mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
126 lines
3.9 KiB
Lua
126 lines
3.9 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 27, gadget_id = 70900014, pos = { x = 30.0, y = 0.2, z = -86.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } },
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{ config_id = 28, gadget_id = 70900014, pos = { x = 13.6, y = 0.1, z = -86.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, arguments = { 0, 0, 0 } },
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{ config_id = 29, gadget_id = 70310001, pos = { x = 30.1, y = 1.1, z = -86.4 }, rot = { x = 0.0, y = 109.3, z = 0.0 }, level = 1, state = GadgetState.GearStart },
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{ config_id = 30, gadget_id = 70310001, pos = { x = 13.6, y = 1.1, z = -86.8 }, rot = { x = 0.0, y = 311.0, z = 0.0 }, level = 1 },
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{ config_id = 31, gadget_id = 70210031, pos = { x = 21.5, y = 0.5, z = -83.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, chest_drop_id = 1100302, showcutscene = true },
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{ config_id = 32, gadget_id = 70320001, pos = { x = 30.1, y = 0.5, z = -94.0 }, rot = { x = 0.0, y = 19.9, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 26, shape = RegionShape.SPHERE, radius = 5, pos = { x = 13.4, y = 0.5, z = -83.8 } },
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{ config_id = 27, shape = RegionShape.SPHERE, radius = 5, pos = { x = 24.0, y = 0.5, z = -69.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_26", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_26", action = "action_EVENT_GADGET_STATE_CHANGE_26", trigger_count = 0 },
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{ name = "CLIENT_EXECUTE_27", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "condition_EVENT_CLIENT_EXECUTE_27", action = "action_EVENT_CLIENT_EXECUTE_27", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 27, 28, 29, 30, 32 },
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regions = { 26, 27 },
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triggers = { "GADGET_STATE_CHANGE_26", "CLIENT_EXECUTE_27" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_26(context, evt)
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ScriptLib.PrintLog("enter firebox condition")
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if 30 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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ScriptLib.PrintLog("fire box not match")
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_26(context, evt)
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-- 创生gadget 31
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 31 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_CLIENT_EXECUTE_27(context, evt)
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ScriptLib.PrintLog("enter fire condition")
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return true
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end
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_27(context, evt)
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-- 针对groupid为 220000008 中该config对应的物件进行状态改变操作
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ScriptLib.PrintLog("enter fire action")
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local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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--ScriptLib.PrintLog("config_id="..this_gadget)
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if evt.param1 == 1 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220000008, this_gadget, GadgetState.GearStart )
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ScriptLib.PrintLog("fire success")
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return 0
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end
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if evt.param1 == 0 then
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ScriptLib.SetGroupGadgetStateByConfigId(context, 220000008, this_gadget, GadgetState.Default )
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ScriptLib.PrintLog("fire put off")
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return 0
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end
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return 0
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end
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