GSServer-CBT/soggy_resources/lua/Scene/20014/scene20014_group220014004.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 29, monster_id = 20010501, pos = { x = 212.9, y = 57.0, z = 343.3 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 30, monster_id = 20010501, pos = { x = 217.0, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true },
{ config_id = 35, monster_id = 20010501, pos = { x = 214.6, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 195.9, z = 0.0 }, level = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
}
-- 区域
regions = {
{ config_id = 32, shape = RegionShape.SPHERE, radius = 6.87, pos = { x = 214.2, y = 57.0, z = 337.8 } },
{ config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = 215.8, y = 57.0, z = 338.2 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_32", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32", action = "action_EVENT_ENTER_REGION_32" },
{ name = "ANY_MONSTER_DIE_39", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_39", action = "action_EVENT_ANY_MONSTER_DIE_39" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 29 },
gadgets = { },
regions = { 32, 39 },
triggers = { "ENTER_REGION_32", "ANY_MONSTER_DIE_39" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_32(context, evt)
if evt.param1 ~= 32 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_32(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 30, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 35, delay_time = 0 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_39(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_39(context, evt)
-- 改变指定group组220014002中 configid为36的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220014002, 36, GadgetState.Default) then
return -1
end
-- 设置操作台选项
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 36, {8}) then
return -1
end
-- 改变指定group组27中 configid为220014002的gadget的state
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 27, 220014002, GadgetState.GearStart) then
return -1
end
return 0
end