeftControl Left Ctrl
|
||||
TextMapData_TextMapContent_KeyCode_LeftAlt Left-Alt
|
||||
TextMapData_TextMapContent_KeyCode_LeftShift Right-Shift
|
||||
TextMapData_TextMapContent_KeyCode_Mouse0 LMB
|
||||
TextMapData_TextMapContent_KeyCode_Mouse1 RMB
|
||||
TextMapData_TextMapContent_KeyCode_Mouse2 MMB
|
||||
TextMapData_TextMapContent_NEW_AVATAR_GET_TIP Obtained {0}
|
||||
TextMapData_TextMapContent_EQUIP_RANK_LEVEL1
|
||||
TextMapData_TextMapContent_EQUIP_RANK_LEVEL2
|
||||
TextMapData_TextMapContent_EQUIP_RANK_LEVEL3
|
||||
TextMapData_TextMapContent_EQUIP_RANK_LEVEL4
|
||||
TextMapData_TextMapContent_EQUIP_RANK_LEVEL5
|
||||
TextMapData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_RESULT_ONE The Holy Lyre seems rejuvenated.
|
||||
TextMapData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_RESULT_TWO The Holy Lyre seems completely different from before. The Anemo power in the area are becoming agitated.
|
||||
TextMapData_TextMapContent_COOK_COOK Cook
|
||||
TextMapData_TextMapContent_COOK_COMPOUND Craft
|
||||
TextMapData_TextMapContent_COOK_RANDOM_COOK Random
|
||||
TextMapData_TextMapContent_COOK_FOOD_MEAT Guardian's Recipes
|
||||
TextMapData_TextMapContent_COOK_FOOD_FRUIT Brave's Recipes
|
||||
TextMapData_TextMapContent_COOK_FOOD_STAPLE Adventurer's Recipes
|
||||
TextMapData_TextMapContent_COOK_FOOD_SWEET Sage's Recipes
|
||||
TextMapData_TextMapContent_COOKING_PAGE_HAVE_NUM Owned: {0}
|
||||
TextMapData_TextMapContent_COOKING_PAGE_COMPOUND_QUEUE_SIZE Max Queue: {0}
|
||||
TextMapData_TextMapContent_COOKING_PAGE_NOT_ENOUGH_TIP Insufficient ingredients\n(find more in shops or in the wild)
|
||||
TextMapData_TextMapContent_COOKING_ITEM_PROFICIENCY Proficiency: {0}/{1}
|
||||
TextMapData_TextMapContent_COOKING_ITEM_COOK_NEED Ingredients
|
||||
TextMapData_TextMapContent_COOKING_ITEM_COMPOUND_NEED Crafting Materials
|
||||
TextMapData_TextMapContent_COOKING_ITEM_COMPOUND_TIME Crafting Time: {0:F1} min(s)
|
||||
TextMapData_TextMapContent_COOKING_NEED_FIRE Light a fire first
|
||||
TextMapData_TextMapContent_COOKING_QTE_ITEM_QUALITY1 Complete
|
||||
TextMapData_TextMapContent_COOKING_QTE_ITEM_QUALITY2 Success
|
||||
TextMapData_TextMapContent_COOKING_QTE_ITEM_QUALITY3 Perfect
|
||||
TextMapData_TextMapContent_COOKING_QTE_NO_BONUS_DESC No Character Bonus
|
||||
TextMapData_TextMapContent_COOKING_COMPOUND_QUEUE_MAX Queue full
|
||||
TextMapData_TextMapContent_COOKING_COMPOUND_CURRENT_COUNT <color=#FFFFFFFF>{0}/{1}</color>
|
||||
TextMapData_TextMapContent_COOKING_AVATAR_SELECT_CURRENT {0} <color=#FFCC33FF><size=20>/ current</size></color>
|
||||
TextMapData_TextMapContent_COOK_BONUS_REPLACE A chance to obtain special dishes
|
||||
TextMapData_TextMapContent_COOK_BONUS_PROFICIENCY Double Proficiency gain
|
||||
TextMapData_TextMapContent_MAIL_ITEM_NOT_RECEIVE_TIP Attachments not claimed
|
||||
TextMapData_TextMapContent_MAIL_CONFIRM_DELETE_TIP Confirm deletion?
|
||||
TextMapData_TextMapContent_MAIL_CONFIRM_DELETE_IMPORTANCE_TIP Priority mail found. Confirm deletion?
|
||||
TextMapData_TextMapContent_MAIL_DETAIL_SENDER Sender: {0}
|
||||
TextMapData_TextMapContent_MAIL_DETAIL_DATE Time/Date: {0}
|
||||
TextMapData_TextMapContent_MAIL_MAX_NUM_TIP The mailbox only retains the newest 1000 mail items.\nMail items with no attachments or claimed attachments will be deleted first when the maximum mail count is exceeded.
|
||||
TextMapData_TextMapContent_MAIL_NO_ITEM_GET_ALL_TIP Rewards from all your mail items have already been claimed.
