118 lines
3.3 KiB
Lua
118 lines
3.3 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1558, gadget_id = 70210021, pos = { x = 1827.0, y = 198.8, z = -1164.1 }, rot = { x = 0.0, y = 142.9, z = 0.0 }, level = 1, chest_drop_id = 403321, isOneoff = true, persistent = true },
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{ config_id = 1559, gadget_id = 70210011, pos = { x = 1884.2, y = 200.7, z = -1252.8 }, rot = { x = 0.0, y = 278.5, z = 0.0 }, level = 1, chest_drop_id = 403301, isOneoff = true, persistent = true },
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{ config_id = 1563, gadget_id = 70500000, pos = { x = 1826.5, y = 213.6, z = -1225.5 }, rot = { x = 0.0, y = 297.1, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }
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}
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-- 区域
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regions = {
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{ config_id = 263, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1843.2, y = 201.8, z = -1205.2 } },
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{ config_id = 275, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2018.7, y = 197.9, z = -1242.6 } }
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}
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-- 触发器
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triggers = {
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{ name = "GATHER_263", event = EventType.EVENT_GATHER, source = "", condition = "condition_EVENT_GATHER_263", action = "action_EVENT_GATHER_263" },
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{ name = "CLIENT_EXECUTE_275", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_275", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { 1558, 1559, 1563 },
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regions = { 263, 275 },
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triggers = { "GATHER_263", "CLIENT_EXECUTE_275" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_GATHER_263(context, evt)
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if 1563 ~= evt.param1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_GATHER_263(context, evt)
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 24 }) then
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 28 }) then
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return -1
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end
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-- 永久关闭CongfigId的Gadget,需要和Groups的RefreshWithBlock标签搭配
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if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 30 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_275(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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