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Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

153 lines
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--baseClass提供基础接口
local baseClass = require('UAuto/TestCases/Online/OnlineBase')
--所有testcase继承baseClass
local UAutoLuaTestCase = class("OnlineAmborSkill",baseClass)
local self = UAutoLuaTestCase
self.TestFixture = "OnlineAmborSkill"
self.Category = "联机"
self.Description="联机安柏技能"
self.SetUpHost = {
Order = 0.1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="初始化主机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:MoveToPosition(self.hostStartPosVec))
end)
}
self.SetUpClient = {
Order = 0.2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="初始化客机位置",
Action = UAutoCoroutine(function()
yield_return(self.base:RunGM("ENERGY INFINITE ON"))
yield_return(self:ChangeAvatar("Anbo"))
yield_return(self.base:MoveToPosition(self.clientPointVec))
end)
}
self.HostDoSkill0 = {
Order = 1,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放普攻",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
local attackCount = 3
while attackCount > 0 do
yield_return(CS.UnityEngine.WaitForSeconds(0.3))
yield_return(self.base:Skill(0))
attackCount = attackCount - 1
end
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill0 = {
Order = 2,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机普攻所产生的箭,动作",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill1 = {
Order = 3,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能1娃娃",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(1,false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:SkillUp(1))
yield_return(CS.UnityEngine.WaitForSeconds(5))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill1 = {
Order = 3.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机娃娃所产生的特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill2 = {
Order = 4,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能2瞄准射击",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(0,false))
yield_return(CS.UnityEngine.WaitForSeconds(2))
yield_return(self.base:MoveByAngle(180))
yield_return(CS.UnityEngine.WaitForSeconds(3))
yield_return(self.base:MoveByAngle(180,true))
self.remote = self:GetRemoteAvatar()
yield_return(self.base:RotateCamera(self.remote.transform.position))
yield_return(self.base:SkillUp(0,true))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill2 = {
Order = 4.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机瞄准射击所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
self.HostDoSkill4 = {
Order = 5,
Type = CaseType.MonoTest,
RunMode = RunMode.Host,
Description="主机放技能3充能技",
Action = UAutoCoroutine(function()
yield_return(self.base:StartSyncRecord())
yield_return(self.base:Skill(4))
yield_return(self.base:StopSyncRecord())
end)
}
self.ClientCheckSkill4 = {
Order = 5.5,
Type = CaseType.MonoTest,
RunMode = RunMode.Client,
Description="客机验证主机充能技所产生的位移、特效、动作、状态",
Action = UAutoCoroutine(function()
self.base:CheckRemote()
end)
}
return self