GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133001034.lua

145 lines
5.9 KiB
Lua

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 182, monster_id = 21010901, pos = { x = 1881.2, y = 195.5, z = -1561.5 }, rot = { x = 0.0, y = 68.0, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 },
{ config_id = 213, monster_id = 21010901, pos = { x = 1866.9, y = 196.6, z = -1550.3 }, rot = { x = 0.0, y = 31.2, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 },
{ config_id = 214, monster_id = 21010301, pos = { x = 1872.3, y = 196.5, z = -1552.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001, ban_excel_drop = true },
{ config_id = 215, monster_id = 21030101, pos = { x = 1874.9, y = 196.3, z = -1555.1 }, rot = { x = 0.0, y = 40.9, z = 0.0 }, level = 5, drop_id = 303001, ban_excel_drop = true },
{ config_id = 683, monster_id = 21010201, pos = { x = 1876.0, y = 196.3, z = -1552.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001 },
{ config_id = 684, monster_id = 21010401, pos = { x = 1880.9, y = 195.6, z = -1561.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001, disableWander = true, pose_id = 0 },
{ config_id = 685, monster_id = 21030301, pos = { x = 1872.1, y = 196.4, z = -1554.3 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 5, drop_id = 303001 },
{ config_id = 686, monster_id = 21010401, pos = { x = 1867.0, y = 196.6, z = -1550.4 }, rot = { x = 0.0, y = 9.5, z = 0.0 }, level = 5, drop_id = 303001, pose_id = 0 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 528, gadget_id = 70210032, pos = { x = 1873.5, y = 196.2, z = -1557.4 }, rot = { x = 0.0, y = 357.7, z = 0.0 }, level = 9, chest_drop_id = 403121, state = GadgetState.ChestLocked, isOneoff = true, persistent = true },
{ config_id = 1926, gadget_id = 70310006, pos = { x = 1873.6, y = 196.4, z = -1553.8 }, rot = { x = 0.0, y = 313.1, z = 0.0 }, level = 1, state = GadgetState.GearStart },
{ config_id = 1927, gadget_id = 70220005, pos = { x = 1871.8, y = 196.4, z = -1550.8 }, rot = { x = 0.0, y = 247.6, z = 0.0 }, level = 1 },
{ config_id = 1928, gadget_id = 70220005, pos = { x = 1872.7, y = 196.3, z = -1550.6 }, rot = { x = 0.0, y = 274.7, z = 0.0 }, level = 1 },
{ config_id = 1929, gadget_id = 70220005, pos = { x = 1870.9, y = 195.9, z = -1562.2 }, rot = { x = 0.0, y = 131.6, z = 0.0 }, level = 1 },
{ config_id = 2710, gadget_id = 70220005, pos = { x = 1881.2, y = 196.0, z = -1559.7 }, rot = { x = 0.0, y = 131.6, z = 0.0 }, level = 1 }
}
-- 区域
regions = {
{ config_id = 8, shape = RegionShape.SPHERE, radius = 2, pos = { x = 1851.5, y = 204.1, z = -1559.7 } },
{ config_id = 266, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1851.6, y = 204.1, z = -1559.4 } },
{ config_id = 267, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1851.6, y = 204.1, z = -1559.4 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_8", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_8", action = "action_EVENT_ANY_MONSTER_DIE_8", trigger_count = 0, tlog_tag = "小平原_营地_海滩_完成" },
{ name = "CLIENT_EXECUTE_266", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_266", trigger_count = 0 },
{ name = "CLIENT_EXECUTE_267", event = EventType.EVENT_CLIENT_EXECUTE, source = "FireSourceChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_267", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = suite_1,
monsters = { 182, 213, 214, 215 },
gadgets = { 528, 1926, 1927, 1928, 1929, 2710 },
regions = { 8, 266, 267 },
triggers = { "ANY_MONSTER_DIE_8", "CLIENT_EXECUTE_266", "CLIENT_EXECUTE_267" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { 683, 684, 685, 686 },
gadgets = { 528, 1926, 1927, 1928, 1929 },
regions = { 8 },
triggers = { "ANY_MONSTER_DIE_8" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 133001034) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_8(context, evt)
-- 将configid为 528 的物件更改为状态 GadgetState.Default
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 528, GadgetState.Default) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_266(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_267(context, evt)
local this_gadget = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
if evt.param1 == 1 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.GearStart )
return 0
end
if evt.param1 == 0 then
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_gadget, GadgetState.Default )
return 0
end
return 0
end