mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2025-01-27 07:29:22 +03:00
374 lines
28 KiB
Plaintext
374 lines
28 KiB
Plaintext
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ID 文本
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TEXT C<size=40>ONTINUE</size>
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_LABEL Continue
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_CONTINUE_TIPS Continue the previous game
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TEXT N<size=40>EW</size> G<size=40>AME</size>
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_LABEL New Game
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_NEWGAME_TIPS Start a new game
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TEXT G<size=40>ALLERY</size>
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_LABEL Gallery
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_GALLERY_TIPS Art Designs
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TEXT E<size=40>XIT</size>
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_LABEL Leave
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_EXIT_TIPS Quit Game
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_OPTION Settings
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_PLAYER Character
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_SHOP CB Shop
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_TIME Time
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_FEEDBACK Feedback
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_BULLETIN Notices
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_HANDBOOK Guide
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_MAINMENU M<size=40>AIN</size> M<size=40>ENU</size>
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TextMapUIStcData_TextMapContent_UI_STC_GAMEENTRYPAGE_LEVEL LEVEL
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TextMapUIStcData_TextMapContent_UI_STC_SHOPPAGE_NEED_MATERIALS Required Materials
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TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_BAG Inventory
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TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_WEIGHT Load
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TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_TITLE Discard
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TextMapUIStcData_TextMapContent_UI_STC_BAGPAGE_DROP_WARNING Do you really want to discard {0}?
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_WEAPON Weapon
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_RELIC Artifacts
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_SKILL Skill
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_BACK Return
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_COST Party Cost
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_AVATAR Attributes
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_UP Level Up
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_STAR_UP Ascend
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_MAX_EXP Max level reached
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTER_PAGE_LEVEL_NOT_ENOUGH Ascension Phase not reached
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TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_USENUM Amount to use
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TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_DROPLINK Obtain
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TextMapUIStcData_TextMapContent_UI_STC_USEMATERIALDIALOG_NOITEM No EXP materials
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TextMapUIStcData_TextMapContent_UI_STC_MAP_SCENE_EXPLORE Exploration Progress
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TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_LOCKED Locked
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TextMapUIStcData_TextMapContent_UI_STC_MAP_AREA_UNLOCKED Unlocked
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TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_TITLE Level Up
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TextMapUIStcData_TextMapContent_UI_STC_LEVELUP_DIALOG_OK Confirm
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TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_TITLE Ascend
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TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_PROPERTY_CHANGE Attribute Changes
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TextMapUIStcData_TextMapContent_UI_STC_STARUP_DIALOG_NEED_MATERIAL Required Materials
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TextMapUIStcData_TextMapContent_UI_STC_AWAKENUP_DIALOG_TITLE Refine
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TextMapUIStcData_TextMapContent_UI_STC_CHARACTERPAGE_TALENT Talent
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TextMapUIStcData_TextMapContent_UI_STC_TALENT_LOCKED <color=#FF5E41FF>No Talents</color>
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TextMapUIStcData_TextMapContent_UI_STC_LOGOUT Log out
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TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP1 No Items
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TextMapUIStcData_TextMapContent_UI_STC_BAG_NOITEM_TIP2 It is empty here
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_DungeonEntry Dungeon Entrance
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_PossibleReward Possible rewards
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_FPReward First clear rewards
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelUnsuitable Current level lower than recommended
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_LevelSeriouslyUnsuitable Current level too low
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TextMapUIStcData_TextMapContent_UI_STC_DUNGEONENTRYPAGE_Start Start Challenge
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TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_ENTRY_COUNT Remaining daily challenge attempts: {0}/{1}
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TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_NO_COUNT Daily challenge attempted: 0/{0}
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TextMapUIStcData_TextMapContent_UI_DUNGEONENTRY_DAILY_INFINITE_COUNT No challenge attempt limit
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TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Quit Abandon Challenge
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TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_Restart Retry
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TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_LastCheckPoint Retry from the Door of Resurrection
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TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_ReviveCount Remaining Revives
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TextMapUIStcData_TextMapContent_UI_STC_DungeonRevive_AutoQuitAfter Abandon in {0} sec(s)
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TextMapUIStcData_TextMapContent_UI_STC_DungeonSettle_AutoQuitAfter Exit in {0} sec(s)
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TextMapUIStcData_TextMapContent_UI_STC_World_Revive Revive
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TextMapUIStcData_TextMapContent_UI_STC_SlotEquiped Equipped
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TextMapUIStcData_TextMapContent_UI_STC_PlayerEnter {0} has entered the world
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TextMapUIStcData_TextMapContent_UI_STC_PlayerLeave {0} has left the world
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TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Title Enter Multiplayer
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TextMapUIStcData_TextMapContent_UI_STC_EnterOthersWorld_Hint Enter this player's world?
