mirror of
https://gitlab.com/YuukiPS/GSServer-CBT.git
synced 2024-12-25 07:19:22 +03:00
140 lines
4.2 KiB
Lua
140 lines
4.2 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 32, monster_id = 20010801, pos = { x = 408.9, y = -23.7, z = 129.5 }, rot = { x = 0.0, y = 207.6, z = 0.0 }, level = 1, affix = { 1002 } },
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{ config_id = 33, monster_id = 20010801, pos = { x = 397.7, y = -24.6, z = 126.2 }, rot = { x = 0.0, y = 128.1, z = 0.0 }, level = 1, affix = { 1002 } },
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{ config_id = 83, monster_id = 21010201, pos = { x = 404.6, y = -24.1, z = 121.1 }, rot = { x = 0.0, y = 128.1, z = 0.0 }, level = 0, disableWander = true, pose_id = 9003 },
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{ config_id = 84, monster_id = 20010801, pos = { x = 402.8, y = -24.1, z = 127.8 }, rot = { x = 0.0, y = 180.0, z = 0.0 }, level = 0, affix = { 1002 } }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 62, gadget_id = 70350002, pos = { x = 416.4, y = -24.3, z = 120.8 }, rot = { x = 0.0, y = 269.6, z = 0.0 }, level = 1 },
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{ config_id = 63, gadget_id = 70210022, pos = { x = 403.3, y = -24.1, z = 122.3 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 1, chest_drop_id = 1400302, state = GadgetState.ChestLocked, type = GadgetType.GADGET_DUNGEON_SECRET_CHEST },
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{ config_id = 135, gadget_id = 70310001, pos = { x = 401.8, y = -23.6, z = 141.6 }, rot = { x = 0.0, y = 191.3, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 33, shape = RegionShape.SPHERE, radius = 5, pos = { x = 400.0, y = -23.7, z = 116.0 } },
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{ config_id = 65, shape = RegionShape.CUBIC, size = { x = 30.0, y = 5.0, z = 10.0 }, pos = { x = 401.5, y = -24.1, z = 118.8 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_33", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_33", action = "action_EVENT_ANY_MONSTER_DIE_33" },
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{ name = "ENTER_REGION_65", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_65", action = "action_EVENT_ENTER_REGION_65" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = suite_1,
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monsters = { 83 },
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gadgets = { 62, 63, 135 },
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regions = { 33, 65 },
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triggers = { "ANY_MONSTER_DIE_33", "ENTER_REGION_65" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_33(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_33(context, evt)
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-- 将configid为 62 的物件更改为状态 GadgetState.GearStart
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 62, GadgetState.GearStart) then
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return -1
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end
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-- 解锁目标18
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if 0 ~= ScriptLib.UnlockForce(context, 18) then
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return -1
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end
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-- 将configid为 63 的物件更改为状态 GadgetState.Default
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if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 63, GadgetState.Default) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_65(context, evt)
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if evt.param1 ~= 65 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_65(context, evt)
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-- 延迟0.5秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 32, delay_time = 0.5 }) then
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 33, delay_time = 1 }) then
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return -1
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end
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 84, delay_time = 1 }) then
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return -1
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end
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return 0
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end
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