|
||||
TextMapData_TextMapContent_MAIL_OVER_TIME_SECOND Just now
|
||||
TextMapData_TextMapContent_MAIL_OVER_TIME_MINUTE {0} min
|
||||
TextMapData_TextMapContent_MAIL_OVER_TIME_HOUR {0} hr
|
||||
TextMapData_TextMapContent_MAIL_OVER_TIME_DAY {0} d
|
||||
TextMapData_TextMapContent_MAIL_EXPIRE_TIME_DAY Expires in {0} day(s)
|
||||
TextMapData_TextMapContent_ITEM_TIP_PLAYER_LEVEL_ITEM Requires Adventure Rank {0}
|
||||
TextMapData_TextMapContent_ITEM_TIP_PLAYER_LEVEL_EQUIP Requires Adventure Rank {0}
|
||||
TextMapData_TextMapContent_EQUIP_CHANGE_TIP_PLAYER_LEVEL Requires Adventure Rank {0}
|
||||
TextMapData_TextMapContent_EQUIP_PLAYER_LEVEL_NOT_ENOUGH_TIP Required Adventure Rank not yet reached. Cannot equip.
|
||||
TextMapData_TextMapContent_ITEM_PLAYER_LEVEL_NOT_ENOUGH_TIP Adventure Rank too low. Cannot be used.
|
||||
TextMapData_TextMapContent_ITEM_SLOT_COUNT_DOWN_SECOND {0} sec
|
||||
TextMapData_TextMapContent_ITEM_SLOT_COUNT_DOWN_MINUTE {0} min
|
||||
TextMapData_TextMapContent_ITEM_SLOT_COUNT_DOWN_HOUR {0} hr
|
||||
TextMapData_TextMapContent_ITEM_GOT_DIALOG_REASON_MAIL Attachment
|
||||
TextMapData_TextMapContent_FETCH_BUTTON_HINT {0} completed
|
||||
TextMapData_TextMapContent_COUNT_SELECT_DIALOG_COMPOUND Select the amount to craft
|
||||
TextMapData_TextMapContent_PLAYER_MAX_STAMINA_CHANGE Max stamina increased from {0} to {1}
|
||||
TextMapData_TextMapContent_OPEN_STATE_AVATAR_PROMOTE Character Ascension
|
||||
TextMapData_TextMapContent_OPEN_STATE_AVATAR_TALENT Character Talent
|
||||
TextMapData_TextMapContent_OPEN_STATE_WEAPON_PROMOTE Weapon Ascension
|
||||
TextMapData_TextMapContent_OPEN_STATE_WEAPON_AWAKEN Weapon Refinement
|
||||
TextMapData_TextMapContent_OPEN_STATE_WEAPON_UPGRADE Weapon Enhancement
|
||||
TextMapData_TextMapContent_OPEN_STATE_RELIQUARY_PROMOTE Artifact Ascension
|
||||
TextMapData_TextMapContent_OPEN_STATE_RELIQUARY_UPGRADE Artifact Enhancement
|
||||
TextMapData_TextMapContent_OPEN_STATE_CHANGE_TIP_OPEN {0} unlocked
|
||||
TextMapData_TextMapContent_OPEN_STATE_CLOSE_TIP Not yet available
|
||||
TextMapData_TextMapContent_OPEN_STATE_CLOSE_TIP_LEVEL Req: Adventure Rank {0}
|
||||
TextMapData_TextMapContent_OPEN_STATE_CLOSE_TIP_QUEST Req: {0} quest completion
|
||||
TextMapData_TextMapContent_PAGE_TITLE_SEPARATOR {0} /
|
||||
TextMapData_TextMapContent_COST_TEXT_MAP_VALUE Cost
|
||||
TextMapData_TextMapContent_ITEM_NOT_ENOUGH_COMMON_TIP Insufficient {0}
|
||||
TextMapData_TextMapContent_PROP_CHANGE_ADD_TIP {0} increased by {1}
|
||||
TextMapData_TextMapContent_PROP_CHANGE_REDUCE_TIP {0} decreased by {1}
|
||||
TextMapData_TextMapContent_DUNGEON_MUTIPLAYER_HOST_DIALOG_TIP Currently in multiplayer mode. Entering a single player dungeon disconnects you from other players. Continue?
|
||||
TextMapData_TextMapContent_DUNGEON_MUTIPLAYER_HOST_OK_BUTTON Disconnect
|
||||
TextMapData_TextMapContent_DUNGEON_MUTIPLAYER_HOST_CANCEL_BUTTON Cancel
|
||||
TextMapData_TextMapContent_RET_JOIN_OTHER_WAIT Starting Multiplayer. Please wait...
|
||||
TextMapData_TextMapContent_GENERAL_PROMPT_DIALOG_NEW_MAIL_TIP New Mail
|
||||
TextMapData_TextMapContent_REWARD_ITEM_GOT_TIP {0} <color=#FFFFFF80><size=14>×</size></color> {1}
|
||||
TextMapData_TextMapContent_SHOP_ITEM_REFRESH_FORMAT yyyy/MM/dd HH:mm
|
||||
TextMapData_TextMapContent_COMMON_ITEM_COUNT_FORMAT {0} × {1}
|
||||
TextMapData_TextMapContent_QUEST_DIALOG_SELECT_PLAYER_LEVEL_NEED Requires Adventure Rank {0}
|
||||
TextMapData_TextMapContent_QUEST_DIALOG_DETAIL_PLAYER_LEVEL_NEED Available from Adventure Rank {0}
|
||||
TextMapData_TextMapContent_CHAPTER_COMPLETE_DIALOG_TITLE {0} complete
|
||||
TextMapData_TextMapContent_CHAPTER_NOTICE_DIALOG_TITLE {0} {1}\nAvailable from <color=#FFFFFFFF>Adventure Rank{2}</color>
|
||||
TextMapData_TextMapContent_LOADING_DIALOG_TIPS Test version. Not indicative of final product.