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TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Title Return
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TextMapUIStcData_TextMapContent_UI_STC_BackMyWorld_Hint Return to your own world?
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TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Title Return to single-player
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TextMapUIStcData_TextMapContent_UI_STC_ConfirmKickSquads_Hint Disconnect from all other players in the current world?
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TextMapUIStcData_TextMapContent_UI_STC_GonnaKickSquads All connected players will be removed shortly
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TextMapUIStcData_TextMapContent_UI_STC_KickedBySquadLeader World owner has disconnected
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TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Title Request to enter dungeon
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TextMapUIStcData_TextMapContent_UI_STC_DungeonFollow_Hint World owner invites you to enter the dungeon.\n Rejecting will disconnect you from the world.
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TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonEntry Dungeon Entrance
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TextMapUIStcData_TextMapContent_UI_STC_Intee_DungeonExit Exit Dungeon
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TextMapUIStcData_TextMapContent_UI_STC_UseProps_ReviveAvatar Use revival item
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TextMapUIStcData_TextMapContent_Cancel Cancel
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TextMapUIStcData_TextMapContent_OK Confirm
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TextMapUIStcData_TextMapContent_Detail Details
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_TEAM In combat
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_PREPARING Preparing for combat
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_IN_RECOVERY Recovering
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TextMapUIStcData_TextMapContent_UI_STC_CLICK_TO_USE_SPRING Press the character portrait to restore HP
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TextMapUIStcData_TextMapContent_UI_STC_REMAINING_SPRING Restorative Power:
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TextMapUIStcData_TextMapContent_UI_STC_SPRING_TITLE Statue's Blessing
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TextMapUIStcData_TextMapContent_UI_STC_SPRING_TIME_TO_FULL Recharges over time
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TextMapUIStcData_TextMapContent_UI_STC_SPRING_NEAR_AUTO_RECOVER Auto-recovers when nearby
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TextMapUIStcData_TextMapContent_UI_STC_NONE_REVIVE_PROPS No revival items
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TextMapUIStcData_TextMapContent_UI_STC_HOURS_REMIAN {0} hour(s) remaining
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LEVEL_INSUFFCIENT_TO_PROMOTION Character not at max level. Cannot Ascend.
