mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
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153 lines
3.7 KiB
Lua
153 lines
3.7 KiB
Lua
--baseClass提供基础接口
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local baseClass = require('UAuto/TestCases/Online/OnlineBase')
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--所有testcase继承baseClass
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local UAutoLuaTestCase = class("OnlineAmborSkill",baseClass)
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local self = UAutoLuaTestCase
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self.TestFixture = "OnlineAmborSkill"
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self.Category = "联机"
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self.Description="联机安柏技能"
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self.SetUpHost = {
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Order = 0.1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="初始化主机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:MoveToPosition(self.hostStartPosVec))
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end)
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}
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self.SetUpClient = {
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Order = 0.2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="初始化客机位置",
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Action = UAutoCoroutine(function()
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yield_return(self.base:RunGM("ENERGY INFINITE ON"))
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yield_return(self:ChangeAvatar("Anbo"))
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yield_return(self.base:MoveToPosition(self.clientPointVec))
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end)
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}
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self.HostDoSkill0 = {
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Order = 1,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放普攻",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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local attackCount = 3
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while attackCount > 0 do
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yield_return(CS.UnityEngine.WaitForSeconds(0.3))
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yield_return(self.base:Skill(0))
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attackCount = attackCount - 1
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end
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill0 = {
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Order = 2,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机普攻所产生的箭,动作",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.HostDoSkill1 = {
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Order = 3,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放技能1(娃娃)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(1,false))
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yield_return(CS.UnityEngine.WaitForSeconds(2))
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yield_return(self.base:SkillUp(1))
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yield_return(CS.UnityEngine.WaitForSeconds(5))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill1 = {
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Order = 3.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机娃娃所产生的特效、动作、状态",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.HostDoSkill2 = {
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Order = 4,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放技能2(瞄准射击)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(0,false))
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yield_return(CS.UnityEngine.WaitForSeconds(2))
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yield_return(self.base:MoveByAngle(180))
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yield_return(CS.UnityEngine.WaitForSeconds(3))
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yield_return(self.base:MoveByAngle(180,true))
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self.remote = self:GetRemoteAvatar()
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yield_return(self.base:RotateCamera(self.remote.transform.position))
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yield_return(self.base:SkillUp(0,true))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill2 = {
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Order = 4.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机瞄准射击所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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self.HostDoSkill4 = {
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Order = 5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Host,
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Description="主机放技能3(充能技)",
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Action = UAutoCoroutine(function()
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yield_return(self.base:StartSyncRecord())
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yield_return(self.base:Skill(4))
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yield_return(self.base:StopSyncRecord())
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end)
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}
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self.ClientCheckSkill4 = {
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Order = 5.5,
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Type = CaseType.MonoTest,
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RunMode = RunMode.Client,
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Description="客机验证主机充能技所产生的位移、特效、动作、状态",
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Action = UAutoCoroutine(function()
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self.base:CheckRemote()
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end)
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}
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return self |