mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
103 lines
2.8 KiB
Lua
103 lines
2.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 41, shape = RegionShape.CUBIC, size = { x = 18.2, y = 3.0, z = 47.1 }, pos = { x = 565.4, y = -62.7, z = 206.7 } },
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{ config_id = 42, shape = RegionShape.SPHERE, radius = 5, pos = { x = 517.3, y = -65.6, z = 221.5 } },
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{ config_id = 43, shape = RegionShape.CUBIC, size = { x = 3.9, y = 3.4, z = 50.3 }, pos = { x = 471.3, y = -28.5, z = 266.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_41", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_41", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_42", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_42", action = "", trigger_count = 0 },
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{ name = "ENTER_REGION_43", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_43", action = "", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 41, 42, 43 },
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triggers = { "ENTER_REGION_41", "ENTER_REGION_42", "ENTER_REGION_43" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_41(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30707) == QuestState.UNFINISHED and evt.param1 == 41 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_42(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30708) == QuestState.UNFINISHED and evt.param1 == 42 then
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return true
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end
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return false
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end
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-- 触发操作
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-- 触发条件
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function condition_EVENT_ENTER_REGION_43(context, evt)
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if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 30709) == QuestState.UNFINISHED and evt.param1 == 43 then
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return true
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end
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return false
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end
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-- 触发操作
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