GSServer-CBT/soggy_resources/lua/Scene/1010/scene1010_group201010001.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

121 lines
4.3 KiB
Lua
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1, monster_id = 21010501, pos = { x = 1467.8, y = 255.0, z = -5676.6 }, rot = { x = 0.0, y = 285.1, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 2, monster_id = 21010501, pos = { x = 1480.9, y = 255.5, z = -5694.6 }, rot = { x = 0.0, y = 294.5, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 3, monster_id = 21010501, pos = { x = 1527.1, y = 249.0, z = -5681.6 }, rot = { x = 0.0, y = 203.4, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 4, monster_id = 21020201, pos = { x = 1591.5, y = 247.2, z = -5736.5 }, rot = { x = 0.0, y = 144.2, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 5, monster_id = 21010301, pos = { x = 1532.5, y = 241.5, z = -5727.3 }, rot = { x = 0.0, y = 187.5, z = 0.0 }, level = 0 },
{ config_id = 9, monster_id = 21010201, pos = { x = 1491.8, y = 243.1, z = -5711.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 10, monster_id = 21010201, pos = { x = 1583.7, y = 243.8, z = -5733.9 }, rot = { x = 0.0, y = 114.1, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 12, monster_id = 21010201, pos = { x = 1589.1, y = 243.5, z = -5728.5 }, rot = { x = 0.0, y = 167.5, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 52, monster_id = 21020101, pos = { x = 1584.9, y = 243.7, z = -5654.4 }, rot = { x = 0.0, y = 209.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 53, monster_id = 21010301, pos = { x = 1218.5, y = 256.3, z = -5610.8 }, rot = { x = 0.0, y = 52.4, z = 0.0 }, level = 0, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4, gadget_id = 70210032, pos = { x = 1577.7, y = 244.1, z = -5666.5 }, rot = { x = 0.0, y = 227.8, z = 0.0 }, level = 1, chest_drop_id = 303122, state = GadgetState.ChestLocked }
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 15, pos = { x = 1577.6, y = 245.7, z = -5667.7 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1564.1, y = 244.8, z = -5656.4 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "action_EVENT_ENTER_REGION_2" },
{ name = "CHALLENGE_SUCCESS_3", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 1, 4, 5, 9, 10, 12, 53 },
gadgets = { 4 },
regions = { 2, 3 },
triggers = { "ENTER_REGION_2", "CHALLENGE_SUCCESS_3" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2(context, evt)
if evt.param1 ~= 2 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为110的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 110, 30, 201010001, 52, 0) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 52, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3(context, evt)
-- 将configid为 4 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then
return -1
end
return 0
end