98 lines
2.5 KiB
Lua
98 lines
2.5 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1176, monster_id = 20010401, pos = { x = 2242.2, y = 241.9, z = -1319.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 3543, gadget_id = 70220008, pos = { x = 2242.5, y = 237.6, z = -1319.5 }, rot = { x = 13.2, y = 224.5, z = 0.0 }, level = 1 },
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{ config_id = 3544, gadget_id = 70210021, pos = { x = 2242.3, y = 237.5, z = -1321.0 }, rot = { x = 0.0, y = 192.7, z = 352.6 }, level = 1, chest_drop_id = 403322, showcutscene = true, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 444, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2242.0, y = 237.5, z = -1320.2 } },
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{ config_id = 445, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2239.6, y = 237.1, z = -1323.3 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_444", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_444" },
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{ name = "ANY_MONSTER_DIE_445", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_445" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = false,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 444, 445 },
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triggers = { "GADGET_STATE_CHANGE_444", "ANY_MONSTER_DIE_445" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_444(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1176, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_445(context, evt)
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-- 创建id为3544的gadget
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3544 }) then
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return -1
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end
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return 0
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end
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