GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002075.lua

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--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1017, gadget_id = 70500000, pos = { x = 1627.6, y = 266.4, z = -440.2 }, rot = { x = 0.0, y = 123.5, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true },
{ config_id = 1568, gadget_id = 70500000, pos = { x = 1932.8, y = 236.8, z = -950.2 }, rot = { x = 0.0, y = 123.5, z = 0.0 }, level = 1, point_type = 4001001, isOneoff = true }
}
-- 区域
regions = {
{ config_id = 64, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1613.9, y = 233.0, z = -463.6 } }
}
-- 触发器
triggers = {
{ name = "GATHER_64", event = EventType.EVENT_GATHER, source = "1017", condition = "", action = "action_EVENT_GATHER_64" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1017, 1568 },
regions = { 64 },
triggers = { "GATHER_64" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
-- 触发操作
function action_EVENT_GATHER_64(context, evt)
-- 重新生成指定group指定suite
if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002074, suite = 1 }) then
return -1
end
return 0
end