GSServer-CBT/soggy_resources/lua/Actor/Quest/Q408/Q408Config.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

45 lines
1.1 KiB
Lua

require('Actor/ActorCommon')
local Q408Config = {}
Q408Config.MainID = 408
Q408Config.ActorAlias = "408"
Q408Config.SubIDs =
{
q40801 = 40801,
q40802 = 40802,
q40803 = 40803,
q40804 = 40804,
q40805 = 40805,
q40806 = 40806,
q40807 = 40807,
q40808 = 40808,
q40809 = 40809,
q40810 = 40810,
}
Q408Config.KeyPos = sceneData:GetDummyPoint(3,"Q408KeyPos").pos
Q408Config.KeyDir = { x = 45, y = 0, z = 0 }
Q408Config.MatchTime = 12
Q408Config.gotKey = false
Q408Config.BoardSeperateGadgetID = 70300031
Q408Config.BoardTogetherGadgetID = 70300032
Q408Config.BoardPos = sceneData:GetDummyPoint(3,"Q408BoardPos").pos
Q408Config.BoardDir = { x = 0, y = 84, z = 0 }
Q408Config.PlayerPos = sceneData:GetDummyPoint(3,"Q408PlayerPos").pos
Q408Config.PlayerDir = sceneData:GetDummyPoint(3,"Q408PlayerPos").rot
Q408Config.JudgeData =
{
Judge = "RiverRunJudge",
JudgeScript = "Actor/Quest/Q408/RiverRunJudge",
JudgeID = 1116,
JudgePos = sceneData:GetDummyPoint(3,"Q408JudgePos").pos,
JudgeDir = sceneData:GetDummyPoint(3,"Q408JudgePos").rot,
}
return Q408Config