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_SC 简体中文
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_TC 繁體中文
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_EN English
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_FR Français
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_DE Deutsch
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_ES Español
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_PT Português
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_RU Русский язык
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_JP 日本語
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_KR 한국어
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_TH ภาษาไทย
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_VN Tiếng Việt
|
||||
TextMapData_TextMapContent_LANGUAGE_NAME_ID Bahasa Indonesia
|
||||
TextMapData_TextMapContent_SHOP_TYPE_PAIMON CB Shop
|
||||
TextMapData_TextMapContent_SHOP_TYPE_CITY Souvenir Shop
|
||||
TextMapData_TextMapContent_SHOP_TYPE_BLACKSMITH Blacksmith
|
||||
TextMapData_TextMapContent_SHOP_TYPE_GROCERY Grocery Store
|
||||
TextMapData_TextMapContent_SHOP_TYPE_FOOD Restaurant
|
||||
TextMapRetData_TextMapContent_RET_FAIL Fail
|
||||
TextMapRetData_TextMapContent_RET_SVR_ERROR Internal server error
|
||||
TextMapRetData_TextMapContent_RET_UNKNOWN_ERROR Unknown error
|
||||
TextMapRetData_TextMapContent_RET_FREQUENT Request too frequent
|
||||
TextMapRetData_TextMapContent_RET_STOP_REGISTER Your account is not granted beta access. Game entry denied.
|
||||
TextMapRetData_TextMapContent_RET_STOP_SERVER Under maintenance
|
||||
TextMapRetData_TextMapContent_RET_ACCOUNT_VEIRFY_ERROR Account authentication failed
|
||||
TextMapRetData_TextMapContent_RET_ACCOUNT_FREEZE Account suspended
|
||||
TextMapRetData_TextMapContent_RET_REPEAT_LOGIN Duplicate login detected
|
||||
TextMapRetData_TextMapContent_RET_CLIENT_VERSION_ERROR Client version error
|
||||
TextMapRetData_TextMapContent_RET_TOKEN_ERROR Token error
|
||||
TextMapRetData_TextMapContent_RET_ACCOUNT_NOT_EXIST Account does not exist
|
||||
TextMapRetData_TextMapContent_RET_WAIT_OTHER_LOGIN Awaiting the other device to log in
|
||||
TextMapRetData_TextMapContent_RET_ANOTHER_LOGIN Interrupted by another login process
|
||||
TextMapRetData_TextMapContent_RET_CLIENT_FORCE_UPDATE Client version outdated
|
||||
TextMapRetData_TextMapContent_RET_BLACK_UID Your account has been suspended. Cannot play Genshin Impact.
|
||||
TextMapRetData_TextMapContent_RET_LOGIN_DB_FAIL Failed to read database
|
||||
TextMapRetData_TextMapContent_RET_LOGIN_INIT_FAIL Failed to initialize data
|
||||
TextMapRetData_TextMapContent_RET_LOGIN_MAX_PLAYER Server busy. Try again later.
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_IN_CD Character-switching in cooldown
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_NOT_ALIVE Character is downed
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_NOT_ON_SCENE Character not in map
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_FIND_AVATAR Character not found
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_DEL_CUR_AVATAR Cannot delete the current character
|
||||
TextMapRetData_TextMapContent_RET_DUPLICATE_AVATAR Duplicate character
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_IS_SAME_ONE Target character is the same as the current character
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_LEVEL_LESS_THAN Character level too low
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_CAN_NOT_CHANGE_ELEMENT Cannot change the character's elemental type
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_BREAK_LEVEL_LESS_THAN Traveler Ascension Phase too low
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_ON_MAX_BREAK_LEVEL Character at Max Ascension Phase
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_ID_ALREADY_EXIST Character with the same ID already exists
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_NOT_DEAD Character is not downed
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_IS_REVIVING Character is reviving
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_ID_ERROR Character ID error
|
||||
TextMapRetData_TextMapContent_RET_REPEAT_SET_PLAYER_BORN_DATA Player's birth data cannot be changed
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_FIND_TEAM Party not found
