GSServer-CBT/soggy_resources/lua/Scene/20000/scene20000_group220000045.lua
Akbar Yahya e0d4d8040c melon
2022-11-21 16:30:31 +08:00

91 lines
2.5 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 169, gadget_id = 70900221, pos = { x = 415.5, y = 5.6, z = 282.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 170, gadget_id = 70900223, pos = { x = 422.9, y = 5.6, z = 282.8 }, rot = { x = 0.0, y = 270.0, z = 0.0 }, level = 1 },
{ config_id = 182, gadget_id = 70350004, pos = { x = 415.7, y = 5.7, z = 270.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 183, gadget_id = 70350004, pos = { x = 431.7, y = 5.6, z = 277.6 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 },
{ config_id = 211, gadget_id = 70220007, pos = { x = 419.0, y = 5.6, z = 281.8 }, rot = { x = 0.0, y = 90.0, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 78, shape = RegionShape.SPHERE, radius = 5, pos = { x = 417.3, y = 5.6, z = 279.6 } }
}
-- 触发器
triggers = {
{ name = "CLIENT_EXECUTE_78", event = EventType.EVENT_CLIENT_EXECUTE, source = "LaserSwitch_Hit", condition = "", action = "action_EVENT_CLIENT_EXECUTE_78" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 169, 170, 182, 183, 211 },
regions = { 78 },
triggers = { "CLIENT_EXECUTE_78" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_78(context, evt)
-- 将configid为 182 的物件更改为状态 GadgetState.GearStop
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 182, GadgetState.GearStop) then
return -1
end
-- 将configid为 183 的物件更改为状态 GadgetState.GearStart
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 183, GadgetState.GearStart) then
return -1
end
return 0
end