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_GOTO_LEVELUP Enhance Now
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_BREAK_LEVEL_MAX Ascension Phase maxed
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TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_STARUP Ascend Now
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TextMapUIStcData_TextMapContent_UI_WEAPON_GOTO_LEVELUP Enhance Now
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVEL_UP Enhance
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STAR_UP Ascend
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN Refine
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_LEVELUP_BUTTON Enhance
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_DETAIL_BUTTON Details
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_STARUP_BUTTON Ascend
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TextMapUIStcData_TextMapContent_UI_EQUIP_PAGE_AWAKEN_BUTTON Refine
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TextMapUIStcData_TextMapContent_UI_WEAPON_LEVELUP_MATERIAL_NEED Enhancement requires weapons or enhancement ores
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TextMapUIStcData_TextMapContent_UI_RELIC_LEVELUP_MATERIAL_NEED Enhancement requires Artifacts
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TextMapUIStcData_TextMapContent_UI_REPLACE_BUTTON Switch
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TextMapUIStcData_TextMapContent_UI_DELETE_BUTTON Delete
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TextMapUIStcData_TextMapContent_UI_EQUIP_BUTTON Equip
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TextMapUIStcData_TextMapContent_UI_DISCHARGE_BUTTON Remove
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TextMapUIStcData_TextMapContent_UI_PROMOTE_BUTTON Enhance
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TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_MATERIAL_NEED Ascension requires weapons of the same Ascension Phase
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TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_MATERIAL_NEED Refinement requires a same weapon
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TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_USE Use
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TextMapUIStcData_TextMapContent_UI_STC_DOCUMENT_READ Read
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TextMapUIStcData_TextMapContent_UI_STC_QUEST_TALK_RECORD Chat History
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TextMapUIStcData_TextMapContent_UI_STC_NEW New
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TextMapUIStcData_TextMapContent_UI_CHARACTER_DETAIL Details
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TextMapUIStcData_TextMapContent_UI_CHARACTER_CLOSE Close
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TextMapUIStcData_TextMapContent_UI_STC_TrialLabel Try Out
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TextMapUIStcData_TextMapContent_UI_STC_TrialTitle Try Out Character
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TextMapUIStcData_TextMapContent_UI_WEAPON_PROP_CHANGE Weapon Attribute Changes
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TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_DESC Set Bonus
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TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_CHANGE Set Bonus Changes
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TextMapUIStcData_TextMapContent_UI_RELIC_CHARACTER_PROP_CHANGE Character Attribute Changes
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TextMapUIStcData_TextMapContent_UI_FAST_ADD_BUTTON Auto Add
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TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_1 1-Star Materials
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TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_2 Up to 2-Star Materials
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TextMapUIStcData_TextMapContent_UI_FAST_ADD_OPTION_3 Up to 3-Star Materials
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TextMapUIStcData_TextMapContent_UI_RELIC_NO_SUITE No Set Bonus
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TextMapUIStcData_TextMapContent_UI_STC_QUEST_NAVIGATION Navigation
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TextMapUIStcData_TextMapContent_UI_TALENT_REMAINING_POINT Available Stardust/Starglitter
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TextMapUIStcData_TextMapContent_UI_TALENT_UNLOCK Activate
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TextMapUIStcData_TextMapContent_UI_TALENT_LEVEL_UP Level Up
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TextMapUIStcData_TextMapContent_UI_TALENT_NEED {0} required
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TextMapUIStcData_TextMapContent_UI_STC_MAP_TITLE Map
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TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG Map Pins
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TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_NUM <color=#FF5E41FF>{0}</color>/{1}
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TextMapUIStcData_TextMapContent_UI_STC_MAP_TAG_IS_MAX No Map Pins available
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TextMapUIStcData_TextMapContent_UI_STC_AVATAR_LIST_BUTTON Character List
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TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_BUY Spend {0} to purchase {1}?
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TextMapUIStcData_TextMapContent_INFO_CONFIRM_TO_GO Teleport to this location?