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_FIND_CUR_TEAM Current party not found
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_NOT_EXIST_IN_TEAM Character not currently in party
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_REMOVE_CUR_AVATAR_FROM_TEAM Cannot remove character from the current party
|
||||
TextMapRetData_TextMapContent_RET_CAN_NOT_USE_REVIVE_ITEM_FOR_CUR_AVATAR Cannot use Revival Items on deployed characters
|
||||
TextMapRetData_TextMapContent_RET_TEAM_COST_EXCEED_LIMIT Party Cost exceeded
|
||||
TextMapRetData_TextMapContent_RET_NICKNAME_UTF8_ERROR Nickname is not in valid UTF-8 characters
|
||||
TextMapRetData_TextMapContent_RET_NICKNAME_TOO_LONG Nickname too long
|
||||
TextMapRetData_TextMapContent_RET_NICKNAME_WORD_ILLEGAL Nickname contains illegal characters
|
||||
TextMapRetData_TextMapContent_RET_OPEN_STATE_NOT_OPEN Function not yet available
|
||||
TextMapRetData_TextMapContent_RET_NPC_NOT_EXIST NPC does not exist
|
||||
TextMapRetData_TextMapContent_RET_NPC_TOO_FAR Too far away from the NPC
|
||||
TextMapRetData_TextMapContent_RET_NOT_CURRENT_TALK Not the current dialogue
|
||||
TextMapRetData_TextMapContent_RET_NPC_CREATE_FAIL Failed to move NPC
|
||||
TextMapRetData_TextMapContent_RET_NPC_MOVE_FAIL Failed to create NPC
|
||||
TextMapRetData_TextMapContent_RET_QUEST_NOT_EXIST Quest does not exist
|
||||
TextMapRetData_TextMapContent_RET_QUEST_IS_FAIL Quest failed
|
||||
TextMapRetData_TextMapContent_RET_QUEST_CONTENT_ERROR Quest contents error
|
||||
TextMapRetData_TextMapContent_RET_POINT_NOT_UNLOCKED Teleport Waypoint not yet unlocked
|
||||
TextMapRetData_TextMapContent_RET_POINT_TOO_FAR Too far away from the Teleport Waypoint
|
||||
TextMapRetData_TextMapContent_RET_POINT_ALREAY_UNLOCKED Teleport Waypoint unlocked
|
||||
TextMapRetData_TextMapContent_RET_ENTITY_NOT_EXIST
|
||||
TextMapRetData_TextMapContent_RET_ENTER_SCENE_FAIL Failed to enter the scene
|
||||
TextMapRetData_TextMapContent_RET_PLAYER_IS_ENTER_SCENE Entering scene
|
||||
TextMapRetData_TextMapContent_RET_AREA_MAX_LEVEL Max Area Level reached
|
||||
TextMapRetData_TextMapContent_RET_AREA_LOCKED Area locked
|
||||
TextMapRetData_TextMapContent_RET_ITEM_NOT_EXIST Item does not exist
|
||||
TextMapRetData_TextMapContent_RET_PACK_EXCEED_MAX_WEIGHT Max Inventory load exceeded
|
||||
TextMapRetData_TextMapContent_RET_ITEM_NOT_DROPABLE Cannot discard item
|
||||
TextMapRetData_TextMapContent_RET_ITEM_NOT_USABLE Cannot use item
|
||||
TextMapRetData_TextMapContent_RET_ITEM_INVALID_USE_COUNT Invalid item amount to use
|
||||
TextMapRetData_TextMapContent_RET_ITEM_INVALID_DROP_COUNT Invalid item amount to discard
|
||||
TextMapRetData_TextMapContent_RET_ITEM_ALREADY_EXIST Item already exists
|
||||
TextMapRetData_TextMapContent_RET_ITEM_IN_COOLDOWN Item in cooldown
|
||||
TextMapRetData_TextMapContent_RET_ITEM_COUNT_NOT_ENOUGH Insufficient items
|
||||
TextMapRetData_TextMapContent_RET_ITEM_INVALID_TARGET Invalid target
|
||||
TextMapRetData_TextMapContent_RET_RECIPE_NOT_EXIST Recipe does not exist
|
||||
TextMapRetData_TextMapContent_RET_RECIPE_LOCKED Recipe not yet unlocked
|
||||
TextMapRetData_TextMapContent_RET_RECIPE_UNLOCKED Recipe unlocked
|
||||
TextMapRetData_TextMapContent_RET_COMPOUND_QUEUE_FULL Crafting Queue full
|
||||
TextMapRetData_TextMapContent_RET_COMPOUND_NOT_FINISH Crafting not yet complete
|
||||
TextMapRetData_TextMapContent_RET_MAIL_ITEM_NOT_GET Attachments not claimed
|
||||
TextMapRetData_TextMapContent_RET_ITEM_EXCEED_LIMIT Exceeding max item use amount
|
||||
TextMapRetData_TextMapContent_RET_AVATAR_CAN_NOT_USE Character not acquired. Cannot use item.
|
||||
TextMapRetData_TextMapContent_RET_ITEM_NEED_PLAYER_LEVEL Adventure Rank too low. Cannot use.
|
||||
TextMapRetData_TextMapContent_RET_RECIPE_NOT_AUTO_QTE Max proficiency not reached. Cannot auto-cook.
|
||||
TextMapRetData_TextMapContent_RET_COMPOUND_BUSY_QUEUE No avaliable queue for crafting
|
||||
TextMapRetData_TextMapContent_RET_EQUIP_LEVEL_HIGHER Item requirement level exceeds character level
|
||||
TextMapRetData_TextMapContent_RET_EQUIP_CAN_NOT_WAKE_OFF_WEAPON Cannot remove weapon
|
||||
TextMapRetData_TextMapContent_RET_EQUIP_HAS_BEEN_WEARED Already equipped
|
||||
TextMapRetData_TextMapContent_RET_EQUIP_WEARED_CANNOT_DROP Equipped. Cannot discard.
