mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-26 15:09:27 +03:00
28 KiB
28 KiB
1 | ID | 文本 |
---|---|---|
2 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXT | C<size=40>ONTINUE</size> |
3 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABEL | Continue |
4 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPS | Continue the previous game |
5 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXT | N<size=40>EW</size> G<size=40>AME</size> |
6 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABEL | New Game |
7 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPS | Start a new game |
8 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXT | G<size=40>ALLERY</size> |
9 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABEL | Gallery |
10 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPS | Art Designs |
11 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXT | E<size=40>XIT</size> |
12 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABEL | Leave |
13 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPS | Quit Game |
14 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTION | Settings |
15 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYER | Character |
16 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOP | CB Shop |
17 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIME | Time |
18 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACK | Feedback |
19 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETIN | Notices |
20 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOK | Guide |
21 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENU | M<size=40>AIN</size> M<size=40>ENU</size> |
22 | TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVEL | LEVEL |
23 | TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALS | Required Materials |
24 | TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAG | Inventory |
25 | TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHT | Load |
26 | TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLE | Discard |
27 | TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNING | Do you really want to discard {0}? |
28 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPON | Weapon |
29 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELIC | Artifacts |
30 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILL | Skill |
31 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACK | Return |
32 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COST | Party Cost |
33 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATAR | Attributes |
34 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UP | Level Up |
35 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UP | Ascend |
36 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXP | Max level reached |
37 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGH | Ascension Phase not reached |
38 | TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUM | Amount to use |
39 | TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINK | Obtain |
40 | TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEM | No EXP materials |
41 | TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLORE | Exploration Progress |
42 | TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKED | Locked |
43 | TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKED | Unlocked |
44 | TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLE | Level Up |
45 | TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OK | Confirm |
46 | TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLE | Ascend |
47 | TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGE | Attribute Changes |
48 | TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIAL | Required Materials |
49 | TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLE | Refine |
50 | TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENT | Talent |
51 | TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED | <color=#FF5E41FF>No Talents</color> |
52 | TextMapUIStcData_TextMapContent_UI_STC_LOGOUT | Log out |
53 | TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1 | No Items |
54 | TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2 | It is empty here |
55 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntry | Dungeon Entrance |
56 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleReward | Possible rewards |
57 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPReward | First clear rewards |
58 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitable | Current level lower than recommended |
59 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitable | Current level too low |
60 | TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_Start | Start Challenge |
61 | TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNT | Remaining daily challenge attempts: {0}/{1} |
62 | TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNT | Daily challenge attempted: 0/{0} |
63 | TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNT | No challenge attempt limit |
64 | TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Quit | Abandon Challenge |
65 | TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Restart | Retry |
66 | TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPoint | Retry from the Door of Resurrection |
67 | TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCount | Remaining Revives |
68 | TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfter | Abandon in {0} sec(s) |
69 | TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfter | Exit in {0} sec(s) |
70 | TextMapUIStcData_TextMapContent_UI_STC_World_Revive | Revive |
71 | TextMapUIStcData_TextMapContent_UI_STC_SlotEquiped | Equipped |
72 | TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter | {0} has entered the world |
73 | TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave | {0} has left the world |
74 | TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Title | Enter Multiplayer |
75 | TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Hint | Enter this player's world? |
76 | TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Title | Return |
77 | TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Hint | Return to your own world? |
78 | TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Title | Return to single-player |
79 | TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Hint | Disconnect from all other players in the current world? |
80 | TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquads | All connected players will be removed shortly |
81 | TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeader | World owner has disconnected |
82 | TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Title | Request to enter dungeon |
83 | TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Hint | World owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world. |
84 | TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntry | Dungeon Entrance |
85 | TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExit | Exit Dungeon |
86 | TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatar | Use revival item |
87 | TextMapUIStcData_TextMapContent_Cancel | Cancel |
88 | TextMapUIStcData_TextMapContent_OK | Confirm |
89 | TextMapUIStcData_TextMapContent_Detail | Details |
90 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAM | In combat |
91 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARING | Preparing for combat |
92 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERY | Recovering |
93 | TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRING | Press the character portrait to restore HP |
94 | TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRING | Restorative Power: |
95 | TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLE | Statue's Blessing |
