GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003095.lua

105 lines
2.9 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 488, monster_id = 22010201, pos = { x = 2239.3, y = 244.1, z = -1581.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303103, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 2541, gadget_id = 70210032, pos = { x = 2239.5, y = 243.7, z = -1579.2 }, rot = { x = 0.0, y = 185.7, z = 0.0 }, level = 1, chest_drop_id = 403123, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 142, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2238.9, y = 244.1, z = -1579.5 } },
{ config_id = 299, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2236.3, y = 244.0, z = -1579.3 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_142", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_142", action = "action_EVENT_ANY_MONSTER_DIE_142", tlog_tag = "神殿_营地_深渊冰_完成" },
{ name = "CLIENT_EXECUTE_299", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_299", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 488 },
gadgets = { 2541 },
regions = { 142, 299 },
triggers = { "ANY_MONSTER_DIE_142", "CLIENT_EXECUTE_299" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_142(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_142(context, evt)
-- 解锁目标2541
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 2541, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_299(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end