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TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_COST_UNSATISFIED Insufficient materials
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TextMapUIStcData_TextMapContent_INFO_BUY_FAIL_NO_LEFT_ITEM Purchase limit exceeded
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TextMapUIStcData_TextMapContent_UI_STC_MATERIAL_CURR_NUM
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TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_PROP_CHANGE Attribute Changes
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TextMapUIStcData_TextMapContent_UI_WEAPON_STARUP_NEED Weapon Ascension Material
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TextMapUIStcData_TextMapContent_UI_WEAPON_AWAKEN_NEED Weapon Refinement Material
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TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_DESC Weapon Affix
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TextMapUIStcData_TextMapContent_UI_WEAPON_AFFIX_UPGRADE_SELECT Select Upgrade Affix
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TextMapUIStcData_TextMapContent_UI_RELIC_AFFIX_PROP Current Bonus Attributes
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TextMapUIStcData_TextMapContent_UI_RELIC_STARUP_NEED Artifact Ascension Materials
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TextMapUIStcData_TextMapContent_UI_EQUIP_LEVELUP_NEED Enhancement Materials
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TextMapUIStcData_TextMapContent_UI_EQUIP_FAST_EQUIP Fast Equip
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRIBUTE Offering
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_CONTRUBUTE_ALL Offering All
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_ENERGY_PREFIX Energy Cost:
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_TITLE Make Offering
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEXT_LEVEL_UNLOCK Statue's Rewards
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_NEED_MATERIALS Statue's Eye of Wind Required ({0})
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_MATERIAL_CURR_COUNT Owned
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_LEVEL_MAX_HINT Your efforts have been recognized
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TextMapUIStcData_TextMapContent_UI_GODDESS_AREA_ELEMENT_ENHANCE Elemental activity in the region has increased
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TextMapUIStcData_TextMapContent_UI_SKILL_PREVIEW Skill Preview
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TextMapUIStcData_TextMapContent_UI_RELIC_SUITE_NO_CHANGE No Changes
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TextMapUIStcData_TextMapContent_UI_STC_GODDESS_UNLOCK_IMPROVE_STAMINA +{0} Stamina
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TextMapUIStcData_TextMapContent_UI_BUTTON_CANCEL Cancel
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TextMapUIStcData_TextMapContent_UI_BUTTON_CHANGE Switch
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TextMapUIStcData_TextMapContent_UI_BUTTON_ADD Add
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TextMapUIStcData_TextMapContent_UI_BUTTON_DELETE Remove
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TextMapUIStcData_TextMapContent_UI_TEAM_TITLE Party Setup
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TextMapUIStcData_TextMapContent_UI_TEAM_SELECT_AVATAR Select the character to add to party
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TextMapUIStcData_TextMapContent_UI_QUEST_RECOMMEND_LEVEL Recommended Level: Lv. {0}
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TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_SETTING Settings
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TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_MAIL Mail
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TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYERLV Adventure Rank
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TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_PLAYEREXP Adventure EXP
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TextMapUIStcData_TextMapContent_UI_PLAYER_PROFILE_UID UID
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_TITLE Settings
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_CONTROL_CATEGORY Controls
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_GRAPHIC_CATEGORY Graphics
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SOUND_CATEGORY Audio
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_MESSAGE_CATEGORY Info
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_LANGUAGE_CATEGORY Language
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_OTHER_CATEGORY Others
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_RESET_DEFAULT Reset to Default
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TextMapUIStcData_TextMapContent_UI_SETTING_PAGE_SAVE Save Settings
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TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_SENSITIVITY Mouse Sensitivity
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TextMapUIStcData_TextMapContent_UI_SETTING_UI_RESOLUTION Resolution
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY Graphics Quality
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TextMapUIStcData_TextMapContent_UI_SETTING_MOUSE_TITLE Mouse Sensitivity
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TextMapUIStcData_TextMapContent_UI_SETTING_KEY_TITLE Configure Controls
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TextMapUIStcData_TextMapContent_UI_SETTING_UI_TITLE Interact
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_TITLE Graphics
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TextMapUIStcData_TextMapContent_UI_SETTING_LANGUAGE_TITLE Language
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TextMapUIStcData_TextMapContent_UI_SETTING_GAME_LANGUAGE Game Language
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_0 Medium
