GSServer-CBT/soggy_resources/lua/UAuto/TestCases/combat/avatar/QinSkillHitMonster.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

107 lines
3.0 KiB
Lua

local baseClass = require("UAuto/TestCases/Combat/CombatBase")
local UAutoLuaTestCase = class("QinSkillHitMonster", baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "QinSkillHitMonster"
self.Category = "战斗"
self.Description = "琴角色技能打怪"
self.AvatarName = "Qin"
self.OrderIndex = 0;
self.OrderIndex = self.OrderIndex + 1;
self.Init = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "初始化",
Action = UAutoCoroutine(function()
self.base:InitEvtHook()
yield_return(self.base:RunGM("goto "..self.safePos, true, true))
yield_return(self.base:RunGM("KILL MONSTER ALL"))
self.base:MonsterAI(false)
yield_return(self:ChangeAvatar(self.AvatarName))
yield_return(self.base:RunGM("WUDI ON"))
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
self.base:MonsterGod(true)
self:CreateMonsters()
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill00 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
local attackCount = self.doSkillCount
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(self.doSkillWait))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill01 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强普攻",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(0, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(0))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill11 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "加强小技能1-风球",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(1, false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(self.base:WaitChecking())
end
end)
}
self.OrderIndex = self.OrderIndex + 1;
self.DoSkill4 = {
Order = self.OrderIndex,
Type = CaseType.MonoTest,
Description = "充能技",
Action = UAutoCoroutine(function()
for idx,monsterPeer in ipairs(self.MonsterPeersInHit) do
self.MonsterId = monsterPeer[1]
self.MonsterKeyWord = monsterPeer[2]
yield_return(self:MonsterRefocus())
yield_return(self.base:Skill(4))
yield_return(self.base:WaitChecking())
end
end)
}
return self