GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133003370.lua

98 lines
2.5 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 1176, monster_id = 20010401, pos = { x = 2242.2, y = 241.9, z = -1319.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7, drop_id = 303042 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 3543, gadget_id = 70220008, pos = { x = 2242.5, y = 237.6, z = -1319.5 }, rot = { x = 13.2, y = 224.5, z = 0.0 }, level = 1 },
{ config_id = 3544, gadget_id = 70210021, pos = { x = 2242.3, y = 237.5, z = -1321.0 }, rot = { x = 0.0, y = 192.7, z = 352.6 }, level = 1, chest_drop_id = 403322, showcutscene = true, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 444, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2242.0, y = 237.5, z = -1320.2 } },
{ config_id = 445, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2239.6, y = 237.1, z = -1323.3 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_444", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "", action = "action_EVENT_GADGET_STATE_CHANGE_444" },
{ name = "ANY_MONSTER_DIE_445", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_445" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { },
regions = { 444, 445 },
triggers = { "GADGET_STATE_CHANGE_444", "ANY_MONSTER_DIE_445" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_444(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1176, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_445(context, evt)
-- 创建id为3544的gadget
if 0 ~= ScriptLib.CreateGadget(context, { config_id = 3544 }) then
return -1
end
return 0
end