132 lines
3.4 KiB
Lua
132 lines
3.4 KiB
Lua
--================================================================
|
||
--
|
||
-- 配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 怪物
|
||
monsters = {
|
||
{ config_id = 29, monster_id = 20010501, pos = { x = 212.9, y = 57.0, z = 343.3 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true },
|
||
{ config_id = 30, monster_id = 20010501, pos = { x = 217.0, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 182.6, z = 0.0 }, level = 0, disableWander = true },
|
||
{ config_id = 35, monster_id = 20010501, pos = { x = 214.6, y = 57.0, z = 343.4 }, rot = { x = 0.0, y = 195.9, z = 0.0 }, level = 0 }
|
||
}
|
||
|
||
-- NPC
|
||
npcs = {
|
||
}
|
||
|
||
-- 装置
|
||
gadgets = {
|
||
}
|
||
|
||
-- 区域
|
||
regions = {
|
||
{ config_id = 32, shape = RegionShape.SPHERE, radius = 6.87, pos = { x = 214.2, y = 57.0, z = 337.8 } },
|
||
{ config_id = 39, shape = RegionShape.SPHERE, radius = 5, pos = { x = 215.8, y = 57.0, z = 338.2 } }
|
||
}
|
||
|
||
-- 触发器
|
||
triggers = {
|
||
{ name = "ENTER_REGION_32", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_32", action = "action_EVENT_ENTER_REGION_32" },
|
||
{ name = "ANY_MONSTER_DIE_39", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_39", action = "action_EVENT_ANY_MONSTER_DIE_39" }
|
||
}
|
||
|
||
-- 变量
|
||
variables = {
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 初始化配置
|
||
--
|
||
--================================================================
|
||
|
||
-- 初始化时创建
|
||
init_config = {
|
||
suite = 1,
|
||
rand_suite = true,
|
||
npcs = { }
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 小组配置
|
||
--
|
||
--================================================================
|
||
|
||
suites = {
|
||
{
|
||
-- suite_id = 0,
|
||
-- description = ,
|
||
monsters = { 29 },
|
||
gadgets = { },
|
||
regions = { 32, 39 },
|
||
triggers = { "ENTER_REGION_32", "ANY_MONSTER_DIE_39" },
|
||
rand_weight = 100
|
||
}
|
||
}
|
||
|
||
--================================================================
|
||
--
|
||
-- 触发器
|
||
--
|
||
--================================================================
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ENTER_REGION_32(context, evt)
|
||
if evt.param1 ~= 32 then return false end
|
||
|
||
-- 判断角色数量不少于1
|
||
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ENTER_REGION_32(context, evt)
|
||
-- 延迟0秒刷怪
|
||
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 30, delay_time = 0 }) then
|
||
return -1
|
||
end
|
||
|
||
-- 延迟0秒刷怪
|
||
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 35, delay_time = 0 }) then
|
||
return -1
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 触发条件
|
||
function condition_EVENT_ANY_MONSTER_DIE_39(context, evt)
|
||
-- 判断剩余怪物数量是否是0
|
||
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
|
||
return false
|
||
end
|
||
|
||
return true
|
||
end
|
||
|
||
-- 触发操作
|
||
function action_EVENT_ANY_MONSTER_DIE_39(context, evt)
|
||
-- 改变指定group组220014002中, configid为36的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 220014002, 36, GadgetState.Default) then
|
||
return -1
|
||
end
|
||
|
||
-- 设置操作台选项
|
||
if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 220014002, 36, {8}) then
|
||
return -1
|
||
end
|
||
|
||
-- 改变指定group组27中, configid为220014002的gadget的state
|
||
if 0 ~= ScriptLib.SetGroupGadgetStateByConfigId(context, 27, 220014002, GadgetState.GearStart) then
|
||
return -1
|
||
end
|
||
|
||
|
||
return 0
|
||
end
|