mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
274 lines
6.8 KiB
Lua
274 lines
6.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 264, gadget_id = 70900007, pos = { x = -127.5, y = -12.3, z = 105.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 265, gadget_id = 70900201, pos = { x = -127.4, y = -10.7, z = 105.6 }, rot = { x = 0.0, y = 273.8, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 47, shape = RegionShape.SPHERE, radius = 3.6, pos = { x = -128.0, y = -12.3, z = 105.0 } },
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{ config_id = 48, shape = RegionShape.SPHERE, radius = 5, pos = { x = -110.5, y = -12.5, z = 125.7 } },
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{ config_id = 55, shape = RegionShape.SPHERE, radius = 5, pos = { x = -128.2, y = -12.3, z = 106.3 } },
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{ config_id = 57, shape = RegionShape.SPHERE, radius = 5, pos = { x = -128.4, y = -12.4, z = 103.1 } }
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}
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-- 触发器
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triggers = {
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{ name = "GADGET_STATE_CHANGE_47", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_47", action = "action_EVENT_GADGET_STATE_CHANGE_47" },
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{ name = "ENTER_REGION_48", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_48", action = "action_EVENT_ENTER_REGION_48" },
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{ name = "ENTER_REGION_55", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_55", action = "action_EVENT_ENTER_REGION_55" },
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{ name = "ENTER_REGION_57", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_57", action = "action_EVENT_ENTER_REGION_57", trigger_count = 0 }
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}
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-- 变量
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variables = {
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{ name = "isoff", value = 0, persistent = true },
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{ name = "windon1", value = 0, persistent = true },
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{ name = "windon2", value = 0, persistent = true }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 47, 48, 55, 57 },
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triggers = { "GADGET_STATE_CHANGE_47", "ENTER_REGION_48", "ENTER_REGION_55", "ENTER_REGION_57" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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if 264 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GADGET_STATE_CHANGE_47(context, evt)
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-- 将本组内变量名为 "isoff" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "isoff", 1) then
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return -1
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end
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-- 将本组内变量名为 "windon1" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "windon1", 1) then
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return -1
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end
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-- 解锁目标8
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if 0 ~= ScriptLib.UnlockForce(context, 8) then
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return -1
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end
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-- 解锁目标9
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if 0 ~= ScriptLib.UnlockForce(context, 9) then
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return -1
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end
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-- 解锁目标10
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if 0 ~= ScriptLib.UnlockForce(context, 10) then
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return -1
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end
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-- 解锁目标11
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if 0 ~= ScriptLib.UnlockForce(context, 11) then
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return -1
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end
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-- 解锁目标12
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if 0 ~= ScriptLib.UnlockForce(context, 12) then
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return -1
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end
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-- 解锁目标13
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if 0 ~= ScriptLib.UnlockForce(context, 13) then
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return -1
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end
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-- 解锁目标14
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if 0 ~= ScriptLib.UnlockForce(context, 14) then
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return -1
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end
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-- 解锁目标15
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if 0 ~= ScriptLib.UnlockForce(context, 15) then
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return -1
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end
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-- 解锁目标17
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if 0 ~= ScriptLib.UnlockForce(context, 17) then
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return -1
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end
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-- 解锁目标18
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if 0 ~= ScriptLib.UnlockForce(context, 18) then
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return -1
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end
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-- 解锁目标19
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if 0 ~= ScriptLib.UnlockForce(context, 19) then
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return -1
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end
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-- 解锁目标20
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if 0 ~= ScriptLib.UnlockForce(context, 20) then
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return -1
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end
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-- 解锁目标21
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if 0 ~= ScriptLib.UnlockForce(context, 21) then
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return -1
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end
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-- 杀死Group内指定的monster和gadget
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if 0 ~= ScriptLib.KillGroupEntity(context, { group_id = 220009011, monsters = {}, gadgets = {265} }) then
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return -1
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end
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if ScriptLib.GetGroupVariableValue(context, "windon1") + ScriptLib.GetGroupVariableValue(context, "windon2") > 1 then
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "220009011") then
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return -1
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end
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_48(context, evt)
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if evt.param1 ~= 48 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_48(context, evt)
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-- 创生gadget 264
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 264 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_55(context, evt)
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if evt.param1 ~= 55 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"isoff"为0
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if ScriptLib.GetGroupVariableValue(context, "isoff") ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_55(context, evt)
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-- 调用提示id为 1031001 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 1031001) then
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return -1
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end
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-- 创生gadget 265
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if 0 ~= ScriptLib.CreateGadget(context, { config_id = 265 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_57(context, evt)
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if evt.param1 ~= 57 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_57(context, evt)
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-- 将本组内变量名为 "windon2" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "windon2", 1) then
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return -1
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end
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if ScriptLib.GetGroupVariableValue(context, "windon1") + ScriptLib.GetGroupVariableValue(context, "windon2") >1 then
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-- 通知任务系统完成条件类型"LUA通知",复杂参数为quest_param的进度+1
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if 0 ~= ScriptLib.AddQuestProgress(context, "220009011") then
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return -1
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end
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end
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return 0
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end
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