|
||||
TextMapRetData_TextMapContent_RET_GOODS_NOT_EXIST Merchandise does not exist
|
||||
TextMapRetData_TextMapContent_RET_GOODS_MATERIAL_NOT_ENOUGH Insufficient materials
|
||||
TextMapRetData_TextMapContent_RET_GADGET_NOT_EXIST Object does not exist
|
||||
TextMapRetData_TextMapContent_RET_GADGET_NOT_INTERACTIVE Cannot interact with the object
|
||||
TextMapRetData_TextMapContent_RET_GADGET_NOT_GATHERABLE Object cannot be collected
|
||||
TextMapRetData_TextMapContent_RET_CHEST_IS_LOCKED Chest locked
|
||||
TextMapRetData_TextMapContent_RET_GADGET_CREATE_FAIL Failed to create object
|
||||
TextMapRetData_TextMapContent_RET_WORKTOP_OPTION_NOT_EXIST Console option does not exist
|
||||
TextMapRetData_TextMapContent_RET_TALENT_ALREAY_UNLOCKED Talent unlocked
|
||||
TextMapRetData_TextMapContent_RET_PREV_TALENT_NOT_UNLOCKED Prerequisite Talent has not yet been unlocked
|
||||
TextMapRetData_TextMapContent_RET_BIG_TALENT_POINT_NOT_ENOUGH Insufficient Starglitter
|
||||
TextMapRetData_TextMapContent_RET_SMALL_TALENT_POINT_NOT_ENOUGH Insufficient Stardust
|
||||
TextMapRetData_TextMapContent_RET_NEED_MORE_SCOIN Insufficient Mora
|
||||
TextMapRetData_TextMapContent_RET_SKILL_DEPOT_NOT_FOUND Skill Depot not found
|
||||
TextMapRetData_TextMapContent_RET_HCOIN_NOT_ENOUGH Insufficient Primogems
|
||||
TextMapRetData_TextMapContent_RET_SCOIN_NOT_ENOUGH Insufficient Mora
|
||||
TextMapRetData_TextMapContent_RET_HCOIN_EXCEED_LIMIT Primogem exceeds maximum limit
|
||||
TextMapRetData_TextMapContent_RET_SCOIN_EXCEED_LIMIT Mora exceeds maximum limit
|
||||
TextMapRetData_TextMapContent_RET_MAIL_EXPIRED Expired mails cannot be claimed and will be deleted
|
||||
TextMapRetData_TextMapContent_RET_CANDIDATE_SKILL_DEPOT_ID_NOT_FIND Candidate Skill Depot not found
|
||||
TextMapRetData_TextMapContent_RET_SKILL_DEPOT_IS_THE_SAME Duplicate Skill Depot ID
|
||||
TextMapRetData_TextMapContent_RET_MONSTER_NOT_EXIST Monster does not exist
|
||||
TextMapRetData_TextMapContent_RET_MONSTER_CREATE_FAIL Failed to create monster
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_ENTER_FAIL Failed to enter Dungeon
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_QUIT_FAIL Failed to exit Dungeon
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_ENTER_EXCEED_DAY_COUNT Max daily dungeon challenge attempts reached
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_REVIVE_EXCEED_MAX_COUNT Max dungeon revives reached
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_REVIVE_FAIL Failed to revive in Dungeon
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_NOT_SUCCEED Dungeon failed
|
||||
TextMapRetData_TextMapContent_RET_DUNGEON_CAN_NOT_CANCEL Dungeon cannot be canceled
|
||||
TextMapRetData_TextMapContent_RET_MP_NOT_IN_MY_WORLD You are in another player's world. Action not permitted.
|
||||
TextMapRetData_TextMapContent_RET_MP_IN_MP_MODE You are in multiplayer mode. Action not permitted.
|
||||
TextMapRetData_TextMapContent_RET_MP_SCENE_IS_FULL Max multiplayer player count reached. Cannot join.
|
||||
TextMapRetData_TextMapContent_RET_MP_MODE_NOT_AVAILABLE Target player cannot initiate multiplayer mode
|
||||
TextMapRetData_TextMapContent_RET_MP_PLAYER_NOT_ENTERABLE Player cannot join
|
||||
TextMapRetData_TextMapContent_RET_MP_QUEST_BLOCK_MP Designated quest not complete. Cannot enter another player's world.
|
||||
TextMapRetData_TextMapContent_RET_MP_IN_ROOM_SCENE Cannot join another player's session while indoors.
|
||||
TextMapRetData_TextMapContent_RET_MAIL_PARA_ERR Mail request format error
|
||||
TextMapRetData_TextMapContent_RET_MAIL_MAX_NUM Mailbox full
|
||||
TextMapRetData_TextMapContent_RET_MAIL_ITEM_NUM_EXCEED Mail attachments full
|
||||
TextMapRetData_TextMapContent_RET_MAIL_TITLE_LEN_EXCEED Mail subject length exceeds maximum limit
|
||||
TextMapRetData_TextMapContent_RET_MAIL_CONTENT_LEN_EXCEED Mail content exceeds maximum limit
|
||||
TextMapRetData_TextMapContent_RET_MAIL_SENDER_LEN_EXCEED Mail sender length exceeds maximum limit
|
||||
TextMapMsgData_TextMapContent_MSG_UNKNOWN Unknown error
|
||||
TextMapMsgData_TextMapContent_ENET_TIMEOUT Connection timed out
|
||||
TextMapMsgData_TextMapContent_ENET_SERVER_RELOGIN Account has logged in from another device
|
||||
TextMapMsgData_TextMapContent_ENET_SERVER_KICK Disconnected
|
||||
TextMapMsgData_TextMapContent_ENET_SERVER_SHUTDOWN Server restarting...
