GSServer-CBT/soggy_resources/lua/Scene/3/scene3_group133002150.lua

197 lines
6.0 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

--================================================================
--
-- 配置
--
--================================================================
-- 怪物
monsters = {
{ config_id = 444, monster_id = 20010301, pos = { x = 1826.2, y = 245.5, z = -723.8 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 7 },
{ config_id = 445, monster_id = 20010301, pos = { x = 1828.9, y = 245.5, z = -722.0 }, rot = { x = 0.0, y = 163.7, z = 0.0 }, level = 7 },
{ config_id = 446, monster_id = 20010301, pos = { x = 1826.4, y = 245.4, z = -721.3 }, rot = { x = 0.0, y = 127.3, z = 0.0 }, level = 7 }
}
-- NPC
npcs = {
}
-- 装置
gadgets = {
{ config_id = 1422, gadget_id = 70210032, pos = { x = 1829.3, y = 245.8, z = -725.3 }, rot = { x = 2.6, y = 331.7, z = 0.7 }, level = 1, chest_drop_id = 403343, isOneoff = true, persistent = true }
}
-- 区域
regions = {
{ config_id = 156, shape = RegionShape.SPHERE, radius = 3.4, pos = { x = 1829.5, y = 246.5, z = -725.7 } },
{ config_id = 157, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1829.5, y = 245.7, z = -723.8 } },
{ config_id = 263, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1828.3, y = 245.7, z = -724.2 } },
{ config_id = 298, shape = RegionShape.SPHERE, radius = 2.3, pos = { x = 1846.8, y = 228.9, z = -722.5 } },
{ config_id = 299, shape = RegionShape.SPHERE, radius = 5, pos = { x = 1827.5, y = 245.6, z = -725.9 } }
}
-- 触发器
triggers = {
{ name = "ENTER_REGION_156", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_156", action = "action_EVENT_ENTER_REGION_156" },
{ name = "ANY_MONSTER_DIE_157", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_157", action = "action_EVENT_ANY_MONSTER_DIE_157" },
{ name = "CLIENT_EXECUTE_263", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_263", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_298", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_298", action = "action_EVENT_GADGET_STATE_CHANGE_298", trigger_count = 0 },
{ name = "GADGET_STATE_CHANGE_299", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_299", action = "action_EVENT_GADGET_STATE_CHANGE_299" }
}
-- 变量
variables = {
}
--================================================================
--
-- 初始化配置
--
--================================================================
-- 初始化时创建
init_config = {
suite = 2,
rand_suite = false,
npcs = { }
}
--================================================================
--
-- 小组配置
--
--================================================================
suites = {
{
-- suite_id = 0,
-- description = ,
monsters = { },
gadgets = { 1422 },
regions = { 156, 157, 263, 298 },
triggers = { "ENTER_REGION_156", "ANY_MONSTER_DIE_157", "CLIENT_EXECUTE_263", "GADGET_STATE_CHANGE_298" },
rand_weight = 100
},
{
-- suite_id = 1,
-- description = suite_2,
monsters = { },
gadgets = { },
regions = { 298 },
triggers = { "GADGET_STATE_CHANGE_298" },
rand_weight = 100
}
}
--================================================================
--
-- 触发器
--
--================================================================
-- 触发条件
function condition_EVENT_ENTER_REGION_156(context, evt)
if evt.param1 ~= 156 then return false end
-- 判断角色数量不少于1
if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ENTER_REGION_156(context, evt)
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 444, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 445, delay_time = 0 }) then
return -1
end
-- 延迟0秒刷怪
if 0 ~= ScriptLib.CreateMonster(context, { config_id = 446, delay_time = 0 }) then
return -1
end
-- 将configid为 1422 的物件更改为状态 GadgetState.ChestLocked
if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 1422, GadgetState.ChestLocked) then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_157(context, evt)
-- 判断剩余怪物数量是否是0
if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
return false
end
return true
end
-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_157(context, evt)
-- 解锁目标1422
if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1422, state = GadgetState.Default }) then
return -1
end
return 0
end
-- 触发条件
-- 触发操作
function action_EVENT_CLIENT_EXECUTE_263(context, evt)
if evt.param1 == 0 then
local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
local this_group = ScriptLib.GetContextGroupId(context)
ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
return 0
end
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_298(context, evt)
if 1422 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_298(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "133002105") then
return -1
end
return 0
end
-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_299(context, evt)
if 1422 ~= evt.param2 or GadgetState.ChestOpened ~= evt.param1 then
return false
end
return true
end
-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_299(context, evt)
-- 通知任务系统完成条件类型"LUA通知"复杂参数为quest_param的进度+1
if 0 ~= ScriptLib.AddQuestProgress(context, "133002105") then
return -1
end
return 0
end