96 | TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULL | Recharges over time |
97 | TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVER | Auto-recovers when nearby |
98 | TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPS | No revival items |
99 | TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN | {0} hour(s) remaining |
100 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTION | Character not at max level. Cannot Ascend. |
101 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUP | Enhance Now |
102 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAX | Ascension Phase maxed |
103 | TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUP | Ascend Now |
104 | TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUP | Enhance Now |
105 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UP | Enhance |
106 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UP | Ascend |
107 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN | Refine |
108 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTON | Enhance |
109 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTON | Details |
110 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTON | Ascend |
111 | TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTON | Refine |
112 | TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEED | Enhancement requires weapons or enhancement ores |
113 | TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEED | Enhancement requires Artifacts |
114 | TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTON | Switch |
115 | TextMapUIStcData_TextMapContent_UI_DELETE_BUTTON | Delete |
116 | TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTON | Equip |
117 | TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTON | Remove |
118 | TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTON | Enhance |
119 | TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEED | Ascension requires weapons of the same Ascension Phase |
120 | TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEED | Refinement requires a same weapon |
121 | TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USE | Use |
122 | TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READ | Read |
123 | TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORD | Chat History |
124 | TextMapUIStcData_TextMapContent_UI_STC_NEW | New |
125 | TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAIL | Details |
126 | TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSE | Close |
127 | TextMapUIStcData_TextMapContent_UI_STC_TrialLabel | Try Out |
128 | TextMapUIStcData_TextMapContent_UI_STC_TrialTitle | Try Out Character |
129 | TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGE | Weapon Attribute Changes |
130 | TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESC | Set Bonus |
131 | TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGE | Set Bonus Changes |
132 | TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGE | Character Attribute Changes |
133 | TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTON | Auto Add |
134 | TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_1 | 1-Star Materials |
135 | TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2 | Up to 2-Star Materials |
136 | TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3 | Up to 3-Star Materials |
137 | TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITE | No Set Bonus |
138 | TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATION | Navigation |
139 | TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINT | Available Stardust/Starglitter |
140 | TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCK | Activate |
141 | TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UP | Level Up |
142 | TextMapUIStcData_TextMapContent_UI_TALENT_NEED | {0} required |
143 | TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLE | Map |
144 | TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG | Map Pins |
145 | TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM | <color=#FF5E41FF>{0}</color>/{1} |
146 | TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAX | No Map Pins available |
147 | TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTON | Character List |
148 | TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUY | Spend {0} to purchase {1}? |
149 | TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GO | Teleport to this location? |
150 | TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIED | Insufficient materials |
151 | TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEM | Purchase limit exceeded |
152 | TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM | |
153 | TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGE | Attribute Changes |
154 | TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEED | Weapon Ascension Material |
155 | TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEED | Weapon Refinement Material |
156 | TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESC | Weapon Affix |
157 | TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECT | Select Upgrade Affix |
158 | TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROP | Current Bonus Attributes |
159 | TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEED | Artifact Ascension Materials |
160 | TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEED | Enhancement Materials |
161 | TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIP | Fast Equip |
162 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTE | Offering |
163 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALL | Offering All |
164 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIX | Energy Cost: |
165 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLE | Make Offering |
166 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCK | Statue's Rewards |
167 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALS | Statue's Eye of Wind Required ({0}) |
168 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNT | Owned |
169 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINT | Your efforts have been recognized |
170 | TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCE | Elemental activity in the region has increased |
171 | TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEW | Skill Preview |
172 | TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGE | No Changes |
173 | TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA | +{0} Stamina |
174 | TextMapUIStcData_TextMapContent_UI_BUTTON_CANCEL | Cancel |
175 | TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGE | Switch |
176 | TextMapUIStcData_TextMapContent_UI_BUTTON_ADD | Add |
177 | TextMapUIStcData_TextMapContent_UI_BUTTON_DELETE | Remove |
178 | TextMapUIStcData_TextMapContent_UI_TEAM_TITLE | Party Setup |
179 | TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATAR | Select the character to add to party |
180 | TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVEL | Recommended Level: Lv. {0} |
181 | TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTING | Settings |
182 | TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAIL | |
183 | TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLV | Adventure Rank |
184 | TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXP | Adventure EXP |
185 | TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UID | UID |
186 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLE | Settings |
187 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORY | Controls |
188 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORY | Graphics |
189 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORY | Audio |
190 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORY | Info |
191 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORY | Language |
192 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORY | Others |
