mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-26 15:59:22 +03:00
151 lines
3.5 KiB
Lua
151 lines
3.5 KiB
Lua
--baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Number/NumberBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("AvatarTalent",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "AvatarTalent"
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self.Category = "数值"
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self.Description="角色数值型天赋验证"
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function self:CheckTalent(avatar, talentIDList)
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yield_return(self:ChangeAvatar(avatar,true))
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local baseHP = self.base:GetFloatPropertyValue("maxHP")
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self.base:SetAvatarHpBase(baseHP)
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for i = 1, #talentIDList do
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local id = talentIDList[i]
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local cmd = "talent unlock "..tostring(id)
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local combatPropertyBefore = self.base:GetEntityCombatProperty()
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yield_return(self.base:RunGM(cmd))
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yield_return(self.base:CheckAvatarTalent(combatPropertyBefore,id,0))
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end
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end
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self.AnboTalentCheck = {
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Order = 1,
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Type = CaseType.MonoTest,
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Description="安柏天赋验证",
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Action = UAutoCoroutine(function()
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yield_return(self:FinishAllNoob())
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local avatar="Anbo"
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local TalentIds={1000,1001,1002,1003}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.LisaTalentCheck = {
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Order = 2,
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Type = CaseType.MonoTest,
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Description="丽莎天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Lisa"
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local TalentIds={1100,1101,1102,1103}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.KeayaTalentCheck = {
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Order = 3,
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Type = CaseType.MonoTest,
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Description="凯亚天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Kaeya"
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local TalentIds={1050,1051,1052,1053}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.QinTalentCheck = {
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Order = 4,
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Type = CaseType.MonoTest,
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Description="琴天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Qin"
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local TalentIds={1300,1301,1302,1303,1330,1331,1332}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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-- self.DilucTalentCheck = {
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-- Order = 5,
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-- Type = CaseType.MonoTest,
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-- Description="迪卢克天赋验证",
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-- Action = UAutoCoroutine(function()
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-- local avatar="Diluc"
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-- local TalentIds={1400,1401,1402,1403,1420,1421,1422}
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-- self:CheckTalent(avatar, TalentIds)
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-- end)
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-- }
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self.PlayerGirlTalentCheck = {
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Order = 6,
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Type = CaseType.MonoTest,
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Description="女主天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="PlayerGirl"
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yield_return(self:ChangeAvatar(avatar,true))
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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yield_return(self.base:RunGM("skill depot 704"))
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local TalentIds={1481,1482,1483,1484}
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yield_return(CS.UnityEngine.WaitForSeconds(1))
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.BarbaraTalentCheck = {
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Order = 7,
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Type = CaseType.MonoTest,
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Description="芭芭拉天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Barbara"
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local TalentIds={1560,1561,1562}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.RazorTalentCheck = {
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Order = 8,
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Type = CaseType.MonoTest,
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Description="雷泽天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Razor"
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local TalentIds={2011,2012,2013,2014}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.VentiTalentCheck = {
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Order = 9,
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Type = CaseType.MonoTest,
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Description="温迪天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Venti"
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local TalentIds={2211,2212}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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self.XianglingTalentCheck = {
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Order = 10,
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Type = CaseType.MonoTest,
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Description="香菱天赋验证",
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Action = UAutoCoroutine(function()
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local avatar="Xiangling"
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local TalentIds={2311,2312,2313,2314}
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self:CheckTalent(avatar, TalentIds)
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end)
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}
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return self |