GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004070.lua

122 lines
3.9 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 229, monster_id = 21010501, pos = { x = 2143.0, y = 232.8, z = -458.4 }, rot = { x = 0.0, y = 280.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
{ config_id = 230, monster_id = 21010501, pos = { x = 2139.7, y = 232.6, z = -456.6 }, rot = { x = 0.0, y = 274.3, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
{ config_id = 231, monster_id = 21010201, pos = { x = 2134.0, y = 230.6, z = -450.4 }, rot = { x = 0.0, y = 73.4, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
{ config_id = 232, monster_id = 21010301, pos = { x = 2136.5, y = 230.8, z = -448.4 }, rot = { x = 0.0, y = 184.5, z = 0.0 }, level = 11, drop_id = 303003, disableWander = true },
{ config_id = 333, monster_id = 21010101, pos = { x = 2138.3, y = 228.1, z = -452.6 }, rot = { x = 0.0, y = 229.2, z = 0.0 }, level = 11, drop_id = 303003 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 313, gadget_id = 70220013, pos = { x = 2133.9, y = 231.0, z = -447.6 }, rot = { x = 0.0, y = 274.0, z = 13.2 }, level = 1 },
{ config_id = 314, gadget_id = 70310004, pos = { x = 2136.4, y = 230.6, z = -450.5 }, rot = { x = 0.0, y = 314.2, z = 0.0 }, level = 1, state = GadgetState.GearStart }
}
-- 区域
regions = {
{ config_id = 62, shape = RegionShape.SPHERE, radius = 3, pos = { x = 2118.9, y = 232.2, z = -449.4 } },
{ config_id = 108, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2134.2, y = 231.4, z = -447.9 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_62", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_62", action = "action_EVENT_ENTER_REGION_62" },
{ name = "CLIENT_EXECUTE_108", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_108", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 229, 230, 231, 232, 333 },
gadgets = { 313, 314 },
regions = { 62, 108 },
triggers = { "ENTER_REGION_62", "CLIENT_EXECUTE_108" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_62(context, evt)
if evt.param1 ~= 62 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_62(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 215, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 216, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_108(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
return 0
end
return 0
end