115 lines
3.1 KiB
Lua
115 lines
3.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 341, gadget_id = 70210031, pos = { x = 2258.1, y = 270.4, z = -262.0 }, rot = { x = 0.0, y = 357.2, z = 0.0 }, level = 1, chest_drop_id = 403324, isOneoff = true },
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{ config_id = 342, gadget_id = 70900039, pos = { x = 2257.9, y = 270.4, z = -259.6 }, rot = { x = 0.0, y = 178.7, z = 0.0 }, level = 1, state = GadgetState.GearStop, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 118, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2257.8, y = 270.5, z = -256.9 } },
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{ config_id = 153, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2258.0, y = 271.4, z = -246.7 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_118", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_118", action = "action_EVENT_GADGET_STATE_CHANGE_118", tlog_tag = "奔狼岭_88_谜题破解_结算" },
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{ name = "TIMER_EVENT_153", event = EventType.EVENT_TIMER_EVENT, source = "num_1", condition = "", action = "action_EVENT_TIMER_EVENT_153", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ name = "unlock_1", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 342 },
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regions = { 118, 153 },
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triggers = { "GADGET_STATE_CHANGE_118", "TIMER_EVENT_153" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_118(context, evt)
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if 342 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_118(context, evt)
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-- 解锁当前场景中pointid 为%force_id%的 传送点或者地城入口
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if 0 ~= ScriptLib.UnlockScenePoint(context, 50) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_TIMER_EVENT_153(context, evt)
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local c_unlock_1 = ScriptLib.GetGroupVariableValue(context, "unlock_1")
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local c_unlock = c_unlock_1 +1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "unlock_1", c_unlock) then
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return -1
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end
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if c_unlock == 4 then
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 342, state = GadgetState.Default }) then
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return -1
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end
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local pos = {x=2257, y=270, z=-259}
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if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 5, is_force = true, is_broadcast = false }) then
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return -1
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end
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end
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return 0
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end
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