128 lines
3.8 KiB
Lua
128 lines
3.8 KiB
Lua
--================================================================
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--
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-- 配置
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--
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--================================================================
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-- 怪物
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monsters = {
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{ config_id = 684, monster_id = 22010201, pos = { x = 2003.7, y = 255.7, z = -299.5 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15, drop_id = 303103 },
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{ config_id = 685, monster_id = 20010901, pos = { x = 2003.7, y = 255.7, z = -297.7 }, rot = { x = 0.0, y = 0.0, z = 0.0 }, level = 15, drop_id = 303103 }
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}
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-- NPC
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npcs = {
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}
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-- 装置
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gadgets = {
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{ config_id = 1450, gadget_id = 70210032, pos = { x = 2003.9, y = 255.1, z = -294.9 }, rot = { x = 0.0, y = 178.3, z = 0.0 }, level = 1, chest_drop_id = 403343, state = GadgetState.ChestLocked, isOneoff = true, persistent = true }
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}
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-- 区域
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regions = {
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{ config_id = 174, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2003.8, y = 255.7, z = -295.4 } },
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{ config_id = 175, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2003.7, y = 255.7, z = -295.6 } },
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{ config_id = 268, shape = RegionShape.SPHERE, radius = 5, pos = { x = 2003.8, y = 255.7, z = -295.5 } }
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}
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-- 触发器
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triggers = {
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{ name = "ANY_MONSTER_DIE_174", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_174", action = "action_EVENT_ANY_MONSTER_DIE_174", tlog_tag = "奔狼岭_166_怪物营地_结算" },
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{ name = "SPECIFIC_MONSTER_HP_CHANGE_175", event = EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE, source = "684", condition = "condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_175", action = "action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_175" },
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{ name = "CLIENT_EXECUTE_268", event = EventType.EVENT_CLIENT_EXECUTE, source = "ChestStateChange", condition = "", action = "action_EVENT_CLIENT_EXECUTE_268", trigger_count = 0 }
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}
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-- 变量
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variables = {
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}
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--================================================================
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--
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-- 初始化配置
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--
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--================================================================
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-- 初始化时创建
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init_config = {
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suite = 1,
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rand_suite = true,
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npcs = { }
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}
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--================================================================
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--
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-- 小组配置
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--
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--================================================================
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suites = {
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{
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-- suite_id = 0,
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-- description = ,
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monsters = { },
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gadgets = { },
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regions = { },
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triggers = { },
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rand_weight = 100
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}
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}
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--================================================================
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--
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-- 触发器
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--
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--================================================================
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-- 触发条件
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function condition_EVENT_ANY_MONSTER_DIE_174(context, evt)
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-- 判断剩余怪物数量是否是0
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if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_ANY_MONSTER_DIE_174(context, evt)
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-- 解锁目标1450
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if 0 ~= ScriptLib.ChangeGroupGadget(context, { config_id = 1450, state = GadgetState.Default }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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function condition_EVENT_SPECIFIC_MONSTER_HP_CHANGE_175(context, evt)
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--[[判断指定configid的怪物的血量小于%50时触发指定后续操作]]--
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if evt.type ~= EventType.EVENT_SPECIFIC_MONSTER_HP_CHANGE or evt.param3 > 50 then
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return false
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end
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return true
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end
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-- 触发操作
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function action_EVENT_SPECIFIC_MONSTER_HP_CHANGE_175(context, evt)
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-- 延迟0秒刷怪
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if 0 ~= ScriptLib.CreateMonster(context, { config_id = 685, delay_time = 0 }) then
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return -1
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end
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return 0
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end
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-- 触发条件
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-- 触发操作
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function action_EVENT_CLIENT_EXECUTE_268(context, evt)
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if evt.param1 == 0 then
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local this_chest = ScriptLib.GetGadgetConfigId(context, { gadget_eid = evt.source_eid })
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local this_group = ScriptLib.GetContextGroupId(context)
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ScriptLib.SetGroupGadgetStateByConfigId(context, this_group, this_chest, GadgetState.Default)
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return 0
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end
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end
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