This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("WaterComponent", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "WaterComponent"
self.Category = "元素"
self.Description = "元素成分-水"
self.Element = "Water"
self.MonsterArray = self:GetMonsterArrayByElement(self.Element)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查怪物水元素成分",
Action = UAutoCoroutine(function()
yield_return(self:FinishAllNoob())
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
for i, monster in pairs(self.MonsterArray) do
self.base:CreateMonster(monster["id"])
yield_return(self:WaitFoundEntity(monster["keyword"]))
yield_return(self.base:CheckElementContain(self.Element, self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end
end)
}
-- self.OrderIndex = self.OrderIndex + 1;
-- self.CheckAvatar1 = {
-- Order = self.OrderIndex,
-- Type = CaseType.MonoTest,
-- Description = "检查武将水元素成分绫华释放技能2",
-- Action = UAutoCoroutine(function()
-- yield_return(self:ChangeAvatar("Ayaka"))
-- yield_return(self.base:Skill(2))
-- yield_return(self.base:CheckElementContain(self.Element))
-- end)
-- }
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar2 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查武将水元素成分:被水史莱姆攻击",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(true)
yield_return(self.base:RunGM("MONSTER "..tostring(self.MonsterArray[1]["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.MonsterArray[1]["keyword"]))
yield_return(self.base:CheckElementContain(self.Element))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckEnv2Avatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "检查武将靠近水",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:RunGM("goto "..self.WaterPos,true,true))
yield_return(self.base:MoveToPosition(self.WaterPosVec1))
yield_return(self.base:CheckElementContain(self.Element))
end)
}
return self

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("WaterElectricReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "WaterElectricReaction"
self.Category = "元素"
self.Description = "元素反应-水<-电"
self.Element = "Water"
self.CatalystElement = "Electric"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
self.OrderIndex = 1;
self.CheckEnv = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素环境与电反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.WaterPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self:ChangeAvatar("Razor"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:Skill(1))
yield_return(self.base:CheckWaterEnvReaction(self.CatalystElement))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素武将与电反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.WaterPos,true,true))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(true)
yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"]))
-- yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
-- yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:CheckWaterReaction(self.CatalystElement))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素怪物与电反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self:ChangeAvatar("Razor"))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(1))
yield_return(self.base:CheckWaterReaction(self.CatalystElement, self.foundEntity))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
end)
}
return self

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("WaterFireReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "WaterFireReaction"
self.Category = "元素"
self.Description = "元素反应-水<-火"
self.Element = "Water"
self.CatalystElement = "Fire"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素怪物与火反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckWaterReaction(self.CatalystElement, self.foundEntity))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素武将与火反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(true)
yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"]))
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:CheckWaterReaction(self.CatalystElement))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckEnv = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素环境与火反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.WaterPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:Skill(4))
yield_return(self.base:CheckWaterEnvReaction("Steam"))
end)
}
return self

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local baseClass = require("UAuto/TestCases/Element/ElementBase")
local UAutoLuaTestCase = class("WaterIceReaction", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "WaterIceReaction"
self.Category = "元素"
self.Description = "元素反应-水<-冰"
self.Element = "Water"
self.CatalystElement = "Ice"
self.ElementMonster = self:GetOneMonsterByElement(self.Element)
self.CatalystMonster = self:GetOneMonsterByElement(self.CatalystElement)
self.OrderIndex = 1;
self.CheckMonster = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素怪物与冰反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.GrassPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(false)
yield_return(self.base:RunGM("MONSTER "..tostring(self.ElementMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.ElementMonster["keyword"]))
yield_return(self.base:RunGM("WUDI MONSTER ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToEntity(self.foundEntity, self.FindTimeOut, self.ElementMonster["fatrange"]))
yield_return(self.base:Skill(1))
yield_return(self.base:CheckWaterReaction(self.CatalystElement, self.foundEntity))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckAvatar = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素武将与冰反应",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.WaterPos,true,true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
yield_return(self.base:RunGM("WUDI ON"))
self.base:MonsterAI(true)
yield_return(self.base:MoveToPosition(self.WaterPosVec1))
yield_return(self.base:RunGM("MONSTER "..tostring(self.CatalystMonster["id"]).." 1 1"))
yield_return(self:WaitFoundEntity(self.CatalystMonster["keyword"]))
yield_return(self.base:CheckWaterReaction(self.CatalystElement))
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.CheckEnv = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "水元素环境与冰反应",
Action = UAutoCoroutine(function()
yield_return(self.base:CheckWaterEnvReaction(self.CatalystElement))
end)
}
return self