GSServer-CBT/soggy_resources/exceloutput/TextMap/ENG/TextMap_UIData_ENG.tsv
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

28 KiB

1ID文本
2TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXTC<size=40>ONTINUE</size>
3TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABELContinue
4TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPSContinue the previous game
5TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXTN<size=40>EW</size> G<size=40>AME</size>
6TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABELNew Game
7TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPSStart a new game
8TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXTG<size=40>ALLERY</size>
9TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABELGallery
10TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPSArt Designs
11TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXTE<size=40>XIT</size>
12TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABELLeave
13TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPSQuit Game
14TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTIONSettings
15TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYERCharacter
16TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOPCB Shop
17TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIMETime
18TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACKFeedback
19TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETINNotices
20TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOKGuide
21TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENUM<size=40>AIN</size> M<size=40>ENU</size>
22TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVELLEVEL
23TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALSRequired Materials
24TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAGInventory
25TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHTLoad
26TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLEDiscard
27TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNINGDo you really want to discard {0}?
28TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPONWeapon
29TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELICArtifacts
30TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILLSkill
31TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACKReturn
32TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COSTParty Cost
33TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATARAttributes
34TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UPLevel Up
35TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UPAscend
36TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXPMax level reached
37TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGHAscension Phase not reached
38TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUMAmount to use
39TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINKObtain
40TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEMNo EXP materials
41TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLOREExploration Progress
42TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKEDLocked
43TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKEDUnlocked
44TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLELevel Up
45TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OKConfirm
46TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLEAscend
47TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGEAttribute Changes
48TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIALRequired Materials
49TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLERefine
50TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENTTalent
51TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED<color=#FF5E41FF>No Talents</color>
52TextMapUIStcData_TextMapContent_UI_STC_LOGOUTLog out
53TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1No Items
54TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2It is empty here
55TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntryDungeon Entrance
56TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleRewardPossible rewards
57TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPRewardFirst clear rewards
58TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitableCurrent level lower than recommended
59TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitableCurrent level too low
60TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_StartStart Challenge
61TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNTRemaining daily challenge attempts: {0}/{1}
62TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNTDaily challenge attempted: 0/{0}
63TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNTNo challenge attempt limit
64TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_QuitAbandon Challenge
65TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_RestartRetry
66TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPointRetry from the Door of Resurrection
67TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCountRemaining Revives
68TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfterAbandon in {0} sec(s)
69TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfterExit in {0} sec(s)
70TextMapUIStcData_TextMapContent_UI_STC_World_ReviveRevive
71TextMapUIStcData_TextMapContent_UI_STC_SlotEquipedEquipped
72TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter{0} has entered the world
73TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave{0} has left the world
74TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_TitleEnter Multiplayer
75TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_HintEnter this player's world?
76TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_TitleReturn
77TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_HintReturn to your own world?
78TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_TitleReturn to single-player
79TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_HintDisconnect from all other players in the current world?
80TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquadsAll connected players will be removed shortly
81TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeaderWorld owner has disconnected
82TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_TitleRequest to enter dungeon
83TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_HintWorld owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world.
84TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntryDungeon Entrance
85TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExitExit Dungeon
86TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatarUse revival item
87TextMapUIStcData_TextMapContent_CancelCancel
88TextMapUIStcData_TextMapContent_OKConfirm
89TextMapUIStcData_TextMapContent_DetailDetails
90TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAMIn combat
91TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARINGPreparing for combat
92TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERYRecovering
93TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRINGPress the character portrait to restore HP
94TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRINGRestorative Power:
95TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLEStatue's Blessing
96TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULLRecharges over time
97TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVERAuto-recovers when nearby
98TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPSNo revival items
99TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN{0} hour(s) remaining
100TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTIONCharacter not at max level. Cannot Ascend.
101TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUPEnhance Now
102TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAXAscension Phase maxed
103TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUPAscend Now
104TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUPEnhance Now
105TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UPEnhance
106TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UPAscend
107TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKENRefine
108TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTONEnhance
109TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTONDetails
110TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTONAscend
111TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTONRefine
112TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEEDEnhancement requires weapons or enhancement ores
113TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEEDEnhancement requires Artifacts
114TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTONSwitch
115TextMapUIStcData_TextMapContent_UI_DELETE_BUTTONDelete
116TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTONEquip
117TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTONRemove
118TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTONEnhance
119TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEEDAscension requires weapons of the same Ascension Phase
120TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEEDRefinement requires a same weapon
121TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USEUse
122TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READRead
123TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORDChat History
124TextMapUIStcData_TextMapContent_UI_STC_NEWNew
125TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAILDetails
126TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSEClose
127TextMapUIStcData_TextMapContent_UI_STC_TrialLabelTry Out
128TextMapUIStcData_TextMapContent_UI_STC_TrialTitleTry Out Character
129TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGEWeapon Attribute Changes
130TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESCSet Bonus
131TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGESet Bonus Changes
132TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGECharacter Attribute Changes
133TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTONAuto Add
134TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_11-Star Materials
135TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2Up to 2-Star Materials
136TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3Up to 3-Star Materials
137TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITENo Set Bonus
138TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATIONNavigation
139TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINTAvailable Stardust/Starglitter
140TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCKActivate
141TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UPLevel Up
142TextMapUIStcData_TextMapContent_UI_TALENT_NEED{0} required
143TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLEMap
144TextMapUIStcData_TextMapContent_UI_STC_MAP_TAGMap Pins
145TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM<color=#FF5E41FF>{0}</color>/{1}
146TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAXNo Map Pins available
147TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTONCharacter List
148TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUYSpend {0} to purchase {1}?
149TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GOTeleport to this location?
150TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIEDInsufficient materials
151TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEMPurchase limit exceeded
152TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM
153TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGEAttribute Changes
154TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEEDWeapon Ascension Material
155TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEEDWeapon Refinement Material
156TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESCWeapon Affix
157TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECTSelect Upgrade Affix
158TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROPCurrent Bonus Attributes
159TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEEDArtifact Ascension Materials
160TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEEDEnhancement Materials
161TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIPFast Equip
162TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTEOffering
163TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALLOffering All
164TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIXEnergy Cost:
165TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLEMake Offering
166TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCKStatue's Rewards
167TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALSStatue's Eye of Wind Required ({0})
168TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNTOwned
169TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINTYour efforts have been recognized
170TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCEElemental activity in the region has increased
171TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEWSkill Preview
172TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGENo Changes
173TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA+{0} Stamina
174TextMapUIStcData_TextMapContent_UI_BUTTON_CANCELCancel
175TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGESwitch
176TextMapUIStcData_TextMapContent_UI_BUTTON_ADDAdd
177TextMapUIStcData_TextMapContent_UI_BUTTON_DELETERemove
178TextMapUIStcData_TextMapContent_UI_TEAM_TITLEParty Setup
179TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATARSelect the character to add to party
180TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVELRecommended Level: Lv. {0}
181TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTINGSettings
182TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAILMail
183TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLVAdventure Rank
184TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXPAdventure EXP
185TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UIDUID
186TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLESettings
187TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORYControls
188TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORYGraphics
189TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORYAudio
190TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORYInfo
191TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORYLanguage
192TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORYOthers
193TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULTReset to Default
194TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVESave Settings
195TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITYMouse Sensitivity
196TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTIONResolution
197TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITYGraphics Quality
198TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLEMouse Sensitivity
199TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLEConfigure Controls
200TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLEInteract
201TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLEGraphics
202TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLELanguage
203TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGEGame Language
204TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0Medium
205TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1High
206TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0Low
207TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1Medium
208TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2High
209TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODEDisplay Mode
210TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAYExclusive Fullscreen
211TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAYWindowed Mode
212TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTIONScreen Resolution
213TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICSBase Stats
214TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCEDAdvanced Stats
215TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENTElemental Type
216TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARDRewards:
217TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACKFeedback
218TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTIONUI Resolution
219TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHTLeave the Knights of Favonius
220TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCHLeave Cathedral
221TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHTEnter the Knights of Favonius Headquarters
222TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCHEnter Cathedral
223TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENTEnter Basement
224TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHAREEnter Tavern
225TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARELeave the tavern
226TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAILChallenge Failed
227TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETEChallenge Succeeded
228TextMapUIStcData_TextMapContent_UI_DUNGEON_EXITLeave
229TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1Temple of the Wolf
230TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20Temple of the Falcon
231TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22Temple of the Lion
232TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24Stormterror Confrontation
233TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26Eagle's Gate
234TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27Weathered Spire
235TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29Forsaken Rift
236TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31Hall of Tranquility
237TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35Midsummer Courtyard
238TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37Cecilia Garden
239TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39Lost Arcadia
240TextMapUIStcData_TextMapContent_UI_WORLD_LISTWorlds List
241TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUTKick
242TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOINApprove
243TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEEDRequired
244TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLERepair the Holy Lyre der Himmel
245TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTONRepair
246TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTONRepairing
247TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTONComplete
248TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLENo Items
249TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESCIt is empty here
250TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTONCraft
251TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTONObtain
252TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLECharacter Selection
253TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTONConfirm
254TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLECook
255TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTONStart
256TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTONEnd
257TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLECharacter Bonus
258TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTONConfirm
259TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIPServed
260TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTONAuto Cook
261TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLEObtain
262TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERYNew codex entry
263TextMapUIStcData_TextMapContent_UI_MAIL_TITLEMailbox
264TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTONClaim
265TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTONClaim All
266TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTONDelete
267TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIPClaimed
268TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLENo New Mail
269TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESCGo take a look around somewhere else
270TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABELMails
271TextMapUIStcData_TextMapContent_UI_SKIP_BUTTONSkip
272TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWNSit
273TextMapUIStcData_TextMapContent_UI_NAME_TITLEYour name is inscribed inside the fallen star.
274TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTIONI feel that your name shall be known throughout the universe...
275TextMapUIStcData_TextMapContent_UI_NAME_LENGTH1-8 characters
276TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLELight guiding progress
277TextMapUIStcData_TextMapContent_BAN_TRANSPORTPriority mission. Must complete before teleporting!
278TextMapUIStcData_TextMapContent_BAN_GOTO_SCENEPriority mission. Must complete before leaving!
279TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTIONPriority mission. Please complete the current challenge first!
280TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYERPriority mission. Please complete the current challenge first!
281TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPSMap is not available
282TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAILLog in failed
283TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGEData version changed
284TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFOVersion changed from {0} to {1}
285TextMapUIStcData_TextMapContent_UI_RETCODE_TITLESystem Notification
286TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINTTeleport to {0}?
287TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LVAdventure Rank {0}
288TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1Deer Hunter's Daily Recommendation
289TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2Dawn Winery Recruitment Guide
290TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIMECurrent Time
291TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIMEWait until
292TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUETo be continued
293TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLEDOpened
294TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIPCheck Quest Menu for more details
295TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUESTReturn to quest point
296TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLETutorial
297TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFOSkip tutorial?
298TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATEPress and drag to rotate camera
299TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PCMove cursor to rotate camera
300TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALEPinch in and out to adjust camera distance
301TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PCUse scroll wheel to adjust camera distance
302TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEDrag joystick to move
303TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PCUse WASD keys to move
304TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARDPush the joystick up to move forward
305TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PCPress W to move forward
306TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINTTap to sprint and evade attacks. Press and hold to keep sprinting.
307TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PCPress RMB or Shift to sprint. Sprinting grants momentary evasion.
308TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMPPress to jump
309TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PCPress the spacebar to jump
310TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACKPress to attack
311TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PCLeft click to attack
312TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIMHold Amber's attack button to enter aiming mode
313TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PCLeft click and hold while using Amber to enter aiming mode
314TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYPress to glide
315TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PCPress the spacebar to glide
316TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWINDDouble jump in a wind current to ride it up
317TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PCDouble jump in a wind current to ride it up
318TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNINGDangerous. Do not attempt.
319TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMINGPress to enter aiming mode
320TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PCPress R to enter aiming mode
321TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMINGPress again to exit aiming mode
322TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PCPress R again to exit aiming mode
323TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTIONWhen near a Waypoint, click the interact button to unlock it.
324TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PCWhen near a Waypoint, press F to unlock it.
325TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISIONPress and hold MMB to activate Elemental Sight
326TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GOStart!
327TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVERTime's up
328TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLENo ongoing quest
329TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTIONUse mini map to explore surrounding areas
330TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLESelect quantity
331TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTERAs an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber.
332TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PCAs an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber.
333TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATEPress and drag in the desired direction to aim. Try attacking the floating Anemo Slime.
334TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PCMove cursor to aim. Try attacking the floating Anemo Slime.
335TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOTPress the Attack Button to shoot
336TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADARFollow the guide on mini map to the destination. Press to open the world map.
337TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PCFollow the mini map to your destination. Press M to open the world map.
338TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILLPress to unleash Elemental Skill
339TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PCPress E to unleash Elemental Skill
340TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CDSkills can be reused after the CD timer ends
341TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLDPress and hold to charge the skill for increase power
342TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PCPress and hold E to charge the skill for increased power
343TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURSTPress to unleash Ultimate
344TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PCPress Q to unleash Ultimate
345TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTNPress to open Quest Menu
346TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKERPress to track current quest
347TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMONPress the button to open Paimon Menu
348TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELPPress the button for more hints
349TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PCPress F1 for more hints
350TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PCPress K to open Character Menu
351TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLEStatue of The Seven
352TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY1
353TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY2
354TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY3
355TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1Stormbearer Point
356TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2Stormbearer Mountains
357TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3Starfell Lake
358TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4Whispering Woods
359TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5Starsnatch Cliff
360TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6Thousand Winds Temple
361TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7Mondstadt
362TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8Cider Lake
363TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1Windrise
364TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2Falcon Coast
365TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3Tataupa Gorge
366TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4Cape Oath
367TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1Springvale
368TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2Dragonspine
369TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3Dawn Winery
370TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4Wolvendom
371TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1Stormterror's Lair
372TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2Brightcrown Canyon