193 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULT | Reset to Default |
194 | TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVE | Save Settings |
195 | TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITY | Mouse Sensitivity |
196 | TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTION | Resolution |
197 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY | Graphics Quality |
198 | TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLE | Mouse Sensitivity |
199 | TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLE | Configure Controls |
200 | TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLE | Interact |
201 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLE | Graphics |
202 | TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLE | Language |
203 | TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGE | Game Language |
204 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0 | Medium |
205 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1 | High |
206 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0 | Low |
207 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1 | Medium |
208 | TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2 | High |
209 | TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODE | Display Mode |
210 | TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAY | Exclusive Fullscreen |
211 | TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAY | Windowed Mode |
212 | TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTION | Screen Resolution |
213 | TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICS | Base Stats |
214 | TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCED | Advanced Stats |
215 | TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENT | Elemental Type |
216 | TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARD | Rewards: |
217 | TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACK | Feedback |
218 | TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTION | UI Resolution |
219 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHT | Leave the Knights of Favonius |
220 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCH | Leave Cathedral |
221 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHT | Enter the Knights of Favonius Headquarters |
222 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCH | Enter Cathedral |
223 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENT | Enter Basement |
224 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHARE | Enter Tavern |
225 | TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARE | Leave the tavern |
226 | TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAIL | Challenge Failed |
227 | TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETE | Challenge Succeeded |
228 | TextMapUIStcData_TextMapContent_UI_DUNGEON_EXIT | Leave |
229 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1 | Temple of the Wolf |
230 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20 | Temple of the Falcon |
231 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22 | Temple of the Lion |
232 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24 | Stormterror Confrontation |
233 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26 | Eagle's Gate |
234 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27 | Weathered Spire |
235 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29 | Forsaken Rift |
236 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31 | Hall of Tranquility |
237 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35 | Midsummer Courtyard |
238 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37 | Cecilia Garden |
239 | TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39 | Lost Arcadia |
240 | TextMapUIStcData_TextMapContent_UI_WORLD_LIST | Worlds List |
241 | TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUT | Kick |
242 | TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOIN | Approve |
243 | TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEED | Required |
244 | TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLE | Repair the Holy Lyre der Himmel |
245 | TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTON | Repair |
246 | TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTON | Repairing |
247 | TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTON | Complete |
248 | TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLE | No Items |
249 | TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESC | It is empty here |
250 | TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTON | Craft |
251 | TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTON | Obtain |
252 | TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLE | Character Selection |
253 | TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTON | Confirm |
254 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLE | Cook |
255 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTON | Start |
256 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTON | End |
257 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLE | Character Bonus |
258 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTON | Confirm |
259 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIP | Served |
260 | TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTON | Auto Cook |
261 | TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLE | Obtain |
262 | TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERY | New codex entry |
263 | TextMapUIStcData_TextMapContent_UI_MAIL_TITLE | Mailbox |
264 | TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTON | Claim |
265 | TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTON | Claim All |
266 | TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTON | Delete |
267 | TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIP | Claimed |
268 | TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLE | No New Mail |
269 | TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESC | Go take a look around somewhere else |
270 | TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABEL | Mails |
271 | TextMapUIStcData_TextMapContent_UI_SKIP_BUTTON | Skip |
272 | TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWN | Sit |
273 | TextMapUIStcData_TextMapContent_UI_NAME_TITLE | Your name is inscribed inside the fallen star. |
274 | TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTION | I feel that your name shall be known throughout the universe... |
275 | TextMapUIStcData_TextMapContent_UI_NAME_LENGTH | 1-8 characters |
276 | TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLE | Light guiding progress |
277 | TextMapUIStcData_TextMapContent_BAN_TRANSPORT | Priority mission. Must complete before teleporting! |
278 | TextMapUIStcData_TextMapContent_BAN_GOTO_SCENE | Priority mission. Must complete before leaving! |
279 | TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTION | Priority mission. Please complete the current challenge first! |
280 | TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYER | Priority mission. Please complete the current challenge first! |
281 | TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPS | Map is not available |
282 | TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAIL | Log in failed |
283 | TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE | Data version changed |
284 | TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFO | Version changed from {0} to {1} |
285 | TextMapUIStcData_TextMapContent_UI_RETCODE_TITLE | System Notification |
286 | TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINT | Teleport to {0}? |
287 | TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LV | Adventure Rank {0} |
288 | TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1 | Deer Hunter's Daily Recommendation |