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_2_1 High
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_0 Low
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_1 Medium
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TextMapUIStcData_TextMapContent_UI_SETTING_GRAPHICS_QUALITY_3_2 High
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TextMapUIStcData_TextMapContent_UI_SETTING_DISPLAY_MODE Display Mode
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TextMapUIStcData_TextMapContent_UI_SETTING_FULL_SCREEN_DISPLAY Exclusive Fullscreen
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TextMapUIStcData_TextMapContent_UI_SETTING_FRAMELESS_WINDOW_DISPLAY Windowed Mode
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TextMapUIStcData_TextMapContent_UI_SETTING_WINDOW_RESOLUTION Screen Resolution
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TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_BASICS Base Stats
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TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ADVANCED Advanced Stats
|
||
|
TextMapUIStcData_TextMapContent_UI_AVATAR_INFO_PROP_ELEMENT Elemental Type
|
||
|
TextMapUIStcData_TextMapContent_UI_FINISH_MAIN_QUEST_REWARD Rewards:
|
||
|
TextMapUIStcData_TextMapContent_UI_INFO_FEEDBACK Feedback
|
||
|
TextMapUIStcData_TextMapContent_UI_HUD_RESOLUTION UI Resolution
|
||
|
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_KNIGHT Leave the Knights of Favonius
|
||
|
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_CHURCH Leave Cathedral
|
||
|
TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_KNIGHT Enter the Knights of Favonius Headquarters
|
||
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TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_CHURCH Enter Cathedral
|
||
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TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_BASEMENT Enter Basement
|
||
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TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_ENTER_ANGELSHARE Enter Tavern
|
||
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TextMapUIStcData_TextMapContent_UI_SCENE_ENTRY_EXIT_ANGELSHARE Leave the tavern
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_FAIL Challenge Failed
|
||
|
TextMapUIStcData_TextMapContent_UI_DUNGEON_MISSION_COMPLETE Challenge Succeeded
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_EXIT Leave
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_1 Temple of the Wolf
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_20 Temple of the Falcon
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_22 Temple of the Lion
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_24 Stormterror Confrontation
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_26 Eagle's Gate
|
||
|
TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_27 Weathered Spire
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_29 Forsaken Rift
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_31 Hall of Tranquility
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_35 Midsummer Courtyard
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_37 Cecilia Garden
|
||
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TextMapUIStcData_TextMapContent_UI_DUNGEON_ENTRY_39 Lost Arcadia
|
||
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TextMapUIStcData_TextMapContent_UI_WORLD_LIST Worlds List
|
||
|
TextMapUIStcData_TextMapContent_UI_KICK_ALL_OUT Kick
|
||
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TextMapUIStcData_TextMapContent_UI_ALLOW_TO_JOIN Approve
|
||
|
TextMapUIStcData_TextMapContent_UI_COMMON_ITEM_NEED Required
|
||
|
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_TITLE Repair the Holy Lyre der Himmel
|
||
|
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_REPAIR_BUTTON Repair
|
||
|
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_INREPAIR_BUTTON Repairing
|
||
|
TextMapUIStcData_TextMapContent_UI_REPAIR_SKYHARP_PAGE_COMPLETE_BUTTON Complete
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_TITLE No Items
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_NOTHING_TIP_DESC It is empty here
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_MAKE_BUTTON Craft
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_FETCH_BUTTON Obtain
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_TITLE Character Selection
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_AVATAR_SELECT_OK_BUTTON Confirm
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_TITLE Cook
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_START_BUTTON Start
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_END_BUTTON End
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AVATAR_BONUS_TITLE Character Bonus
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_CLOSE_BUTTON Confirm
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_ITEM_GOT_TIP Served
|
||
|
TextMapUIStcData_TextMapContent_UI_COOKING_QTE_AUTO_MAKE_BUTTON Auto Cook
|
||
|
TextMapUIStcData_TextMapContent_UI_ITEM_GET_DIALOG_TITLE Obtain
|
||
|
TextMapUIStcData_TextMapContent_UI_INSTRUCTION_DISCOVERY New codex entry
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_TITLE Mailbox
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_GET_BUTTON Claim
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_GET_ALL_BUTTON Claim All
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_DELETE_BUTTON Delete
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_HAS_GET_TIP Claimed
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_TITLE No New Mail
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_NO_MAIL_TIP_DESC Go take a look around somewhere else
|
||
|
TextMapUIStcData_TextMapContent_UI_MAIL_NUM_LABEL Mails
|
||
|
TextMapUIStcData_TextMapContent_UI_SKIP_BUTTON Skip
|
||
|
TextMapUIStcData_TextMapContent_UI_AVATAR_SITDOWN Sit
|
||
|
TextMapUIStcData_TextMapContent_UI_NAME_TITLE Your name is inscribed inside the fallen star.