|
||||
TextMapMsgData_TextMapContent_ENET_NOT_FOUND_SESSION No server connection
|
||||
TextMapMsgData_TextMapContent_ENET_LOGIN_UNFINISHED Login incomplete
|
||||
TextMapMsgData_TextMapContent_ENET_PACKET_FREQ_TOO_HIGH Data communication frequency too high. Disconnected.
|
||||
TextMapMsgData_TextMapContent_ENET_PING_TIMEOUT Server ping timed out
|
||||
TextMapMsgData_TextMapContent_ENET_TRANFER_FAILED Failed to transfer. Reconnecting to client.
|
||||
TextMapMsgData_TextMapContent_ENET_QUIT_MP Quitting MP. Reconnecting from disconnection.
|
||||
TextMapMsgData_TextMapContent_MSG_BLOCK_REFRESH_COUNTDOWN Monsters are about to respawn
|
||||
TextMapMsgData_TextMapContent_MSG_AVATAR_REVIVE_BY_STATUE {0} received the Statue's Blessing and has been revived
|
|
24305
soggy_resources/exceloutput/TextMap/ENG/TextMap_Total_ENG.tsv
Normal file
24305
soggy_resources/exceloutput/TextMap/ENG/TextMap_Total_ENG.tsv
Normal file
File diff suppressed because it is too large
Load Diff
374
soggy_resources/exceloutput/TextMap/ENG/TextMap_UIData_ENG.tsv
Normal file
374
soggy_resources/exceloutput/TextMap/ENG/TextMap_UIData_ENG.tsv
Normal file
@@ -0,0 +1,374 @@
|
||||
ID 文本
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXT C<size=40>ONTINUE</size>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABEL Continue
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPS Continue the previous game
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXT N<size=40>EW</size> G<size=40>AME</size>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABEL New Game
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPS Start a new game
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXT G<size=40>ALLERY</size>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABEL Gallery
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPS Art Designs
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXT E<size=40>XIT</size>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABEL Leave
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPS Quit Game
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTION Settings
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYER Character
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOP CB Shop
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIME Time
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACK Feedback
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETIN Notices
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOK Guide
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENU M<size=40>AIN</size> M<size=40>ENU</size>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVEL LEVEL
|
||||
TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALS Required Materials
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAG Inventory
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHT Load
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLE Discard
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNING Do you really want to discard {0}?
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPON Weapon
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELIC Artifacts
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILL Skill
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACK Return
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COST Party Cost
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATAR Attributes
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UP Level Up
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UP Ascend
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXP Max level reached
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGH Ascension Phase not reached
|
||||
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUM Amount to use
|
||||
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINK Obtain
|
||||
TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEM No EXP materials
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLORE Exploration Progress
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKED Locked
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKED Unlocked
|
||||
TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLE Level Up
|
||||
TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OK Confirm
|
||||
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLE Ascend
|
||||
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGE Attribute Changes
|
||||
TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIAL Required Materials
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLE Refine
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENT Talent
|
||||
TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED <color=#FF5E41FF>No Talents</color>
|
||||
TextMapUIStcData_TextMapContent_UI_STC_LOGOUT Log out
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1 No Items
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2 It is empty here
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntry Dungeon Entrance
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleReward Possible rewards
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPReward First clear rewards
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitable Current level lower than recommended
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitable Current level too low
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_Start Start Challenge
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNT Remaining daily challenge attempts: {0}/{1}
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNT Daily challenge attempted: 0/{0}
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNT No challenge attempt limit
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Quit Abandon Challenge
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Restart Retry
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPoint Retry from the Door of Resurrection
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCount Remaining Revives
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfter Abandon in {0} sec(s)
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfter Exit in {0} sec(s)
|
||||
TextMapUIStcData_TextMapContent_UI_STC_World_Revive Revive
|
||||
TextMapUIStcData_TextMapContent_UI_STC_SlotEquiped Equipped
|
||||
TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter {0} has entered the world
|
||||
TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave {0} has left the world
|
||||
TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Title Enter Multiplayer
|
||||
TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Hint Enter this player's world?
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Title Return
|
||||
TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Hint Return to your own world?
|
||||
TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Title Return to single-player
|
||||
TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Hint Disconnect from all other players in the current world?
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquads All connected players will be removed shortly
|
||||
TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeader World owner has disconnected
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Title Request to enter dungeon
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Hint World owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world.
|
||||
TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntry Dungeon Entrance
|
||||
TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExit Exit Dungeon
|
||||
TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatar Use revival item
|
||||
TextMapUIStcData_TextMapContent_Cancel Cancel
|
||||
TextMapUIStcData_TextMapContent_OK Confirm
|
||||
TextMapUIStcData_TextMapContent_Detail Details
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAM In combat
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARING Preparing for combat
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERY Recovering
|
||||
TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRING Press the character portrait to restore HP
|
||||
TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRING Restorative Power:
|
||||
TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLE Statue's Blessing
|
||||
TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULL Recharges over time
|
||||
TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVER Auto-recovers when nearby
|
||||
TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPS No revival items
|
||||
TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN {0} hour(s) remaining
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTION Character not at max level. Cannot Ascend.
