108 lines
3.3 KiB
Lua
108 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 2528, gadget_id = 70500000, pos = { x = 1672.7, y = 266.0, z = -1285.1 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2529, gadget_id = 70500000, pos = { x = 1668.2, y = 266.6, z = -1283.0 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2530, gadget_id = 70500000, pos = { x = 1669.5, y = 266.4, z = -1279.0 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2531, gadget_id = 70500000, pos = { x = 1672.8, y = 265.9, z = -1280.6 }, rot = { x = 0.0, y = 339.2, z = 0.0 }, level = 1, point_type = 3007 },
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{ config_id = 2532, gadget_id = 70210021, pos = { x = 1670.3, y = 266.1, z = -1282.2 }, rot = { x = 0.0, y = 58.4, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 226, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1670.1, y = 266.2, z = -1282.2 } },
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{ config_id = 311, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1669.7, y = 266.3, z = -1282.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "GATHER_226", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_226", action = "action_EVENT_GATHER_226", trigger_count = 0, tlog_tag = "小平原_小灯草1_交接山区_结束" },
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{ name = "CLIENT_EXECUTE_311", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_311", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 2528, 2529, 2530, 2531 },
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regions = { 226, 311 },
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triggers = { "GATHER_226", "CLIENT_EXECUTE_311" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GATHER_226(context, evt)
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-- 判断指定group组剩余gadget数量是否是0
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if ScriptLib.CheckRemainGadgetCountByGroupId(context, {group_id = 133001196}) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_226(context, evt)
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-- 创建id为2532的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 2532 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_311(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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