96 lines
3.0 KiB
Lua
96 lines
3.0 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 31, gadget_id = 70680001, pos = { x = 2801.5, y = 210.3, z = -45.7 }, rot = { x = 0.0, y = 158.6, z = 0.0 }, level = 1, arguments = { 0, 10, 5 } },
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{ config_id = 32, gadget_id = 70690006, pos = { x = 2793.7, y = 222.0, z = -53.1 }, rot = { x = 0.0, y = 276.1, z = 0.0 }, level = 1 },
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{ config_id = 33, gadget_id = 70690006, pos = { x = 2809.0, y = 222.0, z = -35.9 }, rot = { x = 0.0, y = 133.1, z = 0.0 }, level = 1 },
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{ config_id = 34, gadget_id = 70680003, pos = { x = 2812.4, y = 236.0, z = -31.3 }, rot = { x = 0.0, y = 244.5, z = 0.0 }, level = 1 },
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{ config_id = 35, gadget_id = 70690006, pos = { x = 2809.9, y = 248.0, z = -26.6 }, rot = { x = 0.0, y = 131.9, z = 0.0 }, level = 1 },
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{ config_id = 36, gadget_id = 70680003, pos = { x = 2788.6, y = 236.0, z = -59.1 }, rot = { x = 0.0, y = 35.7, z = 0.0 }, level = 1 },
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{ config_id = 37, gadget_id = 70690006, pos = { x = 2784.1, y = 248.0, z = -62.0 }, rot = { x = 0.0, y = 246.2, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2810.1, y = 210.0, z = -43.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_CREATE_27", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_27", action = "action_EVENT_GADGET_CREATE_27" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 31, 32, 33, 34, 36 },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_CREATE_27(context, evt)
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if evt.param1 ~= 31 then
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return false
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else
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return true
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end
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end
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-- 触发操作
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function action_EVENT_GADGET_CREATE_27(context, evt)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 31, GadgetState.Default)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 32, GadgetState.Default)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 33, GadgetState.Default)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 34, GadgetState.Default)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 35, GadgetState.Default)
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ScriptLib.SetGroupGadgetStateByConfigId(context, 133004006, 36, GadgetState.Default)
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return 0
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end
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