mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
123 lines
3.6 KiB
Lua
123 lines
3.6 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1, monster_id = 21010201, pos = { x = 59.2, y = 42.0, z = 120.1 }, rot = { x = 0.0, y = 277.8, z = 0.0 }, level = 0 },
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{ config_id = 2, monster_id = 21010301, pos = { x = 59.8, y = 42.0, z = 123.0 }, rot = { x = 0.0, y = 288.4, z = 0.0 }, level = 0 },
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{ config_id = 4, monster_id = 21010301, pos = { x = 0.9, y = 47.3, z = 59.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 5, monster_id = 21010201, pos = { x = -0.9, y = 47.0, z = 57.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 27, monster_id = 21010701, pos = { x = 5.1, y = 47.2, z = 57.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 28, monster_id = 21010701, pos = { x = 3.2, y = 47.3, z = 58.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 0 },
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{ config_id = 29, monster_id = 21010701, pos = { x = 57.7, y = 42.0, z = 119.5 }, rot = { x = 0.0, y = 294.3, z = 0.0 }, level = 0 },
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{ config_id = 30, monster_id = 21010701, pos = { x = 57.4, y = 42.0, z = 120.5 }, rot = { x = 0.0, y = 305.2, z = 0.0 }, level = 0 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 3.2, y = 42.0, z = 101.2 } },
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{ config_id = 6, shape = RegionShape.SPHERE, radius = 5, pos = { x = -6.5, y = 42.0, z = 100.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_1", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_1", action = "action_EVENT_ANY_MONSTER_DIE_1" },
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{ name = "ANY_MONSTER_DIE_6", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { 1, 2, 4, 5 },
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gadgets = { },
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regions = { 1 },
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triggers = { "ANY_MONSTER_DIE_1" },
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rand_weight = 100
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},
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{
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-- suite_id = 1,
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-- description = suite_4,
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monsters = { 27, 28, 29, 30 },
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gadgets = { },
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regions = { 1 },
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triggers = { "ANY_MONSTER_DIE_1" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_1(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_1(context, evt)
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-- 重新生成指定group,指定suite
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math.randomseed(os.time())
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local suite_id = math.random(2,4)
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 240001003, suite = suite_id }) then
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return -1
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end
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-- play_type含义:1·代表开始播放; 2·代表停止播放
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-- 在指定位置播放或停止音效资源
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local pos = {x=7, y=42, z=96}
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if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "DungeonSound1001", play_type= 1, is_broadcast = false }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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