133 lines
3.1 KiB
Lua
133 lines
3.1 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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}
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-- 区域
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regions = {
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{ config_id = 70, shape = RegionShape.CUBIC, size = { x = 81.3, y = 40.1, z = 5.2 }, pos = { x = 1733.8, y = 228.5, z = -599.3 } },
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{ config_id = 71, shape = RegionShape.CUBIC, size = { x = 75.0, y = 32.1, z = 8.3 }, pos = { x = 1731.6, y = 231.9, z = -616.9 } }
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}
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-- 触发器
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triggers = {
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{ name = "ENTER_REGION_70", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_70", action = "action_EVENT_ENTER_REGION_70" },
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{ name = "ENTER_REGION_71", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_71", action = "action_EVENT_ENTER_REGION_71", tlog_tag = "酒庄_76_酒庄后山通道_触发埋伏" }
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}
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-- 变量
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variables = {
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{ name = "down", value = 0, persistent = false }
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { 70, 71 },
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triggers = { "ENTER_REGION_70", "ENTER_REGION_71" },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ENTER_REGION_70(context, evt)
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if evt.param1 ~= 70 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_70(context, evt)
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-- 将本组内变量名为 "down" 的变量设置为 1
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if 0 ~= ScriptLib.SetGroupVariableValue(context, "down", 1) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_ENTER_REGION_71(context, evt)
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if evt.param1 ~= 71 then return false end
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-- 判断角色数量不少于1
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if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
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return false
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end
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-- 判断变量"down"为1
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if ScriptLib.GetGroupVariableValue(context, "down") ~= 1 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ENTER_REGION_71(context, evt)
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local c_down = ScriptLib.GetGroupVariableValue(context, "down")
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math.randomseed(os.time())
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local n = math.random(1,6)
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if c_down == 1 then
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-- 重新生成指定group,指定suite
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if 0 ~= ScriptLib.RefreshGroup(context, { group_id = 133002077, suite = n }) then
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return -1
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end
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end
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if c_down == 0 then
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return -1
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end
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return 0
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end
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