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUP Enhance Now
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAX Ascension Phase maxed
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUP Ascend Now
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUP Enhance Now
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UP Enhance
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UP Ascend
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN Refine
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTON Enhance
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTON Details
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTON Ascend
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTON Refine
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEED Enhancement requires weapons or enhancement ores
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEED Enhancement requires Artifacts
|
||||
TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTON Switch
|
||||
TextMapUIStcData_TextMapContent_UI_DELETE_BUTTON Delete
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTON Equip
|
||||
TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTON Remove
|
||||
TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTON Enhance
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEED Ascension requires weapons of the same Ascension Phase
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEED Refinement requires a same weapon
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USE Use
|
||||
TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READ Read
|
||||
TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORD Chat History
|
||||
TextMapUIStcData_TextMapContent_UI_STC_NEW New
|
||||
TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAIL Details
|
||||
TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSE Close
|
||||
TextMapUIStcData_TextMapContent_UI_STC_TrialLabel Try Out
|
||||
TextMapUIStcData_TextMapContent_UI_STC_TrialTitle Try Out Character
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGE Weapon Attribute Changes
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESC Set Bonus
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGE Set Bonus Changes
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGE Character Attribute Changes
|
||||
TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTON Auto Add
|
||||
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_1 1-Star Materials
|
||||
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2 Up to 2-Star Materials
|
||||
TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3 Up to 3-Star Materials
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITE No Set Bonus
|
||||
TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATION Navigation
|
||||
TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINT Available Stardust/Starglitter
|
||||
TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCK Activate
|
||||
TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UP Level Up
|
||||
TextMapUIStcData_TextMapContent_UI_TALENT_NEED {0} required
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLE Map
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG Map Pins
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM <color=#FF5E41FF>{0}</color>/{1}
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAX No Map Pins available
|
||||
TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTON Character List
|
||||
TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUY Spend {0} to purchase {1}?
|
||||
TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GO Teleport to this location?
|
||||
TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIED Insufficient materials
|
||||
TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEM Purchase limit exceeded
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGE Attribute Changes
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEED Weapon Ascension Material
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEED Weapon Refinement Material
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESC Weapon Affix
|
||||
TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECT Select Upgrade Affix
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROP Current Bonus Attributes
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEED Artifact Ascension Materials
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEED Enhancement Materials
|
||||
TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIP Fast Equip
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTE Offering
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALL Offering All
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIX Energy Cost:
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLE Make Offering
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCK Statue's Rewards
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALS Statue's Eye of Wind Required ({0})
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNT Owned
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINT Your efforts have been recognized
|
||||
TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCE Elemental activity in the region has increased
|
||||
TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEW Skill Preview
|
||||
TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGE No Changes
|
||||
TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA +{0} Stamina
|
||||
TextMapUIStcData_TextMapContent_UI_BUTTON_CANCEL Cancel
|
||||
TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGE Switch
|
||||
TextMapUIStcData_TextMapContent_UI_BUTTON_ADD Add
|
||||
TextMapUIStcData_TextMapContent_UI_BUTTON_DELETE Remove
|
||||
TextMapUIStcData_TextMapContent_UI_TEAM_TITLE Party Setup
|
||||
TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATAR Select the character to add to party
|
||||
TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVEL Recommended Level: Lv. {0}
|
||||
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTING Settings
|
||||
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAIL Mail
|
||||
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLV Adventure Rank
|
||||
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXP Adventure EXP
|
||||
TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UID UID
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLE Settings
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORY Controls
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORY Graphics
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORY Audio
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORY Info
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORY Language
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORY Others
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULT Reset to Default
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVE Save Settings
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITY Mouse Sensitivity
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTION Resolution
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY Graphics Quality
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLE Mouse Sensitivity
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLE Configure Controls
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLE Interact
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLE Graphics
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLE Language
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGE Game Language
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0 Medium
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1 High
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0 Low
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1 Medium
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2 High
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODE Display Mode
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAY Exclusive Fullscreen
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAY Windowed Mode
|
||||
TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTION Screen Resolution
|
||||
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICS Base Stats
|
||||
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCED Advanced Stats
|
||||
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENT Elemental Type
|
||||
TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARD Rewards:
|
||||
TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACK Feedback
|
||||
TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTION UI Resolution
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHT Leave the Knights of Favonius
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCH Leave Cathedral
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHT Enter the Knights of Favonius Headquarters
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCH Enter Cathedral
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENT Enter Basement
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHARE Enter Tavern
|
||||
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARE Leave the tavern
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAIL Challenge Failed
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETE Challenge Succeeded
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_EXIT Leave
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1 Temple of the Wolf
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20 Temple of the Falcon
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22 Temple of the Lion
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24 Stormterror Confrontation
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26 Eagle's Gate
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27 Weathered Spire
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29 Forsaken Rift
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31 Hall of Tranquility
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35 Midsummer Courtyard
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37 Cecilia Garden
|
||||
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39 Lost Arcadia
|
||||
TextMapUIStcData_TextMapContent_UI_WORLD_LIST Worlds List
|
||||
TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUT Kick
|
||||
TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOIN Approve
|
||||
TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEED Required
|
||||
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLE Repair the Holy Lyre der Himmel
|
||||
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTON Repair
|
||||
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTON Repairing
|
||||
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTON Complete
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLE No Items
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESC It is empty here
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTON Craft
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTON Obtain
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLE Character Selection
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTON Confirm
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLE Cook
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTON Start
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTON End
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLE Character Bonus
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTON Confirm
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIP Served
|
||||
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTON Auto Cook
|
||||
TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLE Obtain
|
||||
TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERY New codex entry
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_TITLE Mailbox
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTON Claim
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTON Claim All
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTON Delete
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIP Claimed
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLE No New Mail
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESC Go take a look around somewhere else
|
||||
TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABEL Mails
|
||||
TextMapUIStcData_TextMapContent_UI_SKIP_BUTTON Skip
|
||||
TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWN Sit
|
||||
TextMapUIStcData_TextMapContent_UI_NAME_TITLE Your name is inscribed inside the fallen star.
