94 lines
2.7 KiB
Lua
94 lines
2.7 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 377, monster_id = 21010301, pos = { x = 2139.3, y = 209.5, z = -61.8 }, rot = { x = 0.0, y = 159.7, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 },
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{ config_id = 378, monster_id = 21010201, pos = { x = 2141.5, y = 209.5, z = -62.9 }, rot = { x = 0.0, y = 255.0, z = 0.0 }, level = 18, drop_id = 303004, disableWander = true, pose_id = 9003 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 929, gadget_id = 70210022, pos = { x = 2144.3, y = 209.5, z = -64.1 }, rot = { x = 0.0, y = 205.8, z = 0.0 }, level = 1, chest_drop_id = 403104, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
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{ config_id = 930, gadget_id = 70310004, pos = { x = 2139.9, y = 209.5, z = -63.6 }, rot = { x = 0.0, y = 332.5, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 962, gadget_id = 70220013, pos = { x = 2141.9, y = 209.5, z = -65.5 }, rot = { x = 0.0, y = 330.8, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 285, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2142.5, y = 209.5, z = -64.4 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_285", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_285", action = "action_EVENT_ANY_MONSTER_DIE_285" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 377, 378 },
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gadgets = { 929, 930, 962 },
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regions = { 285 },
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triggers = { "ANY_MONSTER_DIE_285" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_285(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_285(context, evt)
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-- 将configid为 929 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 929, GadgetState.Default) then
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return -1
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end
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return 0
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end
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