GSServer-CBT/soggy_resources/lua/Scene/20010/scene20010_group220010006.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

146 lines
5.0 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 27, gadget_id = 70900008, pos = { x = 442.4, y = -5.6, z = 111.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 39, gadget_id = 70350002, pos = { x = 463.9, y = -9.6, z = 120.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 147, gadget_id = 70310002, pos = { x = 432.3, y = -14.4, z = 126.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
{ config_id = 148, gadget_id = 70310002, pos = { x = 432.7, y = -14.4, z = 117.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 149, gadget_id = 70310002, pos = { x = 432.8, y = -19.0, z = 126.1 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1 },
{ config_id = 150, gadget_id = 70310002, pos = { x = 431.9, y = -18.7, z = 117.1 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
{ config_id = 173, gadget_id = 70210022, pos = { x = 445.5, y = -9.3, z = 133.0 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 174, gadget_id = 70210022, pos = { x = 456.3, y = -9.3, z = 132.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
{ config_id = 175, gadget_id = 70210022, pos = { x = 456.4, y = -9.3, z = 110.6 }, rot = { x = 0.0, y = 6.2, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST }
}
-- 区域
regions = {
{ config_id = 70, shape = RegionShape.SPHERE, radius = 5, pos = { x = 421.7, y = -24.3, z = 120.5 } },
{ config_id = 76, shape = RegionShape.SPHERE, radius = 5, pos = { x = 450.8, y = -9.3, z = 123.0 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_70", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_70", action = "action_EVENT_ENTER_REGION_70" },
{ name = "GADGET_STATE_CHANGE_76", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_76", action = "action_EVENT_GADGET_STATE_CHANGE_76" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 27, 39, 147, 148, 149, 150, 173, 174, 175 },
regions = { 70, 76 },
triggers = { "ENTER_REGION_70", "GADGET_STATE_CHANGE_76" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_70(context, evt)
if evt.param1 ~= 70 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_70(context, evt)
-- 将configid为 147 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 147, GadgetState.GearStart) then
return -1
end
-- 将configid为 148 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 148, GadgetState.GearStart) then
return -1
end
-- 将configid为 149 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 149, GadgetState.GearStart) then
return -1
end
-- 将configid为 150 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 150, GadgetState.GearStart) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_76(context, evt)
if 27 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_76(context, evt)
-- 将configid为 173 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 173, GadgetState.Default) then
return -1
end
-- 将configid为 174 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 174, GadgetState.Default) then
return -1
end
-- 将configid为 175 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 175, GadgetState.Default) then
return -1
end
return 0
end