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https://gitlab.com/YuukiPS/GSServer-CBT.git
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93 lines
2.1 KiB
Lua
93 lines
2.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 241, gadget_id = 70350004, pos = { x = 746.9, y = 5.7, z = 361.0 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
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{ config_id = 243, gadget_id = 70900216, pos = { x = 777.4, y = 5.2, z = 370.2 }, rot = { x = 0.0, y = 299.2, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 82, shape = RegionShape.SPHERE, radius = 5, pos = { x = 743.3, y = 6.0, z = 360.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_82", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_82", action = "action_EVENT_ENTER_REGION_82" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 241 },
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regions = { 82 },
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triggers = { "ENTER_REGION_82" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_82(context, evt)
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if evt.param1 ~= 82 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_82(context, evt)
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-- 将configid为 241 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 241, GadgetState.GearStart) then
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return -1
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end
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return 0
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end
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