GSServer-CBT/soggy_resources/lua/Scene/1010/scene1010_group201010001.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1, monster_id = 21010501, pos = { x = 1467.8, y = 255.0, z = -5676.6 }, rot = { x = 0.0, y = 285.1, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 2, monster_id = 21010501, pos = { x = 1480.9, y = 255.5, z = -5694.6 }, rot = { x = 0.0, y = 294.5, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 3, monster_id = 21010501, pos = { x = 1527.1, y = 249.0, z = -5681.6 }, rot = { x = 0.0, y = 203.4, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 4, monster_id = 21020201, pos = { x = 1591.5, y = 247.2, z = -5736.5 }, rot = { x = 0.0, y = 144.2, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 5, monster_id = 21010301, pos = { x = 1532.5, y = 241.5, z = -5727.3 }, rot = { x = 0.0, y = 187.5, z = 0.0 }, level = 0 },
{ config_id = 9, monster_id = 21010201, pos = { x = 1491.8, y = 243.1, z = -5711.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
{ config_id = 10, monster_id = 21010201, pos = { x = 1583.7, y = 243.8, z = -5733.9 }, rot = { x = 0.0, y = 114.1, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 12, monster_id = 21010201, pos = { x = 1589.1, y = 243.5, z = -5728.5 }, rot = { x = 0.0, y = 167.5, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 52, monster_id = 21020101, pos = { x = 1584.9, y = 243.7, z = -5654.4 }, rot = { x = 0.0, y = 209.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 53, monster_id = 21010301, pos = { x = 1218.5, y = 256.3, z = -5610.8 }, rot = { x = 0.0, y = 52.4, z = 0.0 }, level = 0, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 4, gadget_id = 70210032, pos = { x = 1577.7, y = 244.1, z = -5666.5 }, rot = { x = 0.0, y = 227.8, z = 0.0 }, level = 1, chest_drop_id = 303122, state = GadgetState.ChestLocked }
}
-- 区域
regions = {
{ config_id = 2, shape = RegionShape.SPHERE, radius = 15, pos = { x = 1577.6, y = 245.7, z = -5667.7 } },
{ config_id = 3, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1564.1, y = 244.8, z = -5656.4 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_2", action = "action_EVENT_ENTER_REGION_2" },
{ name = "CHALLENGE_SUCCESS_3", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "1", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_3" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 1, 4, 5, 9, 10, 12, 53 },
gadgets = { 4 },
regions = { 2, 3 },
triggers = { "ENTER_REGION_2", "CHALLENGE_SUCCESS_3" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_2(context, evt)
if evt.param1 ~= 2 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_2(context, evt)
-- 创建编号为1该挑战的识别id),挑战内容为110的区域挑战具体参数填写方式见DungeonChallengeData表中的注释所有填写的值都必须是int类型
if 0 ~= ScriptLib.ActiveChallenge(context, 1, 110, 30, 201010001, 52, 0) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 52, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_3(context, evt)
-- 将configid为 4 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 4, GadgetState.Default) then
return -1
end
return 0
end