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42 lines
1.0 KiB
Lua
42 lines
1.0 KiB
Lua
require('Actor/ActorCommon')
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local Q402Config = {}
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Q402Config.MainID = 402
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Q402Config.ActorAlias = "402"
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Q402Config.SubIDs =
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{
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q40201 = 40201,
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q40202 = 40202,
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q40203 = 40203,
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q40204 = 40204,
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q40205 = 40205,
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q40206 = 40206,
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}
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Q402Config.KeyID = 100006
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Q402Config.KeyPos = sceneData:GetDummyPoint(3,"Q402Key").pos
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Q402Config.Folk2Data =
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{
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Folk1 = "Extras2",
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Folk1Script = "Actor/Quest/Q301/WendyAudience",
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Folk1ID = 1102,
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}
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Q402Config.HostagePos = sceneData:GetDummyPoint(3,"Q402Hostage").pos
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Q402Config.HostageDir = sceneData:GetDummyPoint(3,"Q402Hostage").rot
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Q402Config.Follow1Pos = sceneData:GetDummyPoint(3,"Q402Follow1").pos
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Q402Config.Follow2Pos = sceneData:GetDummyPoint(3,"Q402Follow2").pos
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Q402Config.Follow3Pos = sceneData:GetDummyPoint(3,"Q402Follow3").pos
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Q402Config.Follow4Pos = sceneData:GetDummyPoint(3,"Q402Follow4").pos
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Q402Config.Hostage =
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{
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Hostage = "Hostage",
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HostageScript = "Actor/Quest/Q402/Hostage",
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HostageID = 1151,
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}
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Q402Config.MonsterData =
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{
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MonsterIDs = {21010301, 21010301, 21010301, 21010301},
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}
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return Q402Config |