GSServer-CBT/soggy_resources/lua/Actor/Gadget/GoalMarker408.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

40 lines
1.1 KiB
Lua

require('Actor/ActorCommon')
local gadgetActorProxy = require('Actor/Gadget/GadgetActorProxy')
local GoalMarker408 = class("GoalMarker408", gadgetActorProxy)
GoalMarker408.defaultAlias = "GoalMarker408"
local inCnt = 0
local outCnt = 0
local q408Cfg = require('Actor/Quest/Q408/Q408Config')
function GoalMarker408:OnPostDataPrepare()
inCnt = 0
outCnt = 0
end
function GoalMarker408:OnPostComponentPrepare()
self:AddComponentTrigger(4, DistType.EULER, M.Pos(0, 0.8, 0), self.TriggerIn, self.TriggerOut)
end
function GoalMarker408:TriggerIn()
print("Enter Goal")
local goalMarkerAS = actorMgr:CreateActorWithPos("GoalMarkerAs408", "Actor/Gadget/GoalMarkerAS", 70300005, 0, q408Cfg.KeyPos, q408Cfg.KeyDir, true, false)
goalMarkerAS:CallDelay(5, goalMarkerAS.DestroySelf)
local effctPos = self:GetPos()
self:PlayEffect("FlyRace_Goal_Marker_AS", effctPos)
q408Cfg.gotKey = true
local quest = actorMgr:GetActor(q408Cfg.ActorAlias)
if quest ~= nil then
print("Finished RiverRun")
quest:FinishQuest(false, nil)
end
self:DestroySelf()
end
function GoalMarker408:TriggerOut()
outCnt = outCnt + 1
end
return GoalMarker408