|
||||
TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTION I feel that your name shall be known throughout the universe...
|
||||
TextMapUIStcData_TextMapContent_UI_NAME_LENGTH 1-8 characters
|
||||
TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLE Light guiding progress
|
||||
TextMapUIStcData_TextMapContent_BAN_TRANSPORT Priority mission. Must complete before teleporting!
|
||||
TextMapUIStcData_TextMapContent_BAN_GOTO_SCENE Priority mission. Must complete before leaving!
|
||||
TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTION Priority mission. Please complete the current challenge first!
|
||||
TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYER Priority mission. Please complete the current challenge first!
|
||||
TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPS Map is not available
|
||||
TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAIL Log in failed
|
||||
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE Data version changed
|
||||
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFO Version changed from {0} to {1}
|
||||
TextMapUIStcData_TextMapContent_UI_RETCODE_TITLE System Notification
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINT Teleport to {0}?
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LV Adventure Rank {0}
|
||||
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1 Deer Hunter's Daily Recommendation
|
||||
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2 Dawn Winery Recruitment Guide
|
||||
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIME Current Time
|
||||
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIME Wait until
|
||||
TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUE To be continued
|
||||
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLED Opened
|
||||
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIP Check Quest Menu for more details
|
||||
TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUEST Return to quest point
|
||||
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLE Tutorial
|
||||
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFO Skip tutorial?
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE Press and drag to rotate camera
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PC Move cursor to rotate camera
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE Pinch in and out to adjust camera distance
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PC Use scroll wheel to adjust camera distance
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE Drag joystick to move
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PC Use WASD keys to move
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD Push the joystick up to move forward
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PC Press W to move forward
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT Tap to sprint and evade attacks. Press and hold to keep sprinting.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PC Press RMB or Shift to sprint. Sprinting grants momentary evasion.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP Press to jump
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PC Press the spacebar to jump
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK Press to attack
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PC Left click to attack
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM Hold Amber's attack button to enter aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PC Left click and hold while using Amber to enter aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY Press to glide
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PC Press the spacebar to glide
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND Double jump in a wind current to ride it up
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PC Double jump in a wind current to ride it up
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNING Dangerous. Do not attempt.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING Press to enter aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PC Press R to enter aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING Press again to exit aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PC Press R again to exit aiming mode
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION When near a Waypoint, click the interact button to unlock it.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PC When near a Waypoint, press F to unlock it.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISION Press and hold MMB to activate Elemental Sight
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_CHANGETIME Press ESC to open Paimon Menu and change the in-game clock under "Time"
|
||||
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GO Start!
|
||||
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVER Time's up
|
||||
TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLE No ongoing quest
|
||||
TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTION Use mini map to explore surrounding areas
|
||||
TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLE Select quantity
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER As an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PC As an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE Press and drag in the desired direction to aim. Try attacking the floating Anemo Slime.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PC Move cursor to aim. Try attacking the floating Anemo Slime.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOT Press the Attack Button to shoot
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR Follow the guide on mini map to the destination. Press to open the world map.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PC Follow the mini map to your destination. Press M to open the world map.
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL Press to unleash Elemental Skill
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PC Press E to unleash Elemental Skill
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CD Skills can be reused after the CD timer ends
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD Press and hold to charge the skill for increase power
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PC Press and hold E to charge the skill for increased power
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST Press to unleash Ultimate
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PC Press Q to unleash Ultimate
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTN Press to open Quest Menu
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKER Press to track current quest
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON Press the button to open Paimon Menu
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON_PC Press ESC to open Paimon Menu and check key bindings in "Settings - Controls"
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP Press the button for more hints
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PC Press F1 for more hints
|
||||
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PC Press K to open Character Menu
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLE Statue of The Seven
|
||||
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY 1
|
||||
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY 2
|
||||
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY 3
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1 Stormbearer Point
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2 Stormbearer Mountains
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3 Starfell Lake
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4 Whispering Woods
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5 Starsnatch Cliff
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6 Thousand Winds Temple
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7 Mondstadt
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8 Cider Lake
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1 Windrise
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2 Falcon Coast
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3 Tataupa Gorge
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4 Cape Oath
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1 Springvale
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2 Dragonspine
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3 Dawn Winery
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4 Wolvendom
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1 Stormterror's Lair
|
||||
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2 Brightcrown Canyon
|
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soggy_resources/exceloutput/TextMap/ENG/TextMap_UniqueData_ENG.tsv
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soggy_resources/exceloutput/TextMap/ENG/TextMap_UniqueData_ENG.tsv
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1032
soggy_resources/exceloutput/TextMap/ENG/TextMap_WorldData_ENG.tsv
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1032
soggy_resources/exceloutput/TextMap/ENG/TextMap_WorldData_ENG.tsv
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Reference in New Issue
Block a user