289 | TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2 | Dawn Winery Recruitment Guide |
290 | TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIME | Current Time |
291 | TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIME | Wait until |
292 | TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUE | To be continued |
293 | TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLED | Opened |
294 | TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIP | Check Quest Menu for more details |
295 | TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUEST | Return to quest point |
296 | TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLE | Tutorial |
297 | TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFO | Skip tutorial? |
298 | TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE | Press and drag to rotate camera |
299 | TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PC | Move cursor to rotate camera |
300 | TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE | Pinch in and out to adjust camera distance |
301 | TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PC | Use scroll wheel to adjust camera distance |
302 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE | Drag joystick to move |
303 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PC | Use WASD keys to move |
304 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD | Push the joystick up to move forward |
305 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PC | Press W to move forward |
306 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT | Tap to sprint and evade attacks. Press and hold to keep sprinting. |
307 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PC | Press RMB or Shift to sprint. Sprinting grants momentary evasion. |
308 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP | Press to jump |
309 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PC | Press the spacebar to jump |
310 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK | Press to attack |
311 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PC | Left click to attack |
312 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM | Hold Amber's attack button to enter aiming mode |
313 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PC | Left click and hold while using Amber to enter aiming mode |
314 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY | Press to glide |
315 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PC | Press the spacebar to glide |
316 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND | Double jump in a wind current to ride it up |
317 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PC | Double jump in a wind current to ride it up |
318 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNING | Dangerous. Do not attempt. |
319 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING | Press to enter aiming mode |
320 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PC | Press R to enter aiming mode |
321 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING | Press again to exit aiming mode |
322 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PC | Press R again to exit aiming mode |
323 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION | When near a Waypoint, click the interact button to unlock it. |
324 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PC | When near a Waypoint, press F to unlock it. |
325 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISION | Press and hold MMB to activate Elemental Sight |
326 | TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GO | Start! |
327 | TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVER | Time's up |
328 | TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLE | No ongoing quest |
329 | TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTION | Use mini map to explore surrounding areas |
330 | TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLE | Select quantity |
331 | TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER | As an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber. |
332 | TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PC | As an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber. |
333 | TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE | Press and drag in the desired direction to aim. Try attacking the floating Anemo Slime. |
334 | TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PC | Move cursor to aim. Try attacking the floating Anemo Slime. |
335 | TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOT | Press the Attack Button to shoot |
336 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR | Follow the guide on mini map to the destination. Press to open the world map. |
337 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PC | Follow the mini map to your destination. Press M to open the world map. |
338 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL | Press to unleash Elemental Skill |
339 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PC | Press E to unleash Elemental Skill |
340 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CD | Skills can be reused after the CD timer ends |
341 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD | Press and hold to charge the skill for increase power |
342 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PC | Press and hold E to charge the skill for increased power |
343 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST | Press to unleash Ultimate |
344 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PC | Press Q to unleash Ultimate |
345 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTN | Press to open Quest Menu |
346 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKER | Press to track current quest |
347 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON | Press the button to open Paimon Menu |
348 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP | Press the button for more hints |
349 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PC | Press F1 for more hints |
350 | TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PC | Press K to open Character Menu |
351 | TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLE | Statue of The Seven |
352 | TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY | 1 |
353 | TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY | 2 |
354 | TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY | 3 |
355 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1 | Stormbearer Point |
356 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2 | Stormbearer Mountains |
357 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3 | Starfell Lake |
358 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4 | Whispering Woods |
359 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5 | Starsnatch Cliff |
360 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6 | Thousand Winds Temple |
361 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7 | Mondstadt |
362 | TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8 | Cider Lake |
363 | TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1 | Windrise |
364 | TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2 | Falcon Coast |
365 | TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3 | Tataupa Gorge |
366 | TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4 | Cape Oath |
367 | TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1 | Springvale |
368 | TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2 | Dragonspine |
369 | TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3 | Dawn Winery |
370 | TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4 | Wolvendom |
371 | TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1 | Stormterror's Lair |
372 | TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2 | Brightcrown Canyon |