GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133004088.lua

115 lines
3.1 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 341, gadget_id = 70210031, pos = { x = 2258.1, y = 270.4, z = -262.0 }, rot = { x = 0.0, y = 357.2, z = 0.0 }, level = 1, chest_drop_id = 403324, isOneoff = true },
{ config_id = 342, gadget_id = 70900039, pos = { x = 2257.9, y = 270.4, z = -259.6 }, rot = { x = 0.0, y = 178.7, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true }
}
-- 区域
regions = {
{ config_id = 118, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2257.8, y = 270.5, z = -256.9 } },
{ config_id = 153, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2258.0, y = 271.4, z = -246.7 } }
}
-- 触发器
triggers = {
{ name = "GADGET_STATE_CHANGE_118", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118", action = "action_EVENT_GADGET_STATE_CHANGE_118", tlog_tag = "奔狼岭_88_谜题破解_结算" },
{ name = "TIMER_EVENT_153", event = EventType.EVENT_TIMER_EVENT, source = "num_1", condition = "", action = "action_EVENT_TIMER_EVENT_153", trigger_count = 0 }
}
-- 变量
variables = {
{ name = "unlock_1", value = 0, persistent = true }
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 342 },
regions = { 118, 153 },
triggers = { "GADGET_STATE_CHANGE_118", "TIMER_EVENT_153" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_118(context, evt)
if 342 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_118(context, evt)
-- 解锁当前场景中pointid 为%force_id%的 传送点或者地城入口
if 0 ~= ScriptLib.UnlockScenePoint(context, 50) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_TIMER_EVENT_153(context, evt)
local c_unlock_1 = ScriptLib.GetGroupVariableValue(context, "unlock_1")
local c_unlock = c_unlock_1 +1
if 0 ~= ScriptLib.SetGroupVariableValue(context, "unlock_1", c_unlock) then
return -1
end
if c_unlock == 4 then
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 342, state = GadgetState.Default }) then
return -1
end
local pos = {x=2257, y=270, z=-259}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 5, is_force = true, is_broadcast = false }) then
return -1
end
end
return 0
end