This commit is contained in:
Akbar Yahya
2022-11-21 16:30:31 +08:00
commit e0d4d8040c
3326 changed files with 683000 additions and 0 deletions

View File

@@ -0,0 +1,153 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineAmborSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineAmborSkill"
self.Category = "联机"
self.Description="联机安柏技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.3))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的箭,动作",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1娃娃",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机娃娃所产生的特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill2 = {
Order = 4,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能2瞄准射击",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(0,false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:MoveByAngle(180))
yield_return(CS.UnityEngine.WaitForSeconds(3))
yield_return(self.base:MoveByAngle(180,true))
self.remote = self:GetRemoteAvatar()
yield_return(self.base:RotateCamera(self.remote.transform.position))
yield_return(self.base:SkillUp(0,true))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill2 = {
Order = 4.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机瞄准射击所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

View File

@@ -0,0 +1,280 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineAyakaSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineAyakaSkill"
self.Category = "联机"
self.Description="联机绫华技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.hostStartPos,true,true))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:RunGM("kill monster all"))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("goto "..self.clientPointStr,true,true))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
self.remote = self:GetRemoteAvatar()
yield_return(self.base:RotateCamera(self.remote.transform.position))
yield_return(self.base:RunGM("kill monster all"))
yield_return(CS.UnityEngine.WaitForSeconds(10))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 6
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.3))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1冰刺",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机冰刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill2 = {
Order = 4,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能2水激流",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(2,false))
yield_return(self.base:MoveByAngle(180))
yield_return(CS.UnityEngine.WaitForSeconds(3))
yield_return(self.base:Skill(2,true))
yield_return(self.base:MoveByAngle(180,true))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill2 = {
Order = 4.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机水激流所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
--client do host check
self.SetUpClient2 = {
Order = 10.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("Ayaka"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.SetUpHost2 = {
Order = 10.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill0 = {
Order = 11,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放普攻",
Action = UAutoCoroutine(function()
local attackCount = 6
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.3))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
end)
}
self.HostCheckSkill0 = {
Order = 12,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill1 = {
Order = 13,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能1冰刺",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(1))
end)
}
self.HostCheckSkill1 = {
Order = 13.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill2 = {
Order = 14,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能2水激流",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(2,false))
yield_return(self.base:MoveByAngle(180))
yield_return(CS.UnityEngine.WaitForSeconds(3))
yield_return(self.base:Skill(2,true))
yield_return(self.base:MoveByAngle(180,true))
end)
}
self.HostCheckSkill2 = {
Order = 14.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机水激流所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill4 = {
Order = 15,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(4))
yield_return(CS.UnityEngine.WaitForSeconds(10))
end)
}
self.HostCheckSkill4 = {
Order = 15.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
end)
}
return self

View File

@@ -0,0 +1,111 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineBarbaraSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineBarbaraSkill"
self.Category = "联机"
self.Description="联机芭芭拉技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Barbara"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 5
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.2))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的特效,动作",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1水环",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(10))--等待水环完成
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机水环所产生的特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

View File

@@ -0,0 +1,115 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineGirlSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineGirlSkill"
self.Category = "联机"
self.Description="联机女主技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("PlayerGirl"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:RunGM("SKILL DEPOT 704"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self:ChangeAvatar("PlayerGirl"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self.base:RunGM("SKILL DEPOT 704"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 5
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.35))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的特效,动作",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1蓄力风球",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:SkillUp(1))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机蓄力风球所产生的特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self

View File

@@ -0,0 +1,249 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineKaeyaSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineKaeyaSkill"
self.Category = "联机"
self.Description="联机凯亚技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Kaeya"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Kaeya"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 5
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1冰突刺",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机冰突刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
-- self.HostDoSkill2 = {
-- Order = 4,
-- Type = CaseType.MonoTest,
-- RunMode = RunMode.Host,
-- Description="主机放技能2雷电蓄力",
-- Action = UAutoCoroutine(function()
-- yield_return(self.base:StartSyncRecord())
-- yield_return(self.base:Skill(1,false))
-- yield_return(CS.UnityEngine.WaitForSeconds(5))
-- yield_return(self.base:Skill(1,true))
-- yield_return(self.base:StopSyncRecord())
-- end)
-- }
-- self.ClientCheckSkill2 = {
-- Order = 4.5,
-- Type = CaseType.MonoTest,
-- RunMode = RunMode.Client,
-- Description="客机验证主机雷电蓄力所产生的位移、特效、动作、状态",
-- Action = UAutoCoroutine(function()
-- yield_return(self.base:StopSyncRecord())
-- self.base:CheckRemote()
-- yield_return(self.base:StartSyncRecord())
-- end)
-- }
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
--client do host check
self.SetUpClient2 = {
Order = 10.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.SetUpHost2 = {
Order = 10.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill0 = {
Order = 11,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 5
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.HostCheckSkill0 = {
Order = 12,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill1 = {
Order = 13,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能1冰突刺",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(self.base:StopSyncRecord())
end)
}
self.HostCheckSkill1 = {
Order = 13.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill4 = {
Order = 15,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.HostCheckSkill4 = {
Order = 15.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
return self

View File

@@ -0,0 +1,265 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineLisaSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineLisaSkill"
self.Category = "联机"
self.Description="联机丽莎技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Lisa"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Lisa"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1闪电球",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(10))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机闪电球所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill2 = {
Order = 4,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能2雷电蓄力",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:Skill(1,true))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill2 = {
Order = 4.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机雷电蓄力所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
--client do host check
self.SetUpClient2 = {
Order = 10.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.SetUpHost2 = {
Order = 10.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill0 = {
Order = 11,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放普攻",
Action = UAutoCoroutine(function()
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.15))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
end)
}
self.HostCheckSkill0 = {
Order = 12,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机普攻所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill1 = {
Order = 13,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能1闪电球",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(1))
yield_return(CS.UnityEngine.WaitForSeconds(10))
end)
}
self.HostCheckSkill1 = {
Order = 13.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机冰刺所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill2 = {
Order = 14,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能2蓄力电击",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:Skill(1,true))
end)
}
self.HostCheckSkill2 = {
Order = 14.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机蓄力点击所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
yield_return(self.base:StartSyncRecord())
end)
}
self.ClientDoSkill4 = {
Order = 15,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:Skill(4))
end)
}
self.HostCheckSkill4 = {
Order = 15.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机验证客机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
yield_return(self.base:StopSyncRecord())
self.base:CheckRemote()
end)
}
return self

View File

@@ -0,0 +1,115 @@
--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineQinSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineQinSkill"
self.Category = "联机"
self.Description="联机琴技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Qin"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Qin"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 5
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.2))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的特效,动作",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1风压剑",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
self.remote = self:GetRemoteAvatar()
yield_return(self.base:RotateCamera(self.remote.transform.position))
yield_return(CS.UnityEngine.WaitForSeconds(4))
yield_return(self.base:SkillUp(1))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机风压剑所产生的特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self