129 lines
4.1 KiB
Lua
129 lines
4.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 1, monster_id = 29010102, pos = { x = 0.0, y = -40.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 10 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1, gadget_id = 42901021, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 2, gadget_id = 42901022, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 3, gadget_id = 42901023, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 4, gadget_id = 42901024, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 5, gadget_id = 42901025, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 6, gadget_id = 42901026, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 7, gadget_id = 42901027, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 8, gadget_id = 42901028, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 },
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{ config_id = 9, gadget_id = 42901029, pos = { x = 0.0, y = 0.0, z = 0.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 1 }
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}
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-- 区域
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regions = {
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{ config_id = 1, shape = RegionShape.SPHERE, radius = 5, pos = { x = 0.0, y = 0.0, z = 0.0 } },
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{ config_id = 2, shape = RegionShape.SPHERE, radius = 20, pos = { x = 0.0, y = -10.0, z = 75.0 } },
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{ config_id = 3, shape = RegionShape.SPHERE, radius = 12, pos = { x = 0.0, y = -9.5, z = 80.0 } }
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}
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-- 触发器
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triggers = {
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{ name = "CUTSCENE_END_1", event = EventType.EVENT_CUTSCENE_END, source = "", condition = "", action = "action_EVENT_CUTSCENE_END_1" },
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{ name = "ENTER_REGION_2", event = EventType.EVENT_ENTER_REGION, source = "", condition = "", action = "action_EVENT_ENTER_REGION_2" },
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{ name = "ENTER_REGION_3", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_3", action = "action_EVENT_ENTER_REGION_3" }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1, 2, 3, 4, 5, 6, 7, 8, 9 },
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regions = { 1, 2, 3 },
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triggers = { "CUTSCENE_END_1", "ENTER_REGION_2", "ENTER_REGION_3" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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-- 触发操作
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function action_EVENT_CUTSCENE_END_1(context, evt)
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-- 延迟1秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 1, delay_time = 1 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_ENTER_REGION_2(context, evt)
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-- 通知场景上的所有玩家播放名字为200201 的cutscene
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if 0 ~= ScriptLib.PlayCutScene(context, 200201, 60) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_3(context, evt)
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if evt.param1 ~= 3 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_3(context, evt)
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-- 调用提示id为 20020101 的提示UI,会显示在屏幕中央偏下位置,id索引自 ReminderData表格
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if 0 ~= ScriptLib.ShowReminder(context, 20020101) then
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return -1
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end
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return 0
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end
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