|
||
|
TextMapUIStcData_TextMapContent_UI_NAME_DESCRIPTION I feel that your name shall be known throughout the universe...
|
||
|
TextMapUIStcData_TextMapContent_UI_NAME_LENGTH 1-8 characters
|
||
|
TextMapUIStcData_TextMapContent_UI_SEALBATTLE_PROGRESS_TITLE Light guiding progress
|
||
|
TextMapUIStcData_TextMapContent_BAN_TRANSPORT Priority mission. Must complete before teleporting!
|
||
|
TextMapUIStcData_TextMapContent_BAN_GOTO_SCENE Priority mission. Must complete before leaving!
|
||
|
TextMapUIStcData_TextMapContent_BAN_NPC_INTERACTION Priority mission. Please complete the current challenge first!
|
||
|
TextMapUIStcData_TextMapContent_BAN_GOTO_MULTIPLAYER Priority mission. Please complete the current challenge first!
|
||
|
TextMapUIStcData_TextMapContent_UI_BAN_MAP_TIPS Map is not available
|
||
|
TextMapUIStcData_TextMapContent_UI_ENTER_SCENE_FAIL Log in failed
|
||
|
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE Data version changed
|
||
|
TextMapUIStcData_TextMapContent_UI_DATAVERSION_CHANGE_INFO Version changed from {0} to {1}
|
||
|
TextMapUIStcData_TextMapContent_UI_RETCODE_TITLE System Notification
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_JUMP_POINT Teleport to {0}?
|
||
|
TextMapUIStcData_TextMapContent_UI_STC_MAIN_PLAYER_LV Adventure Rank {0}
|
||
|
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE1 Deer Hunter's Daily Recommendation
|
||
|
TextMapUIStcData_TextMapContent_UI_BULLETIN_QTE_TITLE2 Dawn Winery Recruitment Guide
|
||
|
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_CURRENT_TIME Current Time
|
||
|
TextMapUIStcData_TextMapContent_UI_CLOCK_PAGE_TO_TIME Wait until
|
||
|
TextMapUIStcData_TextMapContent_UI_CHAPTER_COMPLETE_DIALOG_CONTINUE To be continued
|
||
|
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_ENABLED Opened
|
||
|
TextMapUIStcData_TextMapContent_UI_CHAPTER_BEGIN_DIALOG_TIP Check Quest Menu for more details
|
||
|
TextMapUIStcData_TextMapContent_UI_STC_MAIN_RETURN_TO_QUEST Return to quest point
|
||
|
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_TITLE Tutorial
|
||
|
TextMapUIStcData_TextMapContent_UI_FRESHMAN_GUIDE_INFO Skip tutorial?
