GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004001.lua

84 lines
2.2 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
{ config_id = 6, npc_id = 1202, pos = { x = 1859.3, y = 258.1, z = -575.6 }, rot = { x = 0.0, y = 241.8, z = 0.0 }, pointID = 3 },
{ config_id = 7, npc_id = 1203, pos = { x = 1928.4, y = 196.1, z = -1265.9 }, rot = { x = 0.0, y = 94.1, z = 0.0 }, pointID = 4 },
{ config_id = 16, npc_id = 1201, pos = { x = 2566.1, y = 214.1, z = -1323.5 }, rot = { x = 0.0, y = 194.0, z = 0.0 }, pointID = 7 },
{ config_id = 55, npc_id = 1204, pos = { x = 2642.8, y = 262.1, z = 176.3 }, rot = { x = 0.0, y = 76.9, z = 0.0 }, pointID = 29 }
}
-- 装置
gadgets = {
{ config_id = 1, gadget_id = 40000001, pos = { x = 2378.4, y = 205.2, z = -1011.5 }, rot = { x = 0.0, y = 119.7, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 8, shape = RegionShape.SPHERE, radius = 10, pos = { x = 2290.7, y = 230.0, z = -822.1 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_8", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_8", action = "", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { 6, 7, 16, 55 }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { },
gadgets = { 1 },
regions = { },
triggers = { },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_8(context, evt)
if ScriptLib.GetEntityType(evt.target_eid) == EntityType.AVATAR and ScriptLib.GetQuestState(context, evt.target_eid, 37001) == QuestState.UNFINISHED and evt.param1 == 8 then
return true
end
return false
end
-- 触发操作