GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002085.lua

161 lines
6.2 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 185, monster_id = 21020201, pos = { x = 1648.2, y = 265.5, z = -765.2 }, rot = { x = 0.0, y = 165.9, z = 0.0 }, level = 9, drop_id = 303103, disableWander = true, affix = { 1001 }, isElite = true },
{ config_id = 187, monster_id = 21010201, pos = { x = 1644.8, y = 265.8, z = -770.2 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true },
{ config_id = 188, monster_id = 21010201, pos = { x = 1652.2, y = 265.5, z = -769.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true },
{ config_id = 189, monster_id = 21030201, pos = { x = 1652.8, y = 265.9, z = -762.2 }, rot = { x = 0.0, y = 167.2, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true },
{ config_id = 190, monster_id = 21010701, pos = { x = 1639.4, y = 266.7, z = -742.0 }, rot = { x = 0.0, y = 173.5, z = 0.0 }, level = 9, drop_id = 303003 },
{ config_id = 191, monster_id = 21010701, pos = { x = 1639.3, y = 266.7, z = -744.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003 },
{ config_id = 192, monster_id = 21010701, pos = { x = 1627.8, y = 266.5, z = -778.3 }, rot = { x = 0.0, y = 69.6, z = 0.0 }, level = 9, drop_id = 303003 },
{ config_id = 193, monster_id = 21010701, pos = { x = 1626.1, y = 266.6, z = -780.6 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003 },
{ config_id = 194, monster_id = 21010701, pos = { x = 1681.5, y = 256.4, z = -748.9 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true },
{ config_id = 195, monster_id = 21010701, pos = { x = 1679.7, y = 256.4, z = -745.0 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true },
{ config_id = 196, monster_id = 21010701, pos = { x = 1685.2, y = 256.4, z = -747.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 9, drop_id = 303003, disableWander = true }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1048, gadget_id = 70210042, pos = { x = 1632.8, y = 266.5, z = -755.8 }, rot = { x = 0.0, y = 118.6, z = 0.0 }, level = 1, chest_drop_id = 403143, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 92, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1653.9, y = 267.1, z = -758.5 } },
{ config_id = 94, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1652.5, y = 267.1, z = -757.7 } },
{ config_id = 254, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1652.0, y = 267.1, z = -769.2 } }
}
-- 触发器
triggers = {
{ name = "ANY_MONSTER_DIE_92", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_92", action = "action_EVENT_ANY_MONSTER_DIE_92" },
{ name = "ANY_MONSTER_DIE_94", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_94", action = "action_EVENT_ANY_MONSTER_DIE_94", tlog_tag = "酒庄_85_清泉镇后山营地大_挑战成功" },
{ name = "CLIENT_EXECUTE_254", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_254", trigger_count = 0 }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 1,
rand_suite = true,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { 185, 187, 188, 189 },
gadgets = { 1048 },
regions = { 92, 94, 254 },
triggers = { "ANY_MONSTER_DIE_92", "ANY_MONSTER_DIE_94", "CLIENT_EXECUTE_254" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_92(context, evt)
-- 判断指定group组剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCountByGroupId(context, 133002084) == 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_92(context, evt)
-- play_type含义1·代表开始播放 2·代表停止播放
-- 在指定位置播放或停止音效资源
local pos = {x=1653, y=267, z=-758}
if 0 ~= ScriptLib.ScenePlaySound(context, {play_pos = pos, sound_name = "LevelHornSound001", play_type= 1, is_broadcast = false }) then
return -1
end
if 0 ~= ScriptLib.ShowReminder(context, 1005) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 192, delay_time = 0 }) then
return -1
end
-- 延迟0.5秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 190, delay_time = 0.5 }) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_94(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_94(context, evt)
-- 解锁目标1048
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1048, state = GadgetState.Default }) then
return -1
end
-- 触发镜头注目注目位置为坐标1632266-755持续时间为3秒并且为强制注目形式不广播其他玩家
local pos = {x=1632, y=266, z=-755}
if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, duration = 3, is_force = true, is_broadcast = false }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_254(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end