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https://gitlab.com/YuukiPS/GSServer-CBT.git
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40 lines
1.1 KiB
Lua
40 lines
1.1 KiB
Lua
require('Actor/ActorCommon')
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local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
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local GoalMarker408 = class("GoalMarker408", gadgetActorProxy)
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GoalMarker408.defaultAlias = "GoalMarker408"
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local inCnt = 0
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local outCnt = 0
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local q408Cfg = require('Actor/Quest/Q408/Q408Config')
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function GoalMarker408:OnPostDataPrepare()
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inCnt = 0
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outCnt = 0
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end
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function GoalMarker408:OnPostComponentPrepare()
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self:AddComponentTrigger(4, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
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end
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function GoalMarker408:TriggerIn()
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print("Enter Goal")
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local goalMarkerAS = actorMgr:CreateActorWithPos("GoalMarkerAs408", "Actor/Gadget/GoalMarkerAS", 70300005, 0, q408Cfg.KeyPos, q408Cfg.KeyDir, true, false)
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goalMarkerAS:CallDelay(5, goalMarkerAS.DestroySelf)
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local effctPos = self:GetPos()
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self:PlayEffect("FlyRace_Goal_Marker_AS", effctPos)
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q408Cfg.gotKey = true
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local quest = actorMgr:GetActor(q408Cfg.ActorAlias)
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if quest ~= nil then
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print("Finished RiverRun")
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quest:FinishQuest(false, nil)
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end
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self:DestroySelf()
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end
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function GoalMarker408:TriggerOut()
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outCnt = outCnt + 1
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end
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return GoalMarker408 |