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE Press and drag to rotate camera
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_ROTATE_PC Move cursor to rotate camera
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE Pinch in and out to adjust camera distance
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_CAMERA_SCALE_PC Use scroll wheel to adjust camera distance
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE Drag joystick to move
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVE_PC Use WASD keys to move
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD Push the joystick up to move forward
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_MOVEFORWARD_PC Press W to move forward
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT Tap to sprint and evade attacks. Press and hold to keep sprinting.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_SPRINT_PC Press RMB or Shift to sprint. Sprinting grants momentary evasion.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP Press to jump
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_JUMP_PC Press the spacebar to jump
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK Press to attack
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ATTACK_PC Left click to attack
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM Hold Amber's attack button to enter aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_LONGPRESS_TO_AIM_PC Left click and hold while using Amber to enter aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY Press to glide
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLY_PC Press the spacebar to glide
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND Double jump in a wind current to ride it up
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYINWIND_PC Double jump in a wind current to ride it up
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_FLYWARNING Dangerous. Do not attempt.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING Press to enter aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ENTER_AIMING_PC Press R to enter aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING Press again to exit aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_EXIT_AIMING_PC Press R again to exit aiming mode
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION When near a Waypoint, click the interact button to unlock it.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_INTERACTION_PC When near a Waypoint, press F to unlock it.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_ELEMENTVISION Press and hold MMB to activate Elemental Sight
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_CHANGETIME Press ESC to open Paimon Menu and change the in-game clock under "Time"
|
||
|
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_GO Start!
|
||
|
TextMapUIStcData_TextMapContent_UI_COUNTDOWN_CLOCK_OVER Time's up
|
||
|
TextMapUIStcData_TextMapContent_UI_NO_QUEST_TITLE No ongoing quest
|
||
|
TextMapUIStcData_TextMapContent_UI_NO_QUEST_SUGGESTION Use mini map to explore surrounding areas
|
||
|
TextMapUIStcData_TextMapContent_UI_COUNT_SELECT_TITLE Select quantity
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER As an archer, Amber is ideal for taking down targets from a distance. Press her portrait to switch to Amber.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_SWITCH_CHARACTER_PC As an archer, Amber is ideal for taking down targets from a distance. Press num key 1 to switch to Amber.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE Press and drag in the desired direction to aim. Try attacking the floating Anemo Slime.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_CAMERA_ROTATE_PC Move cursor to aim. Try attacking the floating Anemo Slime.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_AIMING_SHOOT Press the Attack Button to shoot
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR Follow the guide on mini map to the destination. Press to open the world map.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_RADAR_PC Follow the mini map to your destination. Press M to open the world map.
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL Press to unleash Elemental Skill
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_PC Press E to unleash Elemental Skill
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_CD Skills can be reused after the CD timer ends
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD Press and hold to charge the skill for increase power
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_HOLD_PC Press and hold E to charge the skill for increased power
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST Press to unleash Ultimate
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_ELEMENT_SKILL_BURST_PC Press Q to unleash Ultimate
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_BTN Press to open Quest Menu
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_QUEST_TRACKER Press to track current quest
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON Press the button to open Paimon Menu
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_PAIMON_PC Press ESC to open Paimon Menu and check key bindings in "Settings - Controls"
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP Press the button for more hints
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_VIEW_HELP_PC Press F1 for more hints
|
||
|
TextMapUIStcData_TextMapContent_UI_GUIDE_INFO_OPEN_CHARACTERPAGE_PC Press K to open Character Menu
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_GODDESS_LEVEL_TITLE Statue of The Seven
|
||
|
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR1_KEY 1
|
||
|
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR2_KEY 2
|
||
|
TextMapUIStcData_TextMapContent_UI_SWITCH_TO_AVATAR3_KEY 3
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_1 Stormbearer Point
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_2 Stormbearer Mountains
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_3 Starfell Lake
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_4 Whispering Woods
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_5 Starsnatch Cliff
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_6 Thousand Winds Temple
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_7 Mondstadt
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA1_TITLE_8 Cider Lake
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_1 Windrise
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_2 Falcon Coast
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_3 Tataupa Gorge
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA2_TITLE_4 Cape Oath
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_1 Springvale
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_2 Dragonspine
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_3 Dawn Winery
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA3_TITLE_4 Wolvendom
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_1 Stormterror's Lair
|
||
|
TextMapUIStcData_TextMapContent_UI_MAP_AREA4_TITLE_2 